Hi, I am writing this thread to address some of my concerns for the outlaw system.
as it stands right now the outlaw causes most people to run around unflaged and only engage outlaws. Even people who WANT to pvp and who go out into the open world LOOKING FOR PVP end up hiding flagged out of fear of getting zerged for being the only one red.
What we have ended up seeing on VoT is The largest groups of people will stay unflagged and team up to hunt small packs or solo outlaws.
people who are just looking to PVP
Just LIKE the people in the ZERG
who are also there TO PVP
so if everyone is there to PVP why is everyone not PVP flagged??
wouldn't it be more interesting if it was a true free for all?
the largest groups would clash and smaller parties would be able to join the fray without fear of being singled out for having red names.
it would encourage large scale teamplay as allied guilds would have to actively work not to harm each other.
right now "pvp" is an enourmous multi guild zerg of unflagged people (that are there TO PVP) talking trash to a small party of flagged people that have been forced into a safe zone (once again there TO PVP)
FURTHERMORE:
players trying to muster a flagged group to fight an unflagged zerg face severe disadvantages.
allied outlawed parties cannot cross heal each other (carebear zergs can)
allied outlawed parties are subjected to FF(carebear zergs arent)
also players coming across the battle are far more likely to remain unflagged and join in attacking the outlaw parties.
~!the key thing here is that this decision is not based on friendship or any social connection only fear!(sucking the community out of OWPVP)~
PLEASE implement a FFA pvp System in which all players can attack any other player besides guild and party members at all times. (safe zones excluded).
Make all names white as to not imply threat.
reserve red names for infamied players.
as it stands right now the outlaw causes most people to run around unflaged and only engage outlaws. Even people who WANT to pvp and who go out into the open world LOOKING FOR PVP end up hiding flagged out of fear of getting zerged for being the only one red.
What we have ended up seeing on VoT is The largest groups of people will stay unflagged and team up to hunt small packs or solo outlaws.
people who are just looking to PVP
Just LIKE the people in the ZERG
who are also there TO PVP
so if everyone is there to PVP why is everyone not PVP flagged??
wouldn't it be more interesting if it was a true free for all?
the largest groups would clash and smaller parties would be able to join the fray without fear of being singled out for having red names.
it would encourage large scale teamplay as allied guilds would have to actively work not to harm each other.
right now "pvp" is an enourmous multi guild zerg of unflagged people (that are there TO PVP) talking trash to a small party of flagged people that have been forced into a safe zone (once again there TO PVP)
FURTHERMORE:
players trying to muster a flagged group to fight an unflagged zerg face severe disadvantages.
allied outlawed parties cannot cross heal each other (carebear zergs can)
allied outlawed parties are subjected to FF(carebear zergs arent)
also players coming across the battle are far more likely to remain unflagged and join in attacking the outlaw parties.
~!the key thing here is that this decision is not based on friendship or any social connection only fear!(sucking the community out of OWPVP)~
PLEASE implement a FFA pvp System in which all players can attack any other player besides guild and party members at all times. (safe zones excluded).
Make all names white as to not imply threat.
reserve red names for infamied players.
Edited by: seriismash
about 1 year ago
- Reason: derp