Just a quick idea I had about how to appease players looking for more challenge. Why not have several constantly re-spawning "elite" monsters in all the zones. (Sorry, I am a little new to Tera, are these known as BAMs? In that case, add more BAMs.)
These special monsters could rip apart a player quite easily, like in a few hits or however you want.
Put them off the path and away from where new players would likely be crossing. The experienced players can run off to find the harder mobs while the new guys go and start beating up on the easier quest mobs they find on their tracker.
I wouldn't have these challenge-only monsters drop any special loot. So it wouldn't entice the more casual and/or new players.
IF there had to be an award at all, maybe extra exp? That could also serve as an alternative way for the veterans to level up since they'll have likely done all these quests several times already.
One problem I do see with this however, is if the new player wandered around, and then got crushed by a mob he wasn't intended to take on. Though, maybe a few deaths from special and rare encounters could add some fear and fun to the experience?
The issue is imo...a monster with a complex AI doesn't work well when you have 5 moves yourself.
It would make the fight seem clunky, although difficult, some may like this but others not so much, Who knows.
I wouldn't mind dying at all to a big scary high level mob in a low level area - so long as it wasn't roaming somewhere a newbie absolutely had to be, I don't see the problem.
In fact, I have far more of a problem with the fact that I'm a completely new player to an MMO with little English documentation and with only regular play under my belt (no optimal equipment, min/maxing, friend support or even going out of my way to move around) I've only died once, and that was my first attempt at soloing the Dark Revelations 5 man boss. I don't like UBER GRINDAN for hours just to beat something in an MMO but I would like the game to be more difficult because right now it's like I'm just mowing everything down without even trying. If mobs were harder I might have to pay more attention to AoE attacks and learning about what I'm fighting, instead of just whacking things until they're dead.
Oh just to add - "more difficult" =/= "take longer" . Doubling the HP of everything doesn't make fights more exciting, it just means you spend more time on them. Making them more powerful might be fun though...
I would agree i have been in sseveral threads where people are somewhat annoyed with the speed, pace of the game as well as the difficulty asking for the entire game to be shifted towards the older style of play. Yet to me the best idea that would not really harm the more speed/casual playerbase would be to have areas/zones that are axtually built around group/challenging lay styles. Such having a zone near a main base or city of one of the primary enemy groups that is populated with with mult-bam groups, elite mob groups, and mass zerg reg mov groups that all need more stratagy to defeat, even having what you could call a elite reg instance that would be slightly hgher difficulty then reg yet not yet not the same difference you would get from going from a reg to a heroic. Having these zones over merely one or two mob spawns being based and created aroound group//challenging content would give these players a place to play. This would also allow solo player not to feel annoyed with a bam or elite killing them that at their current skills not being able to defeat.
You could also make a option in the menu to adjust the leveling rate in game from what it is now, to a third or a fifth of what it is. This would allow those wanting to level slower so as to enjoy the game more, and not feel so rushed to progress the ability to do so. yet you could also make a hardcore server that is set to a progression rate much slower, and chalenge both via added abilities on the mobs, and high stats on them to garner that older feel of pro-wow games. Yet would hope devs would look at the pace of leveling and adjust it slightly to bring it down alittle bit cmpared to what it is. THis would help not just those wanting a much slower pace, but also the devs as well. The reason i say this is it would allow the devs more time to develope polished as well as challenging content without feeling as rushed as some fo the dev groups seem to be in games. The fast rate of progressiion spirals the content develpement into a rate that stats t sacrific speed of developement for quaity.