Threaded
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Yes, the title does make it sound more serious than it really is, no this isn't about the silly vanity shops, yes this can possibly be seen as nitpicking. Now that that's out of the way...
This also isn't about each races differences over skill range and hit boxes, that's been talked about enough (probably) so it doesn't need to be said here. (btw Elin are still the best most of the time)
This is about the normal combo attack and how Overhand Strike chains out of it.
Currently, most of the races and genders last strike in the normal combo attack end with one small hit followed by a bigger hit in the same swing, the end result damage is supposed to equal out to the ones that only strike with one big hit.
Barring the obvious, "Hey wait, wouldn't one bigger hit be better for crits?" There's also another issue with how this mechanic functions. When chaining out of the last hit with an Overhand Strike, the race / genders that strike twice can lose the 2nd hit entirely if they chain into the Overhand to soon, since the 2nd "hit" is substantially larger than the first the damage loss would likely be fairly noticeable at higher levels.
However, the race / genders that strike only once at the end of a combo attack will never lose a portion of their damage, regardless of how fast they chain into an Overhand Strike. They can mash away at the spacebar (or whatever they use) without fear and can undoubtedly attack faster than the 2 hit Slayers since they don't have to play a timing game.
This is a broken mechanic on a technical level. Changing it so that all races and genders strike only once for a bigger hit doesn't require any animation fiddling or the like and would level the playing field (more like fixing it but whatever) across the board.
For those wishing to know whom strikes once as opposed to twice:
All Females strike twice (sexist!)
Popori strike twice, also their first 2 animations in normal attacks don't go wide at all making them the worst slayers, bar none. (They still have the most swag)
Baraka I didn't test because I momentarily forgot they exist (oops)
Male Elves strike twice (they are just flat chested women anyway so this makes sense)
Human Males strike twice (I think)
Aman males Strike once
Castanic Males strike once, they also jump forward on the last attack moving them further than every other race and gender. (AKA Male Cast is the master Slayer race, one hit mechanic, moves the furthest, better racials all around)
Can we please get this fixed? (Please god don't "nerf" the Male Cast and Aman to strike twice, "buff" us all up to one hit)
I know everyone hates Slayers (other than Slayers of course) but surely we can all agree that we don't need any more Male Cast Slayers running about right? Right? They are the universal enemies of Tera after all...
This also isn't about each races differences over skill range and hit boxes, that's been talked about enough (probably) so it doesn't need to be said here. (btw Elin are still the best most of the time)
This is about the normal combo attack and how Overhand Strike chains out of it.
Currently, most of the races and genders last strike in the normal combo attack end with one small hit followed by a bigger hit in the same swing, the end result damage is supposed to equal out to the ones that only strike with one big hit.
Barring the obvious, "Hey wait, wouldn't one bigger hit be better for crits?" There's also another issue with how this mechanic functions. When chaining out of the last hit with an Overhand Strike, the race / genders that strike twice can lose the 2nd hit entirely if they chain into the Overhand to soon, since the 2nd "hit" is substantially larger than the first the damage loss would likely be fairly noticeable at higher levels.
However, the race / genders that strike only once at the end of a combo attack will never lose a portion of their damage, regardless of how fast they chain into an Overhand Strike. They can mash away at the spacebar (or whatever they use) without fear and can undoubtedly attack faster than the 2 hit Slayers since they don't have to play a timing game.
This is a broken mechanic on a technical level. Changing it so that all races and genders strike only once for a bigger hit doesn't require any animation fiddling or the like and would level the playing field (more like fixing it but whatever) across the board.
For those wishing to know whom strikes once as opposed to twice:
All Females strike twice (sexist!)
Popori strike twice, also their first 2 animations in normal attacks don't go wide at all making them the worst slayers, bar none. (They still have the most swag)
Baraka I didn't test because I momentarily forgot they exist (oops)
Male Elves strike twice (they are just flat chested women anyway so this makes sense)
Human Males strike twice (I think)
Aman males Strike once
Castanic Males strike once, they also jump forward on the last attack moving them further than every other race and gender. (AKA Male Cast is the master Slayer race, one hit mechanic, moves the furthest, better racials all around)
Can we please get this fixed? (Please god don't "nerf" the Male Cast and Aman to strike twice, "buff" us all up to one hit)
I know everyone hates Slayers (other than Slayers of course) but surely we can all agree that we don't need any more Male Cast Slayers running about right? Right? They are the universal enemies of Tera after all...
Edited by: Threaded
about 1 year ago