Bored already after a week...

Nomad86 Profile Options #1

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Such a shame, i really hoped Tera would be the next BIG thing. but really, its no different from any other MMO that failed after WoW.

im gonna be playing Diablo 3 exclusively now (i wanted to play that and this) because Tera just has too many problems.

1. the Combat is disguised as being new and innovative, well no its just a hack and slash combat system that is flawed to [filtered]. as a Slayer (lvl 50) i cant cancel 90% of my abilities or attacks, they swing slowly and i die too often because i cant cancel/dodge. PvP is a nightmare before backstab and perhaps even after due to this same issue.

2. No immersion, i hoped for a large free to roam world, but every area just seems like a linear questing zone. at Least in games like WoW and Rift you actually felt like you were in a world that could be fully explored, but in Tera there are so many god dam invisible walls everywhere you cant do anything fun.

2. Quests are sooo boring and become really grindy later on having to kill 15-20 of one mob compared to 5-10 in lower lvls. boring quests putting me to sleep...

3. Graphics are nice but the draw distance is TERAble. Im maxed out currently and things are always popping up on my screen not far ahead of me because the game isnt picking them up quick enough...

4. Bosses in dungeons are all rehashes of older dungeons... this is really sad, the old saying goes, you've faught one, you've faught em all comes into play here.. and all the way upto 50 that has been the case...

5. BUGS!!! man too many bugs for a game that has been out in Korea for so long already.. the Chat bug is the most annoying.

I can see why this game didnt make it in Korea starting out on 37 servers at launch and dropping to 15 not too long after.. its just another MMO disguised as something else.

Basically the novelty of the NEW things wore off way too quick and then that old feeling came rushing back, old news already after 1 week its sad.

well WoW after 7 years still has me playing so it must have done something right.
i gave Tera a try but just cant log in anymore.

Tera will sit on a nice little community and i wish you guys all the best in ya little game :) have fun.
Catatonic Profile Options #2

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Neutral
Catatonic Lvl.60
Mount Tyrannas (PVP)
Castanic Priest
THIS THREAD: TERA wasn't WoW 2.0 for me so I am quitting.
Ahmon Profile Options #3

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(3) seems to be a balance choice rather than a technical concern. (1) and (2) are garbage points.

And no, Tera never pretended to not be an MMO.
Nomad86 Profile Options #4

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Ahmon on 05/12/2012, 03:01 AM - view
(3) seems to be a balance choice rather than a technical concern. (1) and (2) are garbage points.



And no, Tera never pretended to not be an MMO.


How are they garbage points? you provide nothing to back up your statement.
Ahmon Profile Options #5

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Nomad86 on 05/12/2012, 03:06 AM - view
Ahmon on 05/12/2012, 03:01 AM
(3) seems to be a balance choice rather than a technical concern. (1) and (2) are garbage points.



And no, Tera never pretended to not be an MMO.


How are they garbage points? you provide nothing to back up your statement.

It's a large, free-roam world. The quests have nothing to do with this fact. You can walk in whichever direction you please. There are invisible walls in unseemly locations, but you can also scale impossible objects. It's certainly not restrictive.

The combat is new for an MMO. The only other major MMO with hack 'n slash style combat with traditional class roles was AoC, and they didn't commit to it. You may not like it, but it is innovative.

Because these are factually incorrect points, they're garbage.
Nomad86 Profile Options #6

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Ahmon on 05/12/2012, 03:10 AM - view
Nomad86 on 05/12/2012, 03:06 AM
Ahmon on 05/12/2012, 03:01 AM
(3) seems to be a balance choice rather than a technical concern. (1) and (2) are garbage points.







And no, Tera never pretended to not be an MMO.




How are they garbage points? you provide nothing to back up your statement.


It's a large, free-roam world. The quests have nothing to do with this fact. You can walk in whichever direction you please. There are invisible walls in unseemly locations, but you can also scale impossible objects. It's certainly not restrictive.



The combat is new for an MMO. The only other major MMO with hack 'n slash style combat with traditional class roles was AoC, and they didn't commit to it. You may not like it, but it is innovative.



Because these are factually incorrect points, they're garbage.


You cant talk about 'Factually inccorect' when its all opinion based fool, im sorry to say. the Combat is too slow and clunky (been said by a TON of players)

The FACT is, the MAPS in Rift and WoW are WAY MORE vast and explorable than in Tera. i dare you to play Rift and see for yourself, its maps impressed the hell out of me.
Ahmon Profile Options #7

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Nomad86 on 05/12/2012, 03:12 AM - view
Ahmon on 05/12/2012, 03:10 AM
Nomad86 on 05/12/2012, 03:06 AM
Ahmon on 05/12/2012, 03:01 AM
(3) seems to be a balance choice rather than a technical concern. (1) and (2) are garbage points.







And no, Tera never pretended to not be an MMO.




How are they garbage points? you provide nothing to back up your statement.


It's a large, free-roam world. The quests have nothing to do with this fact. You can walk in whichever direction you please. There are invisible walls in unseemly locations, but you can also scale impossible objects. It's certainly not restrictive.



The combat is new for an MMO. The only other major MMO with hack 'n slash style combat with traditional class roles was AoC, and they didn't commit to it. You may not like it, but it is innovative.



Because these are factually incorrect points, they're garbage.


You cant talk about 'Factually inccorect' when its all opinion based fool, im sorry to say. the Combat is too slow and clunky (been said by a TON of players)

The FACT is, the MAPS in Rift and WoW are WAY MORE vast and explorable than in Tera. i dare you to play Rift and see for yourself, its maps impressed the hell out of me.

No, it's not. Facts:

Tera is free-roam with a large world map.
Tera has a new combat system for an MMO.
There are invisible walls in seemingly passable locations in Tera.
You can scale near-vertical objects with ease in Tera.

So yes, they are factually incorrect. Things like "clunkiness" and "explorability" are opinions.
draakdorei Profile Options #8

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Nomad86 on 05/12/2012, 02:58 AM - view

1. the Combat is disguised as being new and innovative, well no its just a hack and slash combat system that is flawed to [filtered]. as a Slayer (lvl 50) i cant cancel 90% of my abilities or attacks, they swing slowly and i die too often because i cant cancel/dodge. PvP is a nightmare before backstab and perhaps even after due to this same issue.


As a lvl 55 Slayer, I don't understand why you're dying so often. We aren't a squishy class like sorcerer or archer. Our attacks are medium-fast speed too if you're timing your spammable skills.

I didn't really start dying that often until the dungeons at 48 and even then, it doesn't happen often enough to think the combat system is flawed.

I don't even bother dodging usually in solo PVE (non-dungeon/BAMs) unless it's a caster mob with a poison debuff. Glyph'ed properly, I can spam straight through 8-9 skill combos (4-5 Overhead Strikes) while keeping the mob(s) knocked down and take 4k damage max. At 49, I was able to take on level 58s without much trouble...granted, there was a lot of dodging or they'd cleave 80% of my HP but I never felt Slayers were slow in their attacks.


(5) I agree, the chat bug is the most annoying one. The BAM reset doesn't happen often enough for me to care and I don't know what other PVE ones there are...other than Unveil the Mask.
iKyunG Profile Options #9

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1) Partially agreed. Combat isn't as smooth compared to action games and I was really annoyed by it leveling to 60. But, now it grew on me believe it or not. In my head I thought the skill cap for this game was pretty low in combat, but after running 3v3 scrims and hardmode bosses at 60, you actually learn to play.

2) I agree with linear questing and walls, but I don't understand how you were immersed in WoW and Rift, but not this game. I never get "immersed" in MMORPGs. This game though, the enviroment art was just way too good to just run through blindly.

2) 100% agreed. Quests were VERY boring. I actually had to force myself to keep going from level 35 to 55. But, I actually enjoyed 55-60 probably because the zones were all awesome along with reputation grinding, etc.

3) Yeah they need to optimze the distance.

4) Dungeons were all faceroll to 58. My group never wiped once till Labryinth of Terror. Bosses get significantly harder endgame. These bosses especially hardmode will actually show you the skill difference in players. Before that, it really didn't matter if you made mistakes or if your DPS was high or low. In endgame dungeons especially hardmodes, every mistake counts.

5) Yeah, they need to clean up some bugs. Chat IS annoying.
sh930114 Profile Options #10

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Ahmon on 05/12/2012, 03:15 AM - view
Nomad86 on 05/12/2012, 03:12 AM
Ahmon on 05/12/2012, 03:10 AM
Nomad86 on 05/12/2012, 03:06 AM
Ahmon on 05/12/2012, 03:01 AM
(3) seems to be a balance choice rather than a technical concern. (1) and (2) are garbage points.







And no, Tera never pretended to not be an MMO.




How are they garbage points? you provide nothing to back up your statement.


It's a large, free-roam world. The quests have nothing to do with this fact. You can walk in whichever direction you please. There are invisible walls in unseemly locations, but you can also scale impossible objects. It's certainly not restrictive.



The combat is new for an MMO. The only other major MMO with hack 'n slash style combat with traditional class roles was AoC, and they didn't commit to it. You may not like it, but it is innovative.



Because these are factually incorrect points, they're garbage.


You cant talk about 'Factually inccorect' when its all opinion based fool, im sorry to say. the Combat is too slow and clunky (been said by a TON of players)

The FACT is, the MAPS in Rift and WoW are WAY MORE vast and explorable than in Tera. i dare you to play Rift and see for yourself, its maps impressed the hell out of me.

No, it's not. Facts:

Tera is free-roam with a large world map.
Tera has a new combat system for an MMO.
There are invisible walls in seemingly passable locations in Tera.
You can scale near-vertical objects with ease in Tera.

So yes, they are factually incorrect. Things like "clunkiness" and "explorability" are opinions.


did u seriously list TERA's combat being new for an MMO as a fact?
did u SERIOUSLY just do that and claim its a fact?

OH BOY.......this is gona be good