So first thing first: PvP

What I didn't like in PvP were the following:
First of when you flagged yourself an Outlaw -> The animation. Yes, it's just one or two seconds long and you might not consider this a big deal but it still sucks and serves as a warning to other players. It gives them enough time to start running and as well all know once in combat your speed decreases. Plus that if you swing your sword your character can't move and if the enemy starts running before that you lose valuable time and won't be able to catch up anymore. If you understand what I mean. lol

Another thing. You are flagged for PvP and your name turns red. Now it's like you're a punching bag for everyone. I noticed that a lot in CBT. Once you are red everyone's going to shamelessly hit you. Often I didn't even kill the guy I originally wanted to kill because everyone near by would just come and attack me. Why? Well, they won't flag red when they hit you. Imo that's a mistake. People hitting a flagged player should be flagged too. Just fair imo.

Yet another thing I disliked was how ridiculously easy it was to just run away from battles. You could hit someone down to nearly 10% HP and when they realize they are going to lose they're just gonna run and flee and you won't have much of a chance to catch up. Even if you're right behind your foe and swing your sword you are not likely to hit him. Because the animation of swinging a greatsword apparently is taking too long.

I don't know, I'm bad at describing, really. But I hope you get my point.

Another thing is that the map (Mini-radar) ingame was awfully laggy. My party member dot often wouldn't be where they actually were. It just updated when you stood still or something. lol

Also, I didn't like to be moved to other channels after teleporting every time. Cause I had to always wonder where my party members were since we were always being seperated into different channels.


Something I'd like to see in OWPVP would be a loss and reward system because as of right now there is none of that at all. It's like you attack somebody til he stops moving and that's it. I mean, don't get me wrong. That's cool. But still, I'd like to have something signale that I killed somebody. Maybe the way RFO did it, with Reputation points or something. Whenever killing a certain player you would earn certain reputation points (Number of Reputation points gained would appear as a pop-up text on your screen). Depending on the level difference between you and your killed foe the points would either decrease or increase.

Depending on which level you hit you receive a certain number of reputation. Kind of like a default reputation. Hitting level 10 gives you 1.000 reputation. Hitting level 20 gives you 3.000 reputation. Hitting level 30 gives you 5.000 reputation etc.

You kill a guy that is 20 levels lower than you, the guy killed loses said amount of reputation, while you gain them:
21 Reputation Points gained!

You kill a guy that is 5 levels lower than you:
121 reputation Points gained!

You kill a guy that is 0 levels lower than you:
387 Reputation Points gained!

Now let's imagine you kill a guy that is 20 levels HIGHER than you are:
1.249 Reputation Points gained!

Since it's probably rather unlikely for that to happen but still possible.
I think that would be a cool system, but that is not for me to decide. So yeah... that's it.

Oh and well you could maybe buy certain things with these points or how about being able to exchange them into money or vanarch points?