koresho
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#1
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En Masse, this is some smooth gameplay. I like it!
The only two things I have to suggest so far are:
1. Make it where if a player tags a monster, killing it completes the quest requirement if it is a quest kill monster. (Vekas with 30 players around him comes to mind).
Quite simply, people are too stupid to figure out how it works in this game, and therefore all 30 people spam him with skills as soon as he spawns, and nobody ever gets credit.
The Koreans line up for him, but for Americans the idea of actually waiting 3 minutes to kill a quest monster is unbearable apparently.
2. I have seen an issue where it seems that if you exit the game, your session stays in progress on the server, and when you log back in it doesn't give you an option of which server to pick- it just immediately jumps you into the queue for the server you were last on. If you manually exit the queue and try to connect to another server, the game client crashes.
A more graceful method would be to either lower the time that the session stays active (30 seconds, a minute, something short) or to make it where there is an option to force your session to quit immediately so you can join another server, or even just an error message instead of a crash would be nice.
That's it so far! Other than that, everything looks amazing and I love actually being able to read what's going on! (Also, going from 600ms to 70 is nice).
The only two things I have to suggest so far are:
1. Make it where if a player tags a monster, killing it completes the quest requirement if it is a quest kill monster. (Vekas with 30 players around him comes to mind).
Quite simply, people are too stupid to figure out how it works in this game, and therefore all 30 people spam him with skills as soon as he spawns, and nobody ever gets credit.
The Koreans line up for him, but for Americans the idea of actually waiting 3 minutes to kill a quest monster is unbearable apparently.
2. I have seen an issue where it seems that if you exit the game, your session stays in progress on the server, and when you log back in it doesn't give you an option of which server to pick- it just immediately jumps you into the queue for the server you were last on. If you manually exit the queue and try to connect to another server, the game client crashes.
A more graceful method would be to either lower the time that the session stays active (30 seconds, a minute, something short) or to make it where there is an option to force your session to quit immediately so you can join another server, or even just an error message instead of a crash would be nice.
That's it so far! Other than that, everything looks amazing and I love actually being able to read what's going on! (Also, going from 600ms to 70 is nice).