Meddadog
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nawrot on 05/23/2012, 07:10 AM - view
regardless of all of that.... I have much lower specs than the OP, as does my gf (i bought her her desktop).... and we both run it at max with absolutely no lag (only time i have been able to make it lag and kill my fps is when I pulled almost an entire instance into the boss room)...
I've only got a 2.9ghz i5 and a gt 555m w/ 8gb ram (ddr3), and GF has only a 3ghz athlon 64 x2, 9800gt, and 4gb ram (ddr2)
Unreal engine has one huge FPS hog while displaying things (well tbh every game engine out there has it at this same spot). It is multiple overlaying and transparent sprites, in simple words particle effects can kill everything fast.
And all spells, effects in TERA are done as particle effects, and they are over the top because asian games love to do it this way. I played with "cascade" (ie. particle effects) in unreal and UDK for years, even best computers cannot handle more than 2000-3000 at once. And from look of spells in TERA one effect uses around 100 sprites. So you get more than 20 people and even most powerful computers starts to choke.
My tip: play with advanced settings in graphics options. Lower effects to minimum when you about to go for huge PVP event. It was same in every MMO, still remember DAOC sieges when you actually could lg in trough walls. TERA is no better or worse than rest.
regardless of all of that.... I have much lower specs than the OP, as does my gf (i bought her her desktop).... and we both run it at max with absolutely no lag (only time i have been able to make it lag and kill my fps is when I pulled almost an entire instance into the boss room)...
I've only got a 2.9ghz i5 and a gt 555m w/ 8gb ram (ddr3), and GF has only a 3ghz athlon 64 x2, 9800gt, and 4gb ram (ddr2)