McRippins
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#1
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I'm sure this has been discussed before, but I would like to provide some personal feedback as this is a beta.
I feel that the combat is very clunky. I really like the semi-twitch based system. I believe it brings a nice change and feel to this game. What really bothers me is the stop movement for the basic skills I am using. For example.. when using the basic first skill on the mystic, it requires me to stay in place for a short duration, and then I can move again. It feels very tedious and honestly quite boring. It's such a simple thing, yet it bothers me really bad. I feel like I should be able to strafe and move around while doing this simple animation. I understand that this is a design mechanic, but it seems really boring, and really bothers me.
I really really want to like this game. It has some really great concepts to it. However, for some reason this one small design mechanic is so frustrating to me, that I almost literally fell asleep at the keyboard. Now I've only tested 2 classes which were the sorcerer and the mystic. Both of these classes had this design. Maybe the others do not. It maybe too late in the day to change something like this, but if the actions were more 'free', than I would find this game much more enjoyable. I absolutely understand the need to stay in one place while casting or channeling a spell, but for basic attacks I just don't get it. I would like to get some insight from a developer as to why they chose this, to help me understand.
Thanks,
McRippins
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TLDR: The stop movements for basic attacks really bother me, and I was hoping there would be a way to make it more action based.
I feel that the combat is very clunky. I really like the semi-twitch based system. I believe it brings a nice change and feel to this game. What really bothers me is the stop movement for the basic skills I am using. For example.. when using the basic first skill on the mystic, it requires me to stay in place for a short duration, and then I can move again. It feels very tedious and honestly quite boring. It's such a simple thing, yet it bothers me really bad. I feel like I should be able to strafe and move around while doing this simple animation. I understand that this is a design mechanic, but it seems really boring, and really bothers me.
I really really want to like this game. It has some really great concepts to it. However, for some reason this one small design mechanic is so frustrating to me, that I almost literally fell asleep at the keyboard. Now I've only tested 2 classes which were the sorcerer and the mystic. Both of these classes had this design. Maybe the others do not. It maybe too late in the day to change something like this, but if the actions were more 'free', than I would find this game much more enjoyable. I absolutely understand the need to stay in one place while casting or channeling a spell, but for basic attacks I just don't get it. I would like to get some insight from a developer as to why they chose this, to help me understand.
Thanks,
McRippins
==================================
TLDR: The stop movements for basic attacks really bother me, and I was hoping there would be a way to make it more action based.