Ascent of Saravash

FruitBurst Profile Options #1

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Just like to say BIGGEST WASTE OF TIME EVER !, to anyone thinking about doing this dung DONT !.
Got a party went in first 3 bosses dropped whites even tho eme stating "Improved Drop Rates: Beat one of TERA's bosses, and you'll get more and better loot."

4th boss was overpowered as a f*** and 1 shot the tank with shield up.

Has anyone else done this dungeon yet and found it to be useless.
Teramonster Profile Options #2

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The irony of your post is some jackarse made another thread crying the drop rate is too high because of his limited experience in the level 26 and 31 instances lol.
FruitBurst Profile Options #3

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Teramonster on 05/02/2012, 03:29 PM - view
The irony of your post is some jackarse made another thread crying the drop rate is too high because of his limited experience in the level 26 and 31 instances lol.
How does that make any difference to higher level dungeons ? the bosses in here 1 hit anything if you make 1 wrong move and we get whites for all that hard work ?

BTW Eme made a post stating that they increased the drop rates in Sm and one other i cannot remember....
Izariael Profile Options #4

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I can attest to the fact that this instance seems to be VERY highly flawed. The battles were challenging and interesting, but the payout was CRAP. EXP gains were bottom of the barrel, we weren't even getting exp for clearing mobs, and boss exp was very low. 2 chests and half the bosses later, we got: one onslaught charm III, a few white items and a mana potion. It's an absolute shamble of a dungeon, biggest waste of time ever.
Teramonster Profile Options #5

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FruitBurst on 05/02/2012, 03:31 PM - view
Teramonster on 05/02/2012, 03:29 PM
The irony of your post is some jackarse made another thread crying the drop rate is too high because of his limited experience in the level 26 and 31 instances lol.
How does that make any difference to higher level dungeons ? the bosses in here 1 hit anything if you make 1 wrong move and we get whites for all that hard work ?

BTW Eme made a post stating that they increased the drop rates in Sm and one other i cannot remember....



I guess you didnt get it....clearly the drop rates are abysmall in that dungeon but some jerkwad was poettitiongs for a global drop rate reduction because of his experience in SM and CR..... obviously the last thing this dungeon needs is a drop rate reduction.

sounds like a bug or it is a very bad omen of things to come. I am really not intereseted in farming an instance 20 times to get 1 orange drop.
FruitBurst Profile Options #6

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Teramonster on 05/02/2012, 03:58 PM - view
FruitBurst on 05/02/2012, 03:31 PM
Teramonster on 05/02/2012, 03:29 PM
The irony of your post is some jackarse made another thread crying the drop rate is too high because of his limited experience in the level 26 and 31 instances lol.
How does that make any difference to higher level dungeons ? the bosses in here 1 hit anything if you make 1 wrong move and we get whites for all that hard work ?

BTW Eme made a post stating that they increased the drop rates in Sm and one other i cannot remember....



I guess you didnt get it....clearly the drop rates are abysmall in that dungeon but some jerkwad was poettitiongs for a global drop rate reduction because of his experience in SM and CR..... obviously the last thing this dungeon needs is a drop rate reduction.

sounds like a bug or it is a very bad omen of things to come. I am really not interested in farming an instance 20 times to get 1 orange drop.

Obviously you didn't get it both eme dungeons so far DONT DROP LOOT AT ALL have poor guidance and are overpowered.

Edited by: FruitBurst about 1 year ago - Reason: Meh
FruitBurst Profile Options #7

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If you notice at about 6-8m in we all died to a 13-14m dmg HIT......
drudged Profile Options #8

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Tank the two bosses away from each other and kill separately, we just did it and it was fairly easy.
Incentive Profile Options #9

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Just tried out the dungeon. Got no drops except a blue from a normal dungeon mob.

Basilisk boss fight seems similar to BWD Nefarian & Onyxia fight except we don't get two tanks in a Tera pug. Rubi seemed to reset aggro and became untauntable when adds spawned, then Rubi decided to run back to the other boss when the basilisks were 100+ meters apart.

Yeah. I'm not coming back to this dungeon.

Edit: Oh yeah, and 10 mob groups usually aggro when we progress through the road after killing a boss. Saved us time but it seems like it isn't supposed to happen.
Edited by: Incentive about 1 year ago
Napophis Profile Options #10

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If you kill all the small adds that spawn during the fight, the smaller of the two will run away. Faster you kill those small adds the better. Do this when you see them come out. Easy win after that.