Can't loot if dead

ranmaa Profile Options #1

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I think this is kinda dumb. I healed 2 parties of Fane today and I happen to die at the end of each one and get screwed out of good drops just because i wasn't alive to roll for them. And no, nobody was able to res because they didn't have scrolls and/or they were cooling down. This is the biggest troll bull[filtered] ever.

just saying
LittleIcebreaker Profile Options #2

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I completely agree. They need to fix this like.. before the game was ever released.

Why would you even put that system in there? Makes no sense. They need to take this out asap.
Mack10 Profile Options #3

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I can roll when I'm dead :/
LittleIcebreaker Profile Options #4

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Mack10 on 05/19/2012, 01:52 AM - view
I can roll when I'm dead :/


I'd love to know how, because I've yet to see anyway for me to be able to roll when I'm a cold dead corpse.

Are you using a setting in the loot options?
Mack10 Profile Options #5

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I've been dead before where the roll window pops up and I click "roll". I do nothing to the loot settings or anything crazy. It works like that. Can anyone confirm this or am I hallucinating? (btw if the "resurrect" screen is up hit ESC once and try rolling then).
LittleIcebreaker Profile Options #6

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I've no idea how that's working for you then, because I haven't been able to roll on loot while I was dead either.
Rias Profile Options #7

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Page Up = Roll
Page Down = Pass
LittleIcebreaker Profile Options #8

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Rias on 05/19/2012, 02:40 AM - view
Page Up = Roll
Page Down = Pass


Thank you Rias, I'll try this next time and see if this works.
Arev Profile Options #9

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You can also move the "You Died" window out of the way and manually click roll. If neither of those work you should submit a bug report.
zipzo Profile Options #10

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Arev on 05/19/2012, 02:44 AM - view
You can also move the "You Died" window out of the way and manually click roll. If neither of those work you should submit a bug report.
No, the loot window is actually greyed out, it's completely un-clickable, I can confirm this bug (assuming it's a bug, I believe I was able to in the betas).