will someone please explain why the [filtered] these classes aren't getting priority buffs?
Archers: The only Ranged class in existence that actually is kited by melee. We have kicks that are too slow to stun, Traps that just prolong the impending stun fest / knockdown (yes earings help) We takes twice as long to do LESS damage than a warrior or slayer (Penetrating / Radiant arrow) Ranged stuns and slow that take wayyyyyyy too long to cast to be effective and lots of cast speed Post and Pre that render us useless.
Of course, if you're a terrible melee, your bound to get [filtered] by anyone you PvP against, Aim is no issue and neither are PvP tactics, i've had 2 chars over 2.2k fmage 2300 and spriest 2700
What the [filtered] is up with the balancing in this [filtered] game.
Saying "DOHHH ARCHERS ARENT A 1ON1CLASS" isn't an answer to the solution, we do less dmg then all of the dmg classes combined and take a lot longer to cast them, Infact we do less dmg than zerkers which oddly enough move faster than archers.
Archers: The only Ranged class in existence that actually is kited by melee. We have kicks that are too slow to stun, Traps that just prolong the impending stun fest / knockdown (yes earings help) We takes twice as long to do LESS damage than a warrior or slayer (Penetrating / Radiant arrow) Ranged stuns and slow that take wayyyyyyy too long to cast to be effective and lots of cast speed Post and Pre that render us useless.
Of course, if you're a terrible melee, your bound to get [filtered] by anyone you PvP against, Aim is no issue and neither are PvP tactics, i've had 2 chars over 2.2k fmage 2300 and spriest 2700
What the [filtered] is up with the balancing in this [filtered] game.
Saying "DOHHH ARCHERS ARENT A 1ON1CLASS" isn't an answer to the solution, we do less dmg then all of the dmg classes combined and take a lot longer to cast them, Infact we do less dmg than zerkers which oddly enough move faster than archers.