Current exp gain could use a nerf.

HauntingBard Profile Options #1

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It's a topic that has been brought up quite some times on the EU forum.
Interested in hearing what the NA players think of it.
Current Eu topic is still pretty active so for those that want read it here you go.

Topic is here: https://forum.tera-europe.com/showthread.php?t=51298

This is my reason in a nutshell.

Leveling in a MMO is a bit of a tutorial, you learn how crafting works.
In Tera you will learn about BAMS ,new skills and how the game works.
You run your first instance and explore the zones.


Currently you can reach max level in Tera relatively fast, we're talking about 2-3 weeks.
You can increase the exp gain by 100% when you level in groups on top of it.
For a new MMORPG that's very fast.


Tera is a game that has a lot of low level content to offer.
You've got quite some zones and quests/
It also has a token/crafting system which should encourage some BAM farming, repeatable quests and instances.
Basically you farm mobs to get gear that allows you to level faster.


The current exp rate is that high that most of these things are skipped, basically you're skipping the character progression and learning part in a MMO.
By the time you have enough tokens/runes for crafting you're to high level to make use of the items, with crafting you will simply lose a lot of money for nothing.
This makes the repeatable bam quests and crafting at low levels pointless.


Even if you make use out of an item ,chances are you will replace it with in 2 hours.
That alone will kill off the feeling of an achievement that you made your first blue item.
The moment you hit 30 it will get even worse, blue quests reward will be tossed at you left and right.

Take the costs of crafting and the time of farming BAMS into account and you can say it's not all that rewarding.



Tera has a lot of zones but in general you will follow the main quests pick up some side quests and skip a big part of a zone (main quests are linked so the game encourages you to finish them)




One of the cost common arguments about an small exp tweak is that Tera is all about end game and that you can farm +12 enchants.


PVP end game:

While there will be some pvp content at end game the patch will be released late summer.
By tweaking the exp a bit it will take people 3-4 weeks longer to reach max level.
The gap between the pvp patch and people hitting max level won't be as big.


PVE end game:

Tera isn't like WOW in terms of PVE, it doesn't have big raids with some insane hard modes that will keep people busy for a while.
PVE in Tera is fun but don't expect to wipe nights on a 5 man hard mode.
All with all Tera is more a PVP/social game than a PVE game unless we actually get some hard raiding content to bash our head against.
There isn't enough pve meat to keep people busy for months to come.


Enchanting:

Enchanting is just your typical grind , bit like daily quests.
The soul purpose is to use it for pve and pvp.
Since the pve content is not to challenging you will mainly do this for pvp.
Enchanting has also been nerfed so getting +12 will take less time.
Personally I don't think this is a good reason why leveling should be fast.


Bottom line:

By decreasing the exp gain you will have more meat and content at the low levels.
This buys you time to drill out the second part of the Korean patch and gives you more time to develop more end game content.

Allowing people to reach max level in a short time means they will get bored faster with the game.
It has happened in a lot of recent MMO's that copied WOW in terms of leveling speed.
They just forgot that it took a while in Vanilla WOW to get max level.


I've also read the 58 instances are being remade and adjusted for lower levels.
My question is why not keep the as they are and cap lour level at 58, release the new content late summer.
People will have time to grind those 58 instance, it will keep them busy.
Moment the late summer patch hits we have PVP content and new 60 content.



DrakeDragon Profile Options #2

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i agree with OP, any game that can reach max level in under 3 months people won't keep interest in.

don't make it grind fest however where it takes months of grinding to get a single level later on!
i4ybrid Profile Options #3

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Hybri.D Lvl.60
Mount Tyrannas (PVP)
Castanic Warrior
I disagree. If you want to experience all the zones, just make another character. Even if I reach max level, there is a ton of end-game content to be played. I think the system is fine right now. I just wish PVP gave exp too.
Kittens Profile Options #4

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It'd be pretty cool if they could adjust all of the instances in terms of Level. Something like a level-capped party being able to do SM with a difficulty that matches their level, as well as drops that are of their level.

But I can imagine this would be a ton of work x.x
DrakeDragon Profile Options #5

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Kittens on 04/05/2012, 04:09 AM - view
It'd be pretty cool if they could adjust all of the instances in terms of Level. Something like a level-capped party being able to do SM with a difficulty that matches their level, as well as drops that are of their level.

But I can imagine this would be a ton of work x.x


not much work, a work-week tops to program it, and bug test, then another week for selective beta testing it.

i'm speaking out of experience, i'm a freelance game scripter.
Finnwe Profile Options #6

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Agreed letting characters level to fast is a bad idea.

I thought reajusting the 58 level dungeons into level 60 dungeons would make better sense.

Miryu Profile Options #7

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Another one of these. These threads seriously need to stop, like, now.

Threads asking for change on a game by someone who doesn't fully understand it and hasn't played it all the way through. You have no ground to stand on by taking a stance on something that you simply don't get~

For the record, once you hit about level 40, each level will take 2-3 hours. Once you get level 45, each level will take 3-4 hours. Once you hit 48, each level will take 4-5 hours. 52 to 60 is about 5-6 hours. That is of playtime.

Now take into account that people have lives, jobs and school ect, and it'll take plenty long for them to hit max level.

Because you leveled 1-38 in cbt (easy levels compared to 40+ levels) doesn't mean you know what leveling is like in Tera. The numbers I threw out are the numbers you'll get if you know EXACTLY what you are doing to level fast, and use as little as time possible leveling profs/travelling. I have this general idea because I'm leveling my 4th K-Tera character right now, and I gotta say its plenty grindy.

So, just nope, nope nope nope nono nope nope. I might respect this thread a bit more if you actually leveled to 60, but its pretty apparent you haven't as you'll notice if you check any of the k-tera players at max, none of them will bring something like this up.

For the hardmode thing, have you done them? You have to have the normal mode gear farmed and +s to even step into those, as well as loads of consumables, before you can start farming your tier13 gear. So basically expect to farm Tier 12 gear and getting it to +9ish before you start getting tier13 gear and getting it +9ish/trying to lux it. The bosses are very unforgiving with DPS requirements and armor requirements. Also note that the dust cost alone to try and + gear past 6 is going to be 6mil gold. Just for the dust, just to try it, and the success rate is horribly low.
Edited by: Miryu about 1 year ago
Palenen Profile Options #8

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Exactly what I have said when I first made it game and off the island. The mobs and quests there turned grey before I left. This immediately made me think that there was too much xp being given out. Not so much killing or quest xp, or XP rewards by exploration or title or whatever. A combination of all these factors makes it quick to level. So I suggested to expand the XP amount it takes to level per level.
Jacshiu Profile Options #9

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Miryu on 04/05/2012, 04:54 AM - view
Another one of these. These threads seriously need to stop, like, now.

Threads asking for change on a game by someone who doesn't fully understand it and hasn't played it all the way through. You have no ground to stand on by taking a stance on something that you simply don't get~

For the record, once you hit about level 40, each level will take 2-3 hours. Once you get level 45, each level will take 3-4 hours. Once you hit 48, each level will take 4-5 hours. 52 to 60 is about 5-6 hours. That is of playtime.

Now take into account that people have lives, jobs and school ect, and it'll take plenty long for them to hit max level.

Because you leveled 1-38 in cbt (easy levels compared to 40+ levels) doesn't mean you know what leveling is like in Tera. The numbers I threw out are the numbers you'll get if you know EXACTLY what you are doing to level fast, and use as little as time possible leveling profs/travelling. I have this general idea because I'm leveling my 4th K-Tera character right now, and I gotta say its plenty grindy.

So, just nope, nope nope nope nono nope nope. I might respect this thread a bit more if you actually leveled to 60, but its pretty apparent you haven't as you'll notice if you check any of the k-tera players at max, none of them will bring something like this up.

For the hardmode thing, have you done them? You have to have the normal mode gear farmed and +s to even step into those, as well as loads of consumables, before you can start farming your tier13 gear. So basically expect to farm Tier 12 gear and getting it to +9ish before you start getting tier13 gear and getting it +9ish/trying to lux it. The bosses are very unforgiving with DPS requirements and armor requirements. Also note that the dust cost alone to try and + gear past 6 is going to be 6mil gold. Just for the dust, just to try it, and the success rate is horribly low.


Why would you say that he dont undersdand about leveling and stuff? Everyone here have played a game before, we're all gamers and we know what is good or bad, also this is a beta test and they need our feedback so if you dont like this threads then dont read it.
DrakeDragon Profile Options #10

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Miryu on 04/05/2012, 04:54 AM - view
Another one of these. These threads seriously need to stop, like, now.

Threads asking for change on a game by someone who doesn't fully understand it and hasn't played it all the way through. You have no ground to stand on by taking a stance on something that you simply don't get~

For the record, once you hit about level 40, each level will take 2-3 hours. Once you get level 45, each level will take 3-4 hours. Once you hit 48, each level will take 4-5 hours. 52 to 60 is about 5-6 hours. That is of playtime.

Now take into account that people have lives, jobs and school ect, and it'll take plenty long for them to hit max level.

Because you leveled 1-38 in cbt (easy levels compared to 40+ levels) doesn't mean you know what leveling is like in Tera. The numbers I threw out are the numbers you'll get if you know EXACTLY what you are doing to level fast, and use as little as time possible leveling profs/travelling. I have this general idea because I'm leveling my 4th K-Tera character right now, and I gotta say its plenty grindy.

So, just nope, nope nope nope nono nope nope. I might respect this thread a bit more if you actually leveled to 60, but its pretty apparent you haven't as you'll notice if you check any of the k-tera players at max, none of them will bring something like this up.

For the hardmode thing, have you done them? You have to have the normal mode gear farmed and +s to even step into those, as well as loads of consumables, before you can start farming your tier13 gear. So basically expect to farm Tier 12 gear and getting it to +9ish before you start getting tier13 gear and getting it +9ish/trying to lux it. The bosses are very unforgiving with DPS requirements and armor requirements. Also note that the dust cost alone to try and + gear past 6 is going to be 6mil gold. Just for the dust, just to try it, and the success rate is horribly low.


and you're assuming only you and your friends have done this?

each server is different, and youd know that if you played them all, like you try to sound.

ontop of that, this game isn't entirely focus'd on only gear, you're sounding like a point-n-click player, gear may help, but you're making it sound like people HAVE to play it the way you are saying, which isn't true.

if you play other servers and pay for them already, why are you going to leave all that hard work behind? i find this stuff so fishy "oh i play this server and did all this work..now im going to stop to play another server that just came out in my area and say i played others to sound like a bawss"

again, what you just listed, wouldn't take more then a month of game play to hit level 60, and i know there will be people who do it in shorter time frames then that.