Critical Hit Rate - Bugged or Invisibly Capped?

MaxweII Profile Options #1

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I'll keep this short as I've already sent in a ticket about it after a few more tests just a while ago as of posting.

Ever since June 5th, I've been noticing an inconsistency in my Warrior's critical hit output. I used to farm Lorcada Ice Giants at the time, and still do for Keyrunes to help a friend with his crafting, but I've noticed that I'm doing a lot less than I should. At the time I was pretty skeptical and only reported it via live chat, but now I am utterly convinced there's something wrong entirely.

I'll let this picture speak all of the details for me, from a basic math point of view.



As you can see, I have a critical hit rate of 236.0. That is insane, but even with it, I've noticed NO difference between that and my normal set up of Greater Keen Charm from Specialty(with and without), Carving Crux, and assault stance. The only difference I see really in critical hit rate, which doesn't even make sense, is when I remove my Carving Crux.

I'm definitely not the person to ask for technical details on any of TERA's stats, but I maintained this absurd crit rate without my Carving Crux and I was doing "worse" than when I had it equipped, and that doesn't make any sense. After days of testing and farming, and even having a Slayer join me, I am totally convinced there is something not being told here. He maxed out his Critical modifier through scroll and charm + carving as well, and he reported very few crits.

Movement speed on foot has a hard cap of 120+120, but Crit rate has no such thing. As it stands, I'm being punished for having mastered my class. I should have a near 100% critical hit output, but I don't see much more than 3~7 per 30 hit combo.

I would also like everyone to know that while maintaining my brief stint of the actual 236.0 rate, I also use the Scythe Glyph of Carving, which supposedly doubles the Critical hit rate of the attack. I did not see a single crit out of the 3 hits it does when I used it.

Please post your thoughts on this, as this is potentially game breaking. Real DPS lies in Critical Hits, and if warriors can't manage, then we're dead weight outside of tanking.
Phaeton2989 Profile Options #2

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You're not the only one but I'm not 100% sure what situation makes crit rate bugged if indeed there is one. I have noticed that I can go for almost a whole dungeon run in Balder's Temple without critting and I've noticed this several times.
MonVert Profile Options #3

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Neutral
Basteux Lvl.60
Celestial Hills - Roleplay (PVE)
Baraka Warrior
Your crit rate is adjusted based on the enemies level and crit resitance, you know... Also, it is highly unlikely you'll *Ever* see a 100% crit rate, as that would break the game.
MaxweII Profile Options #4

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True, I don't deny they have resistance, but with something like this at least 60% or higher of my attacks should be criticals. I do trade off extra DPS to do this, but I can still have such a high that it wouldn't matter to lose a few points. Currently, I'm making sacrifices to keep a bare amount of crits.

It does take skill to "break the game" however, and since I've gotten that high I should see the results of my building. Many years back in Neverwinter Nights MP I was able to kill a DM's pet dragon as a Monk solely based on my strong build. He subsequently banned me for doing so, his reason being that I was, and I still quote, "obviously cheating."
Edited by: MaxweII 11 months ago
Flonne Profile Options #5

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Crit factor only adds 0.26% crit rate per point. You only have about 61% crit rate.
IcyFlame Profile Options #6

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Neutral
Undergrowth Lvl.60
Mount Tyrannas (PVP)
Castanic Slayer
the point is that despite his very high crit, it would seem that mobs have had an increase in crit resist to where its almost worthless to use crit based stuff
hakumen9000 Profile Options #7

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MonVert on 06/20/2012, 04:54 AM - view
Your crit rate is adjusted based on the enemies level and crit resitance, you know... Also, it is highly unlikely you'll *Ever* see a 100% crit rate, as that would break the game.


Or his RNG for critting was low LOL!

There have been a few times as a slayer that I did nothing but did crits on my skills, what made me wtf yesterday was suddenly doing a 44k crit for the first time without a buffs after fixing my crystals and this is me using a +7 level 52 weapon on a level 58-59 mob, can't wait to hit 58 so I can use that weapon I already had prepared.
KonpakuYoumu Profile Options #8

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Flonne on 06/20/2012, 05:34 AM - view
Crit factor only adds 0.26% crit rate per point. You only have about 61% crit rate.


This is not how it works in Tera. Your crit rate is measured versus a mobs crit resist. Nobody really knows what the exact rate of crit per point over crit resist is, but there is at least a soft cap, if not a hard cap somewhere near 55-60% Crit rate.
xera32 Profile Options #9

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MaxweII on 06/20/2012, 03:34 AM - view
I'm definitely not the person to ask for technical details on any of TERA's stats, but I maintained this absurd crit rate without my Carving Crux and I was doing "worse" than when I had it equipped, and that doesn't make any sense. After days of testing and farming, and even having a Slayer join me, I am totally convinced there is something not being told here. He maxed out his Critical modifier through scroll and charm + carving as well, and he reported very few crits.


Carving crystals add a flat % chance to crit after crit defense is applied. So if 200 crit rate gives you 20% chance to crit, then the carving crux on top will make it 23% chance.

MaxweII on 06/20/2012, 03:34 AM - view
I would also like everyone to know that while maintaining my brief stint of the actual 236.0 rate, I also use the Scythe Glyph of Carving, which supposedly doubles the Critical hit rate of the attack. I did not see a single crit out of the 3 hits it does when I used it.


Carving glyphs add extra crit based on your base crit rate. So double crit on your scythe is just 52 more crit rate. Most likely you were having bad luck.
Asm0dean Profile Options #10

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I have no hard facts or stats but i can also atest to what seems to be a bugged crit rate at times.

I should note that i play a 60 zerker and that if your not criting as a zerk your not worth the space in a party. For this reason i have attempted to max out my crit rate but there is a point at which adding crit multipliers seem to be detrimental to my crit rate.
The most obvious example of this is when using keen charms versus power charms during balders and fane, if i use keen charms i seem to get a crit debuff rather than the suggested buff.