Ralavik
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I recently learned about Tera from a friend and I'm like "hmmm ok". I checked out some videos, and from what I've seen so far I'm interested in trying the game out. There's only one thing I'm really worried about.
I know this is more of an eastern style type of MMO, but the mobs and boss battles look generic (once you get past their size and animations). I'm seeing alot of big fights, but little substance. Most of everything looks like a giant tank and spank as everyone runs up and swings wildly without worrying about positioning at all. I don't see any boss or mob abilities like knockback, stun, adds, or something like insta death (or a ton of damage) for not moving to spot X in time, etc.
As this was released in Korea first, I'm worried that it was intended mostly for their playstyle - grind x amount of monsters, level up, grind again, ad infinity.
Has anyone played it enough to ease my concerns that it is more dynamic than that? The combat of the playable classes look awesome, so it seems weird that the mobs would be nothing more than mindless punching bags.
I know this is more of an eastern style type of MMO, but the mobs and boss battles look generic (once you get past their size and animations). I'm seeing alot of big fights, but little substance. Most of everything looks like a giant tank and spank as everyone runs up and swings wildly without worrying about positioning at all. I don't see any boss or mob abilities like knockback, stun, adds, or something like insta death (or a ton of damage) for not moving to spot X in time, etc.
As this was released in Korea first, I'm worried that it was intended mostly for their playstyle - grind x amount of monsters, level up, grind again, ad infinity.
Has anyone played it enough to ease my concerns that it is more dynamic than that? The combat of the playable classes look awesome, so it seems weird that the mobs would be nothing more than mindless punching bags.