Yes, there is a camera delay as it repositions you. I am not sure this would be classified as broken, but it would be nice if the delay was not pronounced or disorientating.
What the challenge is if you are pressing a movement key and activating the backstab skill, I find that when I first started using the ability I saw an increase in the chance of missing the target with a chained skill.
Once I got more comfortable with the skill, I started to predict better.
Backstab is problematic when trying to backstab a target that is on either an incline or decline. You will fall short of the target. I believe I read somewhere that abilities that move you forward will prevent you from falling off edges of the cliff/world. I am not sure how valid this is as the target would also have to be off the edge of the cliff/world. This suggests that backstab is a straight line to the target and any increase or decrease in the angle to get to the target signifies potentially a cliff/world falling possibility.
One tip I found useful until I got more comfortable with attacking with backstab was that before activating something like Combative strike, Pounce..etc, was to start auto-attacking right after a backstab. You are regenerating some MP while the camera angle is changing as well as reducing the chances to miss the target once you adjust as our auto-attack animation will probably still hit a target even if we are slightly off.
The stun "should" still be up after the camera angle adjusting and glyph for increased duration is also a good consideration (http://teracodex.com/item/6252).
Edited by: Edhin
over 4 years ago