+9 Weapon

Loaft Profile Options #71

0

VoT Is BIG BOY SERVER LLLLLLLLLLLLLLLLLLLLLLLLOLS

ps rng is working as intended, nothign to discuss. abandon thread
PhillipVIII Profile Options #72

0

Loaft on 06/10/2012, 03:46 PM - view

ps rng is working as intended, nothign to discuss. abandon thread


Thank you!
Gallus Profile Options #73

0

Loaft on 06/10/2012, 03:46 PM - view
VoT Is BIG BOY SERVER LLLLLLLLLLLLLLLLLLLLLLLLOLS

ps rng is working as intended, nothign to discuss. abandon thread


And........

That's how we know.

Your Caps Lock Key might be broke. Try cleaning those cheeto crumbs out from under it.
Edited by: Gallus about 1 year ago - Reason: FTW
Alphatoat Profile Options #74

0

0
Neutral
Banana.Crunch Lvl.39
Mount Tyrannas (PVP)
Human Priest
Random is random. For all you know you could be that guys that doesn't get it till a thousand tries. Or, you could get it in your next try. Who knows?

My suggestion would be to make the upgrading system harder. And yes, harder. Because, the system now isn't hard. It's just rolling dice. What it is, is tedious, annoying and extremely time consuming. Getting the gold and mats isn't hard, it takes to much time to get the required amount of said things when you are failing so many times.

Hard and challenging=Good, Annoying, easy and tedious=Bad. Unfortunately the devs have confused both things. To make getting to +9 or +12 hard, make the mats and gold come from extremely hard bams or world bosses (or some other task that includes a proficiency in Tera's first class combat). For example, you could get tons of matts and gold for upgrading by killing a very hard boss once, instead of getting it from farming easy monsters for hours. See, the later takes skill, but what we have know just takes tons of time.
Edited by: Alphatoat about 1 year ago
Gallus Profile Options #75

0

Alphatoat on 06/10/2012, 04:57 PM - view
Random is random. For all you know you could be that guys that doesn't get it till a thousand tries. Or, you could get it in your next try. Who knows?

My suggestion would be to make the upgrading system harder. And yes, harder. Because, the system now isn't hard. It's just rolling dice. What it is, is tedious, annoying and extremely time consuming. Getting the gold and mats isn't hard, it takes to much time to get the required amount of said things when you are failing so many times.

Hard and challenging=Good, Annoying, easy and tedious=Bad. Unfortunately the devs have confused both things. To make getting to +9 or +12 hard, make the mats and gold come from extremely hard bams or world bosses (or some other task that includes a proficiency in Tera's first class combat). For example, you could get tons of matts and gold for upgrading by killing a very hard boss once, instead of getting it from farming easy monsters for hours. See, the later takes skill, but what we have know just takes tons of time.


Glad you agree with me.

RNG = Easy, Tedious, lame

Work=Reward=winning.

What do you think about my system? Tokens for enchanting. It could be controlled for proper difficulty. (like enchanting 1 to 6 might require Normal mode dungeon tokens, where 7-9 would be HM dungeons, maybe make a higher teir of difficulty for 10-12 tokens.

That way your gear would reflect your skill and how much work you put in, not how lucky, or unlucky you are.
Anaxie Profile Options #76

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I heard this is going to be the new dungeon in the summer content patch.
Alphatoat Profile Options #77

0

0
Neutral
Banana.Crunch Lvl.39
Mount Tyrannas (PVP)
Human Priest
Gallus on 06/10/2012, 05:55 PM - view
Alphatoat on 06/10/2012, 04:57 PM
Random is random. For all you know you could be that guys that doesn't get it till a thousand tries. Or, you could get it in your next try. Who knows?

My suggestion would be to make the upgrading system harder. And yes, harder. Because, the system now isn't hard. It's just rolling dice. What it is, is tedious, annoying and extremely time consuming. Getting the gold and mats isn't hard, it takes to much time to get the required amount of said things when you are failing so many times.

Hard and challenging=Good, Annoying, easy and tedious=Bad. Unfortunately the devs have confused both things. To make getting to +9 or +12 hard, make the mats and gold come from extremely hard bams or world bosses (or some other task that includes a proficiency in Tera's first class combat). For example, you could get tons of matts and gold for upgrading by killing a very hard boss once, instead of getting it from farming easy monsters for hours. See, the later takes skill, but what we have know just takes tons of time.


Glad you agree with me.

RNG = Easy, Tedious, lame

Work=Reward=winning.

What do you think about my system? Tokens for enchanting. It could be controlled for proper difficulty. (like enchanting 1 to 6 might require Normal mode dungeon tokens, where 7-9 would be HM dungeons, maybe make a higher teir of difficulty for 10-12 tokens.

That way your gear would reflect your skill and how much work you put in, not how lucky, or unlucky you are.


I actually think that is a great idea. Although, people already do dungeons for other reasons, so I think new content should be introduced for the sole purpose of getting these tokens, like maybe a couple (it has to be more than one so your not farming the same boss) of different and difficult (I stress the challenge so you feel like your doing something worth while) optional dungeon bosses, world bosses or bams that drop these tokens.

The amount of tokens dropped and how frequently they drop would have to be tweaked so that you don't end up farming difficult bosses, yet you don't get the required tokens from killing it once. Or maybe you get a group quest to go around and kill various and different bosses and collect their tokens, then get the tokens and xp and some money from completing the quest. That way, your essentially traveling around the world to kill different bosses with a party to get the tokens, kind of like a difficult monster hunting adventure. Also, these bosses should be scattered far and wide so you can have fun adventuring.

Then, as you progress to higher enchanting levels you need a different kind of token, which you can get a couple by completing another group quest of the same nature but you'd be killing completely different bosses with different mechanics to keep it interesting and challenging.
Catatonic Profile Options #78

0

4
Revered
Catatonic Lvl.60
Mount Tyrannas (PVP)
Castanic Priest
Anaxie on 06/10/2012, 06:02 PM - view


I heard this is going to be the new dungeon in the summer content patch.


HAHA holy [filtered]. My sides.
Pootz Profile Options #79

0

0
Neutral
Derivative Lvl.60
Mount Tyrannas (PVP)
Human Warrior
xGrunty on 06/10/2012, 08:35 AM - view
In Vindictus, the enchant cap was +15. On my server, the highest ever reached without exploit was +13. Just because there is a cap, doesn't mean anyone is entitled to reach it. Be happy, in other games you would've paid hundreds of dollars for cash shop items to prevent your gear from breaking upon failure. On top of that, failed enchants would reduce your enchant level even if you bought those items to prevent the target from breaking.




Made me quit back in December, lol. So many months of work sniping low priced spears and mats, and so many Irukul kills to create a base of 224 Ivory Spears, and thousands of Epic Enhancement Stones.

That was literally the LAST SPEAR, and it just broke my heart to see it shatter right before the finish line. Deleted everything, and gave all my assets to my brother lol.
Anaxie Profile Options #80

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You wanted a spear and only got tears