Guyon_delsho
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#31
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OP, I would very much like to buy you a beer.
As to the Eq1 question. I am sitting in a chair, right now, 12 years after EQ1, wishing with every ounce of my being, that someone would make a game that fostered the kind of community I enjoyed in EQ1. A community that was built, in it's very core, on two very basic concepts.
1. You need to work as a team to do anything of any worth.
2. Screwing up and dying was something to be avoided, not simply an inconvenience.
Did I complain about death penalities in EQ1? Sure I did, Corpse runs were horrid when I was a warrior. Having to keep a set of extra armor to go fetch my actual armor? yeah, that was god awful. Needing a group for everything was a pain in the neck.....
But if I knew the cost of losing those things? I would have shut my mouth in a heartbeat and praised Verant for their vision.
As to the Eq1 question. I am sitting in a chair, right now, 12 years after EQ1, wishing with every ounce of my being, that someone would make a game that fostered the kind of community I enjoyed in EQ1. A community that was built, in it's very core, on two very basic concepts.
1. You need to work as a team to do anything of any worth.
2. Screwing up and dying was something to be avoided, not simply an inconvenience.
Did I complain about death penalities in EQ1? Sure I did, Corpse runs were horrid when I was a warrior. Having to keep a set of extra armor to go fetch my actual armor? yeah, that was god awful. Needing a group for everything was a pain in the neck.....
But if I knew the cost of losing those things? I would have shut my mouth in a heartbeat and praised Verant for their vision.