This is one of the few CBT's that I've actually enjoyed, but since you're looking for feedback, I'll give you what I personally think is kind of off.
1) NEW EQUIPMENT THAT'S EXACTLY THE SAME AS YOUR CURRENT ONE, JUST A DIFFERENT SHADE OF PURPLE WITH MORE STATS. More variety please.
2) People's names not showing up until they're right next to you; for some reason, their name tag above their character doesn't show up until they're 3m away from you. Either this is for identification purposes, or there's some latency issues, but potential gankers can run up next to you, turn on their PvP and gank you without warning.
3) Quests are snoring. Fetch quests without the fetch, pretty much. I don't mind them as much though, when I'm just passing time with quest grinding, but when all my friends wanted to do Bastion and they all had quests for the dungeon, I kinda missed out.
4) Memory issues; when in large towns, there's probably 30-75 people in 1 chunk that your computer has to remember, but when you turn certain directions, the game tends to 'chop' or freeze briefly to load characters, making traveling in towns a chore.
5) Optimization; although I can run the game on the highest settings fine, there's some points in the game where I have to turn it down because framerate > visuals, especially in dungeons where animations and framerates have to be dead on. The game looks like poop at preset 0, but on my GPU monitoring, my card is only being used 45%-75%. I'd like the game to use my entire GPU so I get an ample amount of frames/second, instead of it synching to my display's refresh rate.
6) (Healing w/ Focus Heal) A neat idea, but has some flaws. 1) 3D space on a 2D screen with the camera on the same axis as your crosshair. I'm having trouble putting this into words so I'll try my best. When you have 4 party members and they're standing in a line at different distances. You can't target party members behind the first member because their 'hit boxes' are behind something.. To heal the members behind the first, you would need to change your position to get a better angle on the other members.
7) Economy; when I first started playing, I thought the prices were ridiculously high. 10k for a teleport scroll? Oh man, time to walk. Then I got to lvl 20 and it wasn't so bad, but it seemed really unfair for the beginner island since most of their quests are travel and gather. What's even worse is that most of your armor sells for a fraction of what it costs and broker prices are 5x what it's valued at. It'd also be awesome if Runescape's general store was implemented, where you sold your stuff to 1 merchant who pools it all together and fixes the prices for everyone to buy from.
8) Flying. I like the scenic route the Pegasus takes, but it gets really boring the 2nd and 10th time you use it. Instead of detouring and making my GPU hot for no reason, how about implementing 2 flight options; default at its current prices and express at 2x the cost without the detours, just straight to your destination.
9) User interface; I didn't like it when I first started playing, it was ugly and and reminded me of every Korean MMO out there, but I managed to make it work somehow. If there were different styles for each UI piece, that would be nice. Right now, as a healer, the party member windows are wayyyyyy too big to be on my screen and since everyone either plays Elin or Castanic, it's near impossible to tell the difference between who is who. Party member's names should be different colors so when I see Blue is need of healing, I find Blue and heal him instead of looking back and forth trying to find out who xXxELiN4EvAxXx is. There should be a way for me to mark all of my party members. Maybe a colored silhouette, different colored name, a colored glow, something, so I can get my heals off without trying to figure out which Elin is which.
10) PvP. Town borders = safe zones. There's a lot of outlaws who like to exploit this because they can catch people off guard AND get saved by the same border. Outlaws need to have steeper penalties, there's no reason why they should be protected under the same system as non-outlaws.
Edited by:
Fistacon
over 1 year ago
- Reason: typos