ZerodenHunter
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#61
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Fatwa on 05/24/2012, 04:47 PM - view
Running a smaller guild myself, I pretty much think it's the way to go. Big guilds have one major advantage over us, which is that they can always overwhelm us with sheer numbers, but that says nothing about their skills or quality.
When it comes to being a part of a smaller unit, you have the opportunity to really get to know your people on a much more personal level. I know each and every one of my guys, I've met many of them in real life after they've joined during my travels.
The typical membership turnover is several years. When someone joins, they typically join to stay in the unit for keeps. That's the only way to run a guild, in my opinion.
That, though most likely stems from what my original vision of guilds were. As I said in another thread, we started this unit when the gaming culture on the internet was very different. You couldn't just join a clan, quit, and join another clan. Switching your loyalties was a matter of grave consequence. The other guilds would not take you, because they saw you as a deserter, or as unfaithful. It sort of stained you as a player. You had to have very good reason to abandon your unit if you didn't want to become an outcast to the community.
Therefore, when a unit was formed, it was with the intent to retain those members for several years, and the Kiith managed to do this as it evolved with the times. Evolving with the times is something that slew many guilds around us. Anyway, I'm going off on a tangent. I love small guilds, and I think our server would be much better if the cap per guild was set at 100 instead of 300.
-Zeroden
Vanarchs:
What is your opinion of small guilds?
Running a smaller guild myself, I pretty much think it's the way to go. Big guilds have one major advantage over us, which is that they can always overwhelm us with sheer numbers, but that says nothing about their skills or quality.
When it comes to being a part of a smaller unit, you have the opportunity to really get to know your people on a much more personal level. I know each and every one of my guys, I've met many of them in real life after they've joined during my travels.
The typical membership turnover is several years. When someone joins, they typically join to stay in the unit for keeps. That's the only way to run a guild, in my opinion.
That, though most likely stems from what my original vision of guilds were. As I said in another thread, we started this unit when the gaming culture on the internet was very different. You couldn't just join a clan, quit, and join another clan. Switching your loyalties was a matter of grave consequence. The other guilds would not take you, because they saw you as a deserter, or as unfaithful. It sort of stained you as a player. You had to have very good reason to abandon your unit if you didn't want to become an outcast to the community.
Therefore, when a unit was formed, it was with the intent to retain those members for several years, and the Kiith managed to do this as it evolved with the times. Evolving with the times is something that slew many guilds around us. Anyway, I'm going off on a tangent. I love small guilds, and I think our server would be much better if the cap per guild was set at 100 instead of 300.
-Zeroden