Zenatsu
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I will be the first to say I am a "Serious" "Hardcore" "Elitist" player. I enjoy a challenge, I love grinding, and I want to earn what I work for, not handed to me like candy.
I know I am not the only one around who feels the current set-up is profoundly unsatisfactory. One example, we had someone hit 32 within 8 to 10 hours in Valley of Titans. More followed suit after that. Another example is that people are obtaining +6 enchants like you wait for your cup of coffee to brew in the morning. And the "HOORAY! THIS DUDE GOT +6" Server message is getting spammed quite often. Its pathetic.
Here is a list of things I feel are completely too easy in the game:
(But its not limited to the items)
If you want proof EME, Pull up your metrics. How fast, and how many people, got to 32 within the first day of Open Beta? How many players are enchanted to +6? I know people [filtered], complain, cry, and moan when something isn't handed to them. But holy [filtered] tone town the easy peasy street. Its pretty pathetic how the current player base wants things to be easy. When the more serious players are shouting No just as back. And you ignore the logical sense when you change one simple mechanic in the game.
Take for example the Enchanting. You removed the chance to down level upon a fail, and you increased the chance to fail. But even then look at how many people obtained +6 enchanting in 2 days. What is also feeding this, believe it or not, is the fact that loot drop rates were also increased. So not only are you handing out blue gear form SB like crack, you are also feeding people items to enchant with, which makes it overall easier to obtain a higher enchant bonus. I am not saying you should put the downgrade chance back in, I understand how pissed people can get when they loose a level. Back in K-tera I had a +9 weapon, and in a heartbeat I went to +2. That hurt my soul.
But for the love of the federation, please change the loot drops to how it was in closed beta. Where you had to run nearly 25 to 30 times just to get the Gold gear you needed, Then you had to either grind more, or spend some cash to get items to enchant with. You are making it too easy and it makes me want to eat a fetus, vomit it up, and eat it again!
Pleas EME, consider how "easy" You are making this game. I know there are people who want some things toned down for it "being too hard" but look at your metrics, you have made it too easy. The Carebears are not coming out to say "Oh man it isn't easy enough" Now you are going to get people like me, and say "Yo dawgs, this [filtered] is too easy!"
Hell, I'll [filtered] volunteer my time just to fly to your office, pop open Unreal 3, Fix majority of your map bugs, and fix your damn Unreal script. I Don't even think you play this game, you just listen to what people want. Herp Derp around trying to find whatever it is we're talking about, and then recompile and all it a day.
Prove me wrong Knoxxer, Look at your metrics and tell me this isn't ridiculously Easy.
I know I am not the only one around who feels the current set-up is profoundly unsatisfactory. One example, we had someone hit 32 within 8 to 10 hours in Valley of Titans. More followed suit after that. Another example is that people are obtaining +6 enchants like you wait for your cup of coffee to brew in the morning. And the "HOORAY! THIS DUDE GOT +6" Server message is getting spammed quite often. Its pathetic.
Here is a list of things I feel are completely too easy in the game:
(But its not limited to the items)
- Enchanting
- Leveling
- Loot Drops
- Dungeon bosses
- Bams
- Bring back mischief boxes
If you want proof EME, Pull up your metrics. How fast, and how many people, got to 32 within the first day of Open Beta? How many players are enchanted to +6? I know people [filtered], complain, cry, and moan when something isn't handed to them. But holy [filtered] tone town the easy peasy street. Its pretty pathetic how the current player base wants things to be easy. When the more serious players are shouting No just as back. And you ignore the logical sense when you change one simple mechanic in the game.
Take for example the Enchanting. You removed the chance to down level upon a fail, and you increased the chance to fail. But even then look at how many people obtained +6 enchanting in 2 days. What is also feeding this, believe it or not, is the fact that loot drop rates were also increased. So not only are you handing out blue gear form SB like crack, you are also feeding people items to enchant with, which makes it overall easier to obtain a higher enchant bonus. I am not saying you should put the downgrade chance back in, I understand how pissed people can get when they loose a level. Back in K-tera I had a +9 weapon, and in a heartbeat I went to +2. That hurt my soul.
But for the love of the federation, please change the loot drops to how it was in closed beta. Where you had to run nearly 25 to 30 times just to get the Gold gear you needed, Then you had to either grind more, or spend some cash to get items to enchant with. You are making it too easy and it makes me want to eat a fetus, vomit it up, and eat it again!
Pleas EME, consider how "easy" You are making this game. I know there are people who want some things toned down for it "being too hard" but look at your metrics, you have made it too easy. The Carebears are not coming out to say "Oh man it isn't easy enough" Now you are going to get people like me, and say "Yo dawgs, this [filtered] is too easy!"
Hell, I'll [filtered] volunteer my time just to fly to your office, pop open Unreal 3, Fix majority of your map bugs, and fix your damn Unreal script. I Don't even think you play this game, you just listen to what people want. Herp Derp around trying to find whatever it is we're talking about, and then recompile and all it a day.
Prove me wrong Knoxxer, Look at your metrics and tell me this isn't ridiculously Easy.