Frye
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#31
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Double post
Edited by: Frye
about 1 year ago
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Mizugami on 04/26/2012, 04:32 PMDo 10v10.
So much better.
Good idea for Luci to host 10v10 tournaments.
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I'll try to limit what I think of the rules to a few lines.
Consumables are a must for competitive PvP. The reasoning is simple. In Arena/BG when you're fighting for vanarch you'll do everything in your power to attain the rankings and areas. This is exactly the same. If you cannot shell out the money to PvP, or need to be "rewarded" to PvP, or practice with one another, then I don't know what else to tell you other than you should reevaluate your outlook on what these tournaments mean; and likewise, the opportunity they create to PvP. It's not the opposing player's job to "balance" the limits you set for yourself.
Prior to the OBT I would have completely sided with you that consumables, and charms should NOT be used, on the premise of the 100%/50% heal pots. However, OBT has made it clear with the new pots that maintaining 1 minute/3 minute potions that are very far from imbalanced should not be overlooked, this is a skill within itself - you'll quickly see those who cannot maintain cooldowns; and moreover, those who can pull out clutch self heals. Even greater than this, differing group compositions may rely on potions, effects, scrolls or charms to make up for what their group composition lacks. I understand the use for a substitution, but if you restrict a group from using consumables there are many instances where differing group comps will be unbeatable for others if they cannot make up for what they lack. (i.e: burst group > 1 healer group with warrior/tank for double peel - no pots? DPS get 2 shot for the non burst group)
I agree with most of the other rules, and we'll still compete, but I strongly suggest changing the consumable and charm rules as they pretty much make zero sense.
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I vote no pots/consumables as well.
If nothing else, this is for time purposes so that guilds don't try and re-charm for 5 minutes, holding up a fight, just to get the right charms, ect..
Keep in mind that this is not a BG, this is a guild-hosted tournament and has a lot of teams in it. Pots will stretch out the length of fights and can potentially make them last 5-10 minutes each. This would be terrible. The lack of pots keeps the fights a bit better balanced and reduces the length of fights substantially, to make sure that the tournament can move forward without wasting everybody's time.
No consumables is the best way to run this type of tournament. It's more about logistics of the tournament, as a whole, than it is about anything else. Just keep in mind, your opponent wont be using pots either. So there's nothing to cry about.
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Kreid on 04/26/2012, 05:21 PMI vote no pots/consumables as well.
If nothing else, this is for time purposes so that guilds don't try and re-charm for 5 minutes, holding up a fight, just to get the right charms, ect..
Keep in mind that this is not a BG, this is a guild-hosted tournament and has a lot of teams in it. Pots will stretch out the length of fights and can potentially make them last 5-10 minutes each. This would be terrible. The lack of pots keeps the fights a bit better balanced and reduces the length of fights substantially, to make sure that the tournament can move forward without wasting everybody's time.
No consumables is the best way to run this type of tournament. It's more about logistics of the tournament, as a whole, than it is about anything else. Just keep in mind, your opponent wont be using pots either. So there's nothing to cry about.
I mean, if you liked Aion end game PvP with fully geared players vs no geared players that's what you'll end up with if some players are not able to use potions(sorcs for instance). People will die incredibly fast, thus I have to question what you find balanced here.
I think everyone is purposefully downplaying the influence potions have in the overall balance of the game just for your own sake of time(? only real evidence you're giving me from what I understand); which, confuses me because I'm not sure what else everyone else will be doing between instances end game considering their CD. @_@
Let me put it this way.
Your argument: Potions should not be used.
Claims:
Decrease in balance because without them you're on level fighting ground
Time
Money
Tournament run by a guild
My argument: Potions should be used.
Claims:
Increase in balance as both players will READILY have ALL equal potions available to them, and in addition, adds another layer of skill timing depth and strategy.
Schedule your instances better
You really cannot afford potions scrolls and charms to do something you enjoy, I mean really?
If that's the rules they decide, we can't really change it, but at the end of the day why would you alter the state of a tournament to something other than how you will be playing for something that matters in game. It doesn't make sense to me.
You can easily say there is nothing to cry about, but at the same time, I can just as easily say for not using potions you're crying because you do not want to even acknowledge the above claims.
If you can prove to me why you would not add more depth, timings and strategy into PvP to very readily differentiate between who is good and who is not simply because you don't want to dedicate more time and in game money to something you're suppose to be enjoying feel free to do so.
As a side note: In aion when we'd set up these tournaments for ourselves we wouldn't even have prizes. We'd take the best teams from our faction and go fight use all consumables etc and whoever won got absolutely nothing. Why? Because you should be wanting to get better at the game, hence e-sports and tournament formats.
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