Can anyone explain the open world dungeon in CBT3?

qazxxxx Profile Options #1

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Can anyone who knows about this explain a bit what it will look like?
Is it like an area with lots of bosses that respawn every few minutes, and player will try to battle with other players? What's going to happen on PvE server?
NoUU Profile Options #2

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I don't know exactly, but people are comparing it to rifts system, so let me explain that to you.

So, basically in rift every once ina while a giant [filtered] whole in the sky appears, and it spawns monsters. Once you kill the monsters it spawned it spawns some different ones, and it's sort of like waves. After awhile theres a boss, kill the boss and the rift closes and you get goodies.

Another 20 or whatever minutes later, another of these might appear in another random place.


At least I think that's what they are comparing it to.
Edited by: NoUU about 1 year ago
Hollis2012 Profile Options #3

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qazxxxx on 03/08/2012, 09:42 PM - view
Can anyone who knows about this explain a bit what it will look like?
Is it like an area with lots of bosses that respawn every few minutes, and player will try to battle with other players? What's going to happen on PvE server?


How can I explain this.
You know where basilisks are?
Just have concrete walls surrounding him with stairs etc, that looks like an actual "Dungeon"
That's open world dungeon for ya

ImperialPanda Profile Options #4

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It's a dungeon... that's not instanced...

There was a time before instances you know.
Foomonchoo Profile Options #5

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I remember a time when all dungeons weren't instanced.

Aliasse Profile Options #6

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Foomonchoo on 03/08/2012, 10:10 PM - view
I remember a time when all dungeons weren't instanced.



Refer back to Lineage 2 OPEN WORLD Dungeon
LordSteel1 Profile Options #7

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ImperialPanda on 03/08/2012, 09:56 PM - view
It's a dungeon... that's not instanced...



There was a time before instances you know.


^ This....
Domiineer Profile Options #8

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Alesiana on 03/08/2012, 10:14 PM - view
Foomonchoo on 03/08/2012, 10:10 PM
I remember a time when all dungeons weren't instanced.







Refer back to Lineage 2 OPEN WORLD Dungeon


FOR THE LOVE OF PVP
EdgeTO Profile Options #9

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Foomonchoo on 03/08/2012, 10:10 PM - view
I remember a time when all dungeons weren't instanced.


And I could honestly not be happier that this changed over time. Open world dungeons often promoted such antisocial behavior among groups. We all like to look fondly back at things now, but there were an awful lot of headaches that came with that kind of an environment.
Geekcheck Profile Options #10

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Alesiana on 03/08/2012, 10:14 PM - view

Refer back to Lineage 2 OPEN WORLD Dungeon

Ah the young MMO gamers... :) Open dungeons go back much further than that. As ImperialPanda said, it is merely a dungeon that is not instanced, and was the norm back in the early days of MMOs.

A good example would be Dark Age of Camelot (DAoC) --The original game was designed as a completely seamless and open world. There were no "dungeons" as we understand them today, but many large cave systems that acted like dungeons, as you would experience them in the real world.

These areas weren't marked or named on any map but were cave systems scattered all over the world. Because they weren't instanced, players would form groups to tackle certain sections to grind EXP on respawning mobs and would actively work to not steal mobs from each other's camping spot. It worked out very well, as community interaction was at a high point and necessary to advance in the game.

You could consider the first instanced dungeon in DAoC to be the PvP dungeon, Darkness Falls, since you had to zone into it. But once inside it followed the same rules as the non-instanced dungeons: Everyone had access to the same dungeon. The only difference is it wasn't just your faction in the dungeon, but all 3 could be present depending on who last had control.