They did the exact same BS with Slayer class. In closed beta I had alot more options in chaining my skills but now there is an default list. For example, I bought a glyph that chains knockdown strike(faster cast) off startling kick but I cant even chain the skills since they don't have startling kick on the chain list in the first place. It is stupid that they are trying to dictate how they want you to play their game. Whats the point of a custom chain tree if I can't customize it to how I want. They need to change this ASAP, allow players to put any skill they want in the first row and let them turn off default chain skills. Before this patch I was able to execute a 6 skill chain, now its down to 3.
I noticed that as well. it seems the abilities i -wanted- to create a chain off of were the ones i couldnt :-/. was there an official reason as to why? i dont want to try to automate gameplay (alot of the time you will want to mix and match your abilities anyway based on the situation) but in general if i do combative strike, i plan on doing rain of blows right after (i dont have traverse cut yet). yet combative strike is absent. i didnt notice that pounce was as well :-/ lame
It still works as intended, the cast speed increase for knockdown after startling kick if you just manually press the knockdown strike skill after startling kick. Just press the button, its not very hard...
I remember in the cb, overhand strike would do the faster animation after skills like knockdown, cyclone, starling kick, backhand, and pretty much every other slayer skill. In the chain list I could chain overhand to startling kick but I found out that doing so makes it go off too slow for the animation cancel to take effect and I end up with the slow animation, I found out I had to click overhand strike manually after startling kick to get the faster animation instead of pressing "space" or w/e button the chain button is on.
My impression of chained spells (mostly from the closed betas) was not to give you a way to macro/automate you character as you play through the game, but more to clean the lesser used spells off your hotkeys and make more room for spells you want to have at your fingertips.
I was having the same thoughts after hitting 32. I want to do Rain of blows after Pounce, but since Pounce isn't on the Skill Chain list and the game now automatically assigns Traverse Cut to chain with Pounce it jacks things up a bit.
I use a controller, which is pretty damn sweet on a Warrior (even with Tanking)... Having Rain of Blows assigned to another button isn't THAT big of a problem, I'd just prefer to be able to assign Chains how I want to instead of the game trying to tell me what's better.
Traverse Cut isn't off CD by the time I'm doing a Pounce > Rain of Blows combo to mitigate damage and score a few extra hits.
Quite assigning TC after everything by yourself, game!
I was just about to ask about this. The skills assigned for the start of a chain are set, it doesn't appear that you can customize them. However, some of these skills are just off the wall, like for the warrior you have defensive stance as the start of a chain-why? Then none of the abilities you really want to chain from are there-no pounce, no combative strike. I don't get it.
I have things chained on my Sorc, but honestly I use it like maybe..three times all day. I'm just used to hitting the hotkey it's bound to, which is how you should do it. You may find yourself needing a skill but being too used to only spacebar'ing it after something else and forget the keybind or flub it or something.
Do it the old fashioned way for PvP mastery.
I play a sorc too and primarily use only my keybinds but I agree it would be very useful to be able to set my chain skill list order.