A Bounty Hunter System?

gduber Profile Options #1

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Someone posts a bounty for killing a griefer (PKer, dungeon party jack-[filtered], etc.). Scores of broke-but-brave toons hunt and/or kill him on sight. Bounty hunter takes screen shot of (body or other proof of kill) and sends it to the bounty poster and gets sent cash. Maybe bounties could be posted in the server forums (or elsewhere). Can it work?
Mash Profile Options #2

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Pretty sure your body disappears instantly when you release, right?

In that sense, it cannot work.
Nothv13 Profile Options #3

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Bounty systems are too easily abused. Guy racks up massive bounty and has friend kill him and collect reward. Friend then splits it with the one that had the bounty on his head.
MechaDraco Profile Options #4

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only way a bounty system would work would if the game was similar to EvE, their bounty system only really works because when you die you lose everything you have on you, even have a chance to reset skills if your not careful, and its pretty easy to recover from the loss in EvE, its still a pretty heavy loss, where as in Tera, there really isn't that much of a loss, you maybe lose A crystal on death, and thats about it, the only way I could see it working is if it is placed onto a player without their knowlage, placed on a board that cant be seen by them, and the bounty cant be given to anyone that's on their friends list, or in their guild, essentially anyone that has a connection to the person that the game could recognize, obviously still pretty exploitable with alts, etc etc, it could work I guess but probably would be to much effort to actually get something like this up and running.
gduber Profile Options #5

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Bubble successfully burst.
havenae Profile Options #6

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You people are so short-sighted...

Body doesnt have to stick around post death for you to get credit for the kill. mob bodies dont and you get credit for quests right?

sure bounty systems can be abused as mentioned above, however sanctions can be placed where the person collecting a bounty cant be flagged through the outlaw system, i.e. someone not turned outlaw is the only type of player that can collect. or perhaps they must not have had a bounty at any point themselves. only non outlaw players can set bounties, only outlawed or players with infamy can have a bounty placed on them... I can work around any hole you want to poke all day.

I mean it's not brain surgery if you really want a system like this to work there are always work arounds.

but of course when you set out to purposefully "burst a bubble" it also isnt too hard, unfortunately for you guys those holes are easily mended.

I'm all for a bounty system it would add yet another dynamic to pvp that most games lack, it will also PROMOTE owpvp.
Edited by: havenae about 1 year ago
Nothv13 Profile Options #7

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havenae on 05/12/2012, 02:47 AM - view
You people are so short-sighted...

Body doesnt have to stick around post death for you to get credit for the kill. mob bodies dont and you get credit for quests right?

sure bounty systems can be abused as mentioned above, however sanctions can be placed where the person collecting a bounty cant be flagged through the outlaw system, i.e. someone not turned outlaw is the only type of player that can collect. it's not brain surgery if you really want a system like this to work there are always work arounds.

but of course when you set out to purposefully "burst a bubble" it also isnt too hard, unfortunately for you guys those holes are easily mended.

I'm all for a bounty system it would add yet another dynamic to pvp that most games lack, it will also PROMOTE owpvp.


It will do none of that because it is too easily abused. it's abused even in EvE. It will end up helping those that it was meant to hold back or punish.
havenae Profile Options #8

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Nothv13 on 05/12/2012, 02:49 AM - view
havenae on 05/12/2012, 02:47 AM
You people are so short-sighted...

Body doesnt have to stick around post death for you to get credit for the kill. mob bodies dont and you get credit for quests right?

sure bounty systems can be abused as mentioned above, however sanctions can be placed where the person collecting a bounty cant be flagged through the outlaw system, i.e. someone not turned outlaw is the only type of player that can collect. it's not brain surgery if you really want a system like this to work there are always work arounds.

but of course when you set out to purposefully "burst a bubble" it also isnt too hard, unfortunately for you guys those holes are easily mended.

I'm all for a bounty system it would add yet another dynamic to pvp that most games lack, it will also PROMOTE owpvp.


It will do none of that because it is too easily abused. it's abused even in EvE. It will end up helping those that it was meant to hold back or punish.


ANYTHING has the potential for abuse, pvp itself has it. if thats your only argument then you might as well stop now.

just because it is abused in EvE doesnt mean it will be here, not if proper restrictions are put in place to balance it. I know for a fact it promoted pvp in EvE as i knew several people who specifically went out of their way to collect bounties. in fact in EvE its also a bit of a bragging point for pirates, being most wanted and what not.

point is you have to think systems through if you want to see a system come into play perhaps your time would be better spent looking for ways to make it work rather than just dimissing it as oh it'll get abused, abused abused abused, cause thats all youre saying with not realy any constructive criticism about it, other than offering just 1 example why it wont. just bashing on somones idea really.

In short, learn to think outside the box.
Ahmon Profile Options #9

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Nothv13 on 05/12/2012, 01:44 AM - view
Bounty systems are too easily abused. Guy racks up massive bounty and has friend kill him and collect reward. Friend then splits it with the one that had the bounty on his head.

Then give the bounty a penalty. LIke losing 10% of the current level's experience.
Elfpop Profile Options #10

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Ahmon on 05/12/2012, 02:59 AM - view
Nothv13 on 05/12/2012, 01:44 AM
Bounty systems are too easily abused. Guy racks up massive bounty and has friend kill him and collect reward. Friend then splits it with the one that had the bounty on his head.

Then give the bounty a penalty. LIke losing 10% of the current level's experience.

a level 60 griefer will really feel the hurt there.

1) Not being able to find out your bounty
2) Bountied player recieves annoying debuff for some length of time
3) GMs should examine each kill to determine abuse ( Player trades gold )

It would have to be a clever implement, but this sort of system only truly works in games that give heavy death penalties (exp/level loss, equip loss)

Anything short of destroying hours of progress on death will generate abuse.