Advanced Combat Tracker, does it work?

jaytrust Profile Options #31

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AlexSkylark on 04/16/2012, 09:02 AM - view
The problem isn't only with the elitist, but with EVERYONE. A DPS meter introduces a domino effect that ultimately kills the game, just as it happened with WoW and other similar games where this feature existed:



1 - DPS Meter is introduced. People stop getting judged for their capacity to stay alive and still do decent dmg, but for their ability to DISH OUT 1337 DPS.



2 - Priorities change. suddenly dodging attack X or Y becomes less important because it'll hurt DPS



3 - Healers start to have serious mana problems from healing DDs who care first about DPS, and second about their HP bar. (and they NEED to. sub-par (I mean, non-awesome) DPS can get them kicked out of the group)



4 - Wipes. Lots of them. Tank curses healers, healers curse DDs, DDs curse everybody. Massive outcry on the forums about the game being too hard and only hardcore guilds who play 10 hours a day being able to clear content.



5 - EME listens to the massive QQ and eventually nerf the dungeons to oblivion. PvE content becomes ridiulously easy as to accomodate for this playstyle the community addopted.



6 - More outcry because the PuGs formed through the LFD STILL can't clear content. EME introduces ridiculous buffs on parties made through the LFD so it can compensate for the lack of coordination of such groups. This incentives ppl to use only the LFD, even parties made of guildmates will use the LFD now and just blow through the dungeons.



7 - PvE content as a whole becomes ridiculously easy. People just burn through them ASAP to farm gear/gold/marks. speed becomes esencial. No more challenge, just grinding. Game is officially broken.



"All of this has happened before, and it will happen again"


Poor excuse to not want them.

In reality you are actually providing more reasons to why we need these types of meters or metres as some of our foreign friends say.

Anyway with meters that take down this type of information we can help groups.

Basically we need a damage meter that also takes into account damage taken etc.

Find out who is causing the group to wipe.

Infact you provide excellent reasons why we need these type of add-ons to be built into the game.
Edited by: jaytrust about 1 year ago
Calibix Profile Options #32

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Miniboom on 04/16/2012, 09:03 AM - view
There's also an endgame boss where if you don't kill a stone in the center of the arena in the designated time frame the boss spits lava at you and roasts you. As long as people have decent equips there's really no need for a DPS meter though.


Rarely do you see people saying they "need" a parser. Its people saying they "want" a parser. I could play without a parser, but I enjoy having one at my disposal for the plethora of information it can give me easily.
alucadra Profile Options #33

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AlexSkylark on 04/16/2012, 08:15 AM - view
OMG why are you guys so obssessed on this?

WoW and RIFT really spoiled you. the MMO genre survived for like 10 years without this dreaded tool, and it was only introduced by a 3RD-PARTY ADDON from WoW which many cite as one of the reasons for what happened to that game. Let's keep TERA clean of this absurdity. Please.


Not really, it wasnt invented solely for WoW, there were plenty of earlier games that had dps meters. WoW is just known for it being required to clear hardcore content and making sure there arnt any leaches in the raid. Just because people were douches in another game doesnt really mean meters will develop the same behavior in TERA, its more about the community and how they react to it.

Personally I love and am all for a way to track exactly how much dps im doing, what skills are hitting for, averages, %procs, and etc. It makes for an invaluable tool when trying to minmax your class because theres only so much you can do by just "eying" your dps.
Edited by: alucadra about 1 year ago
Woshie Profile Options #34

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AlexSkylark on 04/16/2012, 09:02 AM - view
The problem isn't only with the elitist, but with EVERYONE. A DPS meter introduces a domino effect that ultimately kills the game, just as it happened with WoW and other similar games where this feature existed:

1 - DPS Meter is introduced. People stop getting judged for their capacity to stay alive and still do decent dmg, but for their ability to DISH OUT 1337 DPS.

2 - Priorities change. suddenly dodging attack X or Y becomes less important because it'll hurt DPS

3 - Healers start to have serious mana problems from healing DDs who care first about DPS, and second about their HP bar. (and they NEED to. sub-par (I mean, non-awesome) DPS can get them kicked out of the group)

4 - Wipes. Lots of them. Tank curses healers, healers curse DDs, DDs curse everybody. Massive outcry on the forums about the game being too hard and only hardcore guilds who play 10 hours a day being able to clear content.

5 - EME listens to the massive QQ and eventually nerf the dungeons to oblivion. PvE content becomes ridiulously easy as to accomodate for this playstyle the community addopted.

6 - More outcry because the PuGs formed through the LFD STILL can't clear content. EME introduces ridiculous buffs on parties made through the LFD so it can compensate for the lack of coordination of such groups. This incentives ppl to use only the LFD, even parties made of guildmates will use the LFD now and just blow through the dungeons.

7 - PvE content as a whole becomes ridiculously easy. People just burn through them ASAP to farm gear/gold/marks. speed becomes esencial. No more challenge, just grinding. Game is officially broken.

"All of this has happened before, and it will happen again"


Oh come on.

1) Bad players yes. But when [filtered] one shots you, you do NO dps and people rage at you just as much.

2) Once again when something does not die you get raged at just as much. If not more because it shows YOU didn't attack it.

3) Bad players cause mana issues for healers which ironically will cause them to have less dps in most cases. Tera is a different game.

4) Meters don't cause wipes. Players trying to do content that is hard to them cause wipes.

5) Related to 4 and has very little to do with DPS meters.

6) Not affect by damage meters once again.

7 Not affected by damage meters.

Your big points are bad players not being able to do everything they want. So things need to get nerfed for them to do it. The damage meter is completely independent of that spiral.
Gemeaux Profile Options #35

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It is mind blowing how many people are complaining about damage metres and how it may detract from their gaming experience, you know what? Almost everything will have a negative impact on the game depending on HOW people use it. At the end of the day, DPS metres is a TOOL and its up to the users to use it or abuse it. Just because certain players decides to abuse it and be [filtered]s doesn't mean the tool itself is the problem. This is akin to "don't shoot the messenger", shoot the asswipes who sent the msg AKA abusers of DPS metres.

Another analogy would be if a car crashes and kill a couple of people because it was driven by an idiot, should we outlaw the use of cars? Cause thats pretty much what all those narrow minded whingers are saying.
htoncic Profile Options #36

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Just for the sake of clarification, there are currently 2 lvl 60 dungeons in kTera. Both include DPS checks at various stages, some of which can get pretty tight in hard mode. Simply put, if your group is unable to dish out a certain amount of DPS, you will never be able to complete this content, as the boss will nuke the party after an amount of time has passed.

The Western version will come with several more dungeons adapted for lvl 60. Obviously, I have no idea what's in store for us, but I think it's safe to assume that similar mechanics will be in place.
Genobee Profile Options #37

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Gemeaux on 04/16/2012, 09:12 AM - view
It is mind blowing how many people are complaining about damage metres and how it may detract from their gaming experience, you know what? Almost everything will have a negative impact on the game depending on HOW people use it. At the end of the day, DPS metres is a TOOL and its up to the users to use it or abuse it. Just because certain players decides to abuse it and be [filtered]s doesn't mean the tool itself is the problem. This is akin to "don't shoot the messenger", shoot the asswipes who sent the msg AKA abusers of DPS metres.

Another analogy would be if a car crashes and kill a couple of people because it was driven by an idiot, should we outlaw the use of cars? Cause thats pretty much what all those narrow minded whingers are saying.


The fact remains: no single tool can do as much damage as a DPS meter.

Go back to WoW with your balancing breaking UI mods and dps meters causing all sorts of garbage. No one wants you here.
alucadra Profile Options #38

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- view


The fact remains: no single tool can do as much damage as a DPS meter.

Go back to WoW with your balancing breaking UI mods and dps meters causing all sorts of garbage. No one wants you here.


Well this thread exists.. so apparently there is a portion of the TERA community that would like mods, including Damage Meters. If you cant handle a 3rd party addon you probably should just stop playing MMO's all together because most if not all have 3rd party addons/mods or programs you run in the background to enhance gameplay experiences.

Stop crying and just deal with it jeez.
Edited by: alucadra about 1 year ago
AlexSkylark Profile Options #39

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Your big points are bad players not being able to do everything they want. So things need to get nerfed for them to do it. The damage meter is completely independent of that spiral.


No, my big point is that by introducing DPS meters, the general population will BECOME bad players because of the simple fact that they will be judged for their DPS, not their ability to survive. If a hard-mode dungeon enrage timer is being reached, then EVERYBODY in the group should start pumping more damage, period. Introducing a DPS meter will only make people who didn't think the quantity of DPS they're pulling is their maximum priority (surviving is) to MAKE it their first priority.

The moment DDs start being nothing more than a number on a DPS table - that's when the game begins to descend that spiral.
Edited by: AlexSkylark about 1 year ago
Woshie Profile Options #40

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AlexSkylark on 04/16/2012, 09:22 AM
Your big points are bad players not being able to do everything they want. So things need to get nerfed for them to do it. The damage meter is completely independent of that spiral.


No, my big point is that by introducing DPS meters, the general population will BECOME bad players because of the simple fact that they will be judged for their DPS, not their ability to survive. If a hard-mode dungeon enrage timer is being reached, then EVERYBODY in the group should start pumping more damage, period. Introducing a DPS meter will only make people who didn't think the quantity of DPS they're pulling is their maximum priority (surviving is) to MAKE it their first priority.

The moment DDs start being nothing more than a number on a DPS table - that's when the game begins to descend that spiral.


I'm stunned .... You must realize your whole paragraph is a fallacy.

Argument: Cutting people is a crime. Surgeons cut people, therefore, surgeons are criminals.

Argument: It is illegal for a stranger to enter someone's home uninvited. Firefighters enter people's homes uninvited, therefore firefighters are breaking the law.

Argument: Players play badly. Everyone has damage meters. Therefor it is the damage meter that caused people to play badly.
Edited by: Woshie about 1 year ago