salty21db
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I expressed my opinion of this in my post here a bit : http://tera-forums.enmasse.com/forums/general-discussion/topics/Saltys-Review
I wanted to ask EME's thoughts on these because as of right now with minimal endgame content that I'm seeing from KTera. I'm curious how they intend to keep their playerbase once they attract them?
Don't get me wrong I am playing/buying Tera and enjoy it's combat system greatly. But as of right now I can't see the games longevity lasting past 6-12 months even at a casual, couple hours a day, pace.
There is no AA EQ1/2 type system that I have seen. There is no player housing/guild halls that I have seen yet. No collection type system or such. The crafting system seems to be a bland "create all" type system. The most the endgame at this point offers is some dungeons, BAMs, PvP (which is what this game seems to be centered on atm), and Rifts that seem to be coming out as well. I just don't get what is expected to be done once capped level in this game and I hope EME has plans to really up the anty once this game hits big.
I wanted to ask EME's thoughts on these because as of right now with minimal endgame content that I'm seeing from KTera. I'm curious how they intend to keep their playerbase once they attract them?
Don't get me wrong I am playing/buying Tera and enjoy it's combat system greatly. But as of right now I can't see the games longevity lasting past 6-12 months even at a casual, couple hours a day, pace.
There is no AA EQ1/2 type system that I have seen. There is no player housing/guild halls that I have seen yet. No collection type system or such. The crafting system seems to be a bland "create all" type system. The most the endgame at this point offers is some dungeons, BAMs, PvP (which is what this game seems to be centered on atm), and Rifts that seem to be coming out as well. I just don't get what is expected to be done once capped level in this game and I hope EME has plans to really up the anty once this game hits big.