As much as I love this game and it's combat, I have to say the questing/world is pretty dull. I really feel like it is one of the major things that the game is missing.
Don't get me wrong, the game is BEAUTIFUL, but it isn't interesting. I know I am probably going to bait all kinds of anti-WoW haters by saying this, but it a relevant example: WoW did it right with their model of questing. Even though I rarely ever read WoW's quest text, and even though the game looked like poop smeared on a canvas graphics wise... I always knew what was going on with the storyline just because of the flavor and fluffed added to the zones. Not only did I know what was going on, it was mildly interesting and kept me engaged while leveling, even though the combat system is that obnoxious tab target BS.
This is an area I really feel Tera lacks in. The world is quite beautiful and scenic, but randomness and lack of cohesion within zone quests leaves the game to have a F2P feel of "We just stuck a bunch of monsters we felt were themed to the zone and made up reasons for you to kill them."
Also, if you don't read the quest text, you will have NO IDEA what is going on in the lore or the zones. This really wasn't the case in WoW. I never read the quest text, but just the rich questing told the story as you played. As much as I disliked WoW, that was something they really did right.
Before you guys start screaming at me to go back to WoW, realize I am not a fan of WoW, I was using it as an example. I love this game and intend to continue playing it till either the servers close down or there aren't enough people to keep it fun anymore, I am just providing feedback. It kind of hurts to have to put disclaimers like this, but I know how this community can be when you say anything negative at all about the game, even when it's constructive.
Don't get me wrong, the game is BEAUTIFUL, but it isn't interesting. I know I am probably going to bait all kinds of anti-WoW haters by saying this, but it a relevant example: WoW did it right with their model of questing. Even though I rarely ever read WoW's quest text, and even though the game looked like poop smeared on a canvas graphics wise... I always knew what was going on with the storyline just because of the flavor and fluffed added to the zones. Not only did I know what was going on, it was mildly interesting and kept me engaged while leveling, even though the combat system is that obnoxious tab target BS.
This is an area I really feel Tera lacks in. The world is quite beautiful and scenic, but randomness and lack of cohesion within zone quests leaves the game to have a F2P feel of "We just stuck a bunch of monsters we felt were themed to the zone and made up reasons for you to kill them."
Also, if you don't read the quest text, you will have NO IDEA what is going on in the lore or the zones. This really wasn't the case in WoW. I never read the quest text, but just the rich questing told the story as you played. As much as I disliked WoW, that was something they really did right.
Before you guys start screaming at me to go back to WoW, realize I am not a fan of WoW, I was using it as an example. I love this game and intend to continue playing it till either the servers close down or there aren't enough people to keep it fun anymore, I am just providing feedback. It kind of hurts to have to put disclaimers like this, but I know how this community can be when you say anything negative at all about the game, even when it's constructive.
Edited by: GreenEyedMonster
12 months ago