That's all assumption. The cost of the game plus the cost of the software and a large number of game reviews considering the new game releases has a lot of people not interested in Tera. Headstart WITH buddy codes was a smart move because those who already played the game and decided to pre-ordered (or pre-ordered without playing the game and liked it) would try to play for a high amount of hours to take advantage of the headstart and "be ahead of others". Those with the buddy codes would join the provider and further be contented with the game (leveling with friends > leveling alone).
The fact that people are willing to wait on the queues says a lot. Even for those who pay for the game, what's to say I'm not here for a 1 month subscription then leave the game? Some people will play some people will leave. There is no tangible data to support your logic. And obviously, the game received a greater audience than expected (code or not, if it was a bad game by those playing it, being that the trial doesn't even last that long to begin with, people wouldn't bother playing and much less willing to wait for any queue to do so--in fact, one of the people I talked to turned down the code because the trial period in his opinion was too short to bother downloading the client and playing; obviously, if I insisted and he tried he wouldn't have stayed).
Finally, for your "name availability" argument... pre-orders were given the opportunity to reserve names for quite some time now... WAYY before buddy codes were possible...so you can scratch that argument off.
(^ see
http://tera.enmasse.com/news/posts/early-character-creation, in addition to the duration of CBTs, OBTs)
Edited by:
missymiss
about 1 year ago