I placed about 4000 runes in my guilds bank, all of which are next to worthless.
All worthwhile... if you can really call it that... crafting requires the runes from lower level bams for the most part and farming them at level is just a waste of damn time either alone or in a party. At cap killing them is fast but the lowered drop rates bites you.
Also what is with needed 500 buckles for a chest piece, thats a lot of buckles.
I placed about 4000 runes in my guilds bank, all of which are next to worthless.
All worthwhile... if you can really call it that... crafting requires the runes from lower level bams for the most part and farming them at level is just a waste of damn time either alone or in a party. At cap killing them is fast but the lowered drop rates bites you.
Also what is with needed 500 buckles for a chest piece, thats a lot of buckles.
Actually the problem with crafting past 250 are archrune of arun/shara sold at 5-6g each on ah, and and the white weapon needed to craft to skill up requires 75 archrunes of shara so 6g * 75 = 450g (plus titans ingots and vendor mats) for a totally worthless item, GG.
This hasn't been my experience. Why? Because I'm like 5 runs away from getting the 50 kills on Vedilith achieve in NT at the moment. Is it your experience with over 40 runs, or what? What practical testing have you done to shore up your numbers, a run or two?
I've done over 100 NT runs. I carry a stack of Bloody Depths scrolls. It fits in between TOT cooldown.
Sit down son.
You have 4 chances for Titan drops. Typically you'll get 1 drop, sometimes none. When you get a drop you get a handful.
Sidenote: you actually pay attention to achievments. Roflololol.
Aside from the snide comments, please re-read what I wrote. I, unlike you, did not dismiss the other's argument. I said "This hasn't been my experience." I seem to average MORE runs than you get, Titan and otherwise. I make a point of cataloguing them because I was trying to store them up for my own crafting. Did you? I don't know. Maybe you just have that "bad luck" I hear people talk about. I also DUO the dungeon with a friend, and only count MY wins, and it tends to come up rather higher than it seems YOURS do. Does this mean YOUR argument is invalid? No, but it certainly means your attempt to claim MINE is IS problematic. You speak of being objective in a later post, but clearly this is meant only for you to reject others' arguments, and that shows a lack of respect.
No, that's just gameplay.
Lol. So what you're saying is that the game that EME is selling is based around pressing 444444444444444444444444444444 at a level-minus-16 mob that does nothing, hundreds of times in a row.
Perhaps they should advertise it as such. "Come play TERA, where you can mash a single button against grey mobs a thousand times! Real action combat!"
You are welcome NOT to play this game. Or, as you write it, '"play" this "game."' Go ahead, and leave. Otherwise, your actions seem to indicate you are attempting to demean others for playing something YOU do not like.
Also, I like using my entire arsenal, as I do not use the chainskill system. I play reflexively, and skillfully, and don't NEED to be handheld with a chainskill trigger. I do not know about you.
It's not WoW, and it shouldn't be.
Wow has more and better gameplay, unfortunately.
I spent years in that game, and I disagree. But, that's MY opinion. WoW handheld players through its content, and does not reward skill the way TERA does. Note that both require some skill to master, but TERA requires MORE. Unlike TERA, WoW allows you, on level, to stand in front of a raging boss and just hit skills; TERA requires you to avoid hits by moving (even if archer mobs seem to ignore this, they are only one type of mob out of hundreds).
One can have a different form of game that makes the experience of fighting for your gear and spending a nice chunk of time leveling your preferred profession
The question is how the time is spent.
In WoW, the time is spent wastefully.
In TERA, the time is spent in completely retarded fork-in-your-peehole ways.
But that's your opinion. I personally find it rewarding to fight BAMs, run dungeons, and go out into the world and experience the content. To me, the interactions and people you meet CAN reward your gameplay. The same is in WoW. TERA merely gives you more things to do in the time between "expansions," and in these it takes that much time to DO them ... in WoW, you can get a grand majority of your "things to do" done at endgame in ONE F**KING WEEK.
People complain there isn't that much to do in TERA at endgame, but all they want is more diversity of play in a game that have been available for TWO MONTHS without the basis of WoW's nearly 10 years of content. Moreover, people compare games to TERA where in which content such as crafting is simplistic, but ignore the diversity of play and longevity of games like FFXI in which the crafting system, skill-raising, endgame experience are far, FAR more complicated and RNG based.
TERA is a scapegoat of frustration, but it is not TERA's fault YOU do not want to do a thing the game says you do NOT NEED TO DO; and it is pointless complaining about being unable to do a thing you don't need to do, or that the game seems to be suggesting you simply do with others.
You CAN solo content, you CAN play this game entirely by yourself, and even go through most of the game's dungeons ON LEVEL by yourself. And, you can craft BY YOURSELF ... it just takes TIME. YOU don't want to "waste" that time, and that's fine. But don't claim that the system is broken because you want a thing done in a shorter period of time.
Some people actually go to work 40 hours a week and don't consider work, in a game, to be value-added to ... get this, a game.
If you're here in your off-time, then you can afford to spend TIME in the game at lesiure. This only enforces the impression I get that you want the system that WoW has, where you can level your crafting in ONE HOUR (or less). Otherwise, it takes months to personally farm the materials, and maybe that's ALL that's necessary. Unlike in WoW, crafting provides NO personal benefits, and none of the product soulbinds. You only need to level ONE respective crafter, and you can join with friends (if you have them) and share resources.
This IS a game, but it seems your dismissal of it is to reject portions of it you don't want to play. Leaving you with what, standing outside dungeon entrances complaining while you're dungeon lockout timer is on cooldown?
I make a point of cataloguing them because I was trying to store them up for my own crafting. Did you?
Yeah, because I wanted to know exactly how badly I was wasting my time when adding up:
1. # of base T4 runes
2. # of green T4 runes
3. Titan runes
4. Arunic Panaceas
5. Carving, Anarchic, Mutinous, Acrimonious Pentants on average
6. Campfires
7. Safe Haven scrolls.
Compared to going over and doing N/HM BT trash between TOT cooldowns.
Also, I like using my entire arsenal, as I do not use the chainskill system. I play reflexively, and skillfully, and don't NEED to be handheld with a chainskill trigger. I do not know about you.
Oh yeah man, it takes reflexes and skills for players like yourself to kill level 44 BAMs at level 60.
Whoah. Show me the light, brother! I mean, I'm so bad I have to luck out to do 840,000 damage to those scary scary level 44s. And sometimes I mess up and get hit for 500 damage! Man I should use more than 1 button eh?
I spent years in that game, and I disagree. But, that's MY opinion. WoW handheld players through its content, and does not reward skill the way TERA does.
I'm sorry, how can you actually state that TERA rewards skill when this entire discussion surrounds the concept of 44444444444444444444444 on 800 grey BAMs to accumulate a "reward"?
Is there some aspect of "skill" that I'm not seeing in the process of farming mobs that do next to no damage to me and that die in 10 seconds?
Lolskillololol.
People complain there isn't that much to do in TERA at endgame, but all they want is more diversity of play in a game that have been available for TWO MONTHS without the basis of WoW's nearly 10 years of content.
Actually, 99% of WoW's content is ignored. People only pay attention to the "current" tier of content in WoW for the most part. Also, TERA's been out for over a year. What is it, a year and a half now?
Do you want to try your hand at comparing TERA's content to any other MMO? Eve? Rift? SWTOR?
I mean SWTOR was slammed for being a pile of content-void trash at max level, and yet SWTOR exceeds TERA's content. How bad is that?
Moreover, people compare games to TERA where in which content such as crafting is simplistic, but ignore the diversity of play and longevity of games like FFXI in which the crafting system, skill-raising, endgame experience are far, FAR more complicated and RNG based.
So FFXI is even worse than TERA? Is that supposed to make TERA good?
you want the system that WoW has, where you can level your crafting in ONE HOUR (or less).
What's wrong with leveling crafting in an hour? Leveling up crafting is useless. What is 248 weaponsmithing? Useless. 250? Useless. 252? Useless.
It's all value-less, so it shouldn't consume significant time. Crafting in TERA from 1-250 is actually just about right: you can make useless items for steep costs, and it takes very little time and resources to get the crafting level required to do so.
Very fair and balanced.
252-408 not so much. You still make a whole pile of useless [filtered] for steep costs, except it takes a lot of time and resources to do so. This is not coherent.
The 410 mark is 'fair enough'. You can make something useful, but it costs a steep pile of expensive materials.
Leaving you with what, standing outside dungeon entrances complaining while you're dungeon lockout timer is on cooldown?
Shrug, that's all TERA has to offer, isn't it? How sad is that?
So this thread is like most in general I see. A lot of people including Easymode complaining about being so beta that they can't just up and quit the game and move on, but need other people to see their point of view and agree with them so they feel some sense of "making the right decision" because to do anything on their own is far far too scary. Then we have people crying about how TERA doesn't have the same amount of "content" a 10year old MMO has, even though that same 10yr old MMO only provides you with 3 dungeons and 1 raid currently...but no no there's so much to do in it!!!!!!
I didn't care for WoW so you know what I did? I canceled my subscription and tried out a new game. If I end up not caring for the changes and feel of TERA in a few weeks or a month you know what I will do? I'll cancel my sub and move on to something else....no wait ill sit here on a forum I dont play and whine like a baby about the game needing to be changed even though I don't play it.
I spent years in that game, and I disagree. But, that's MY opinion. WoW handheld players through its content, and does not reward skill the way TERA does. Note that both require some skill to master, but TERA requires MORE. Unlike TERA, WoW allows you, on level, to stand in front of a raging boss and just hit skills; TERA requires you to avoid hits by moving (even if archer mobs seem to ignore this, they are only one type of mob out of hundreds).
You can avoid the archers and lock on sorcerers if you dodge after they fire.
Lol. You guys think 270-280 is bad? 280-290, if you craft 3 and attune 2, you need 1000 archrune of titans and like 600 something glora runes. Nevermind archrune of titans since they can be farmed easily, but glora runes only drop off normal mobs, or can be trasmuted from 4 archrune of shara.. which only drops off normal mobs. Archrune of sharas can easily go for 5-6 g on my server, and glora runes go for about 8g on my server. If you do farm two towers though, you can easily make 1k-1.5k in about a hour and a half. For attuning wise, rowan runes are REALLY cheap, so if you can find weapons that were already crafted that are up at a decent price (just do some number crunching), then buy those and attune them. It'll save you tons of money and time if you're lucky. (Then again, trying to craft 60 t13 gear costs a [filtered] ton more money than what you're leveling your crafting for.)
I spent years in that game, and I disagree. But, that's MY opinion. WoW handheld players through its content, and does not reward skill the way TERA does. Note that both require some skill to master, but TERA requires MORE. Unlike TERA, WoW allows you, on level, to stand in front of a raging boss and just hit skills; TERA requires you to avoid hits by moving (even if archer mobs seem to ignore this, they are only one type of mob out of hundreds).
You can avoid the archers and lock on sorcerers if you dodge after they fire.
People have tried this. Someone posted a gif of someone moving around and watching the arrows track. If you are behind an archer mob, they will fire BACKWARDS. They used the archer mobs in the Lokian camps in Westonia (west of Acarum) to demonstrate this. It can be hilarious, but also unintuitive.
I personally do not have a problem with this issue. They don't hit for enough to worry me, and I think the mechanic is deliberate in order to counter-act the problem opposing archers have to contend with player irregular movement. It's nowhere near the problem that hyenas pose, and for those I just open with as much stun/kd as I can, then they don't pose much of a problem at all.