Current exp gain could use a nerf.

mrfoxx Profile Options #21

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Every Hardcore player who is coming from Aion will hit max level in 2 to 3 days.. not weeks. This game may be made by koreans but the grind is week. 2 or 3 weeks is a gross overstatement.

If people could go 1 to 32 in one beta weekend, do you think 1 to 60 really is going to take weeks?

The game is to easy early game. - EME answer is to reduce player hp by 30%. The obvious answer was to increase the damage values of enrage attacks so players actually had to block and dodge. But that takes actually work, compared to the bandaid they tried.

The quest xp is too high - you can out level zones at a time, but some fools will say this is good, it means you ahve content to do on your alt. Unless you dont play alts, then you just miss out on zones at a time.


Now, i have no idea where this TERA is a pvp game mentality is coming from. Lets list some hard core facts.

Fact 1. You couldnt pvp in Ktera till end game.
Fact 2. BAMs are the selling point of this game, that is what you will see boasted, not pvp.
Fact 3. You get all your gear through pve.
Fact 4. You upgrade all your gear through PVE
Fact 5. No battlegrounds at launch.. the main pvp feature. Without it, all pvp is just meaningless ganking.

This game could have a great pvp system. This version at the moment currently does not, being able to kill without fear of repercussion is not a good pvp system. But at the moment, TERA, like AIon is PVPVE. Which means you cant have a weak [filtered] pve system.

Its funny, a lot of people are staying away from tera because they think its an asian grindfest. When in reality its the same carebear crap as guild wars 2.
Taemek Profile Options #22

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mrfoxx on 04/05/2012, 06:41 AM - view
Every Hardcore player who is coming from Aion will hit max level in 2 to 3 days.. not weeks. This game may be made by koreans but the grind is week. 2 or 3 weeks is a gross overstatement.

If people could go 1 to 32 in one beta weekend, do you think 1 to 60 really is going to take weeks?

The game is to easy early game. - EME answer is to reduce player hp by 30%. The obvious answer was to increase the damage values of enrage attacks so players actually had to block and dodge. But that takes actually work, compared to the bandaid they tried.

The quest xp is too high - you can out level zones at a time, but some fools will say this is good, it means you ahve content to do on your alt. Unless you dont play alts, then you just miss out on zones at a time.


Now, i have no idea where this TERA is a pvp game mentality is coming from. Lets list some hard core facts.

Fact 1. You couldnt pvp in Ktera till end game.
Fact 2. BAMs are the selling point of this game, that is what you will see boasted, not pvp.
Fact 3. You get all your gear through pve.
Fact 4. You upgrade all your gear through PVE
Fact 5. No battlegrounds at launch.. the main pvp feature. Without it, all pvp is just meaningless ganking.

This game could have a great pvp system. This version at the moment currently does not, being able to kill without fear of repercussion is not a good pvp system. But at the moment, TERA, like AIon is PVPVE. Which means you cant have a weak [filtered] pve system.

Its funny, a lot of people are staying away from tera because they think its an asian grindfest. When in reality its the same carebear crap as guild wars 2.



^This, plus anyone thinking that the exp gain curve will dip dramatically after level 40 and take then weeks to go from 40 - 60, clearly has no idea what they are talking about.
Edited by: Taemek about 1 year ago
MadcatGTs Profile Options #23

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HauntingBard on 04/05/2012, 05:46 AM - view
They release a beta and ask for feedback so they get it.
I

- When ever the exp balances out a bit between 40 and 60 is another thing, but from 1 to 38 it is going to fast.
The example some one gave is still a bit fast in my eyes for a MMO.
Especially when you play with others (100% exp gain and 3 to 5 others to kill mobs)


- In Korea the new patch increases exp gained by 20%, I am not sure if it is in the game yet.
But if not then it will just get worse.


So, you are commenting on things you don't even understand.

First off.. Grouping gives you 20% more XP no matter how many people are in your group. Its a flat 20% with 2 people or 5 people. So really, you gain XP slower in a group, but are able to clear quests faster.

In the new korean patch the XP faerie got a 20% buff, NOT over all XP. The XP faeries are only given to players that are new to the game or are returning to the game from a time before faeries. the XP faerie gives 50% more XP solo, and 80% more XP grouped. This faerie also disappears at some point. I can't read korean well so i have no clue how long it lasts or what makes it disappear, but mine went away after about a month, char level 41. Though we are not going to have them so its a moot point.
Edited by: MadcatGTs about 1 year ago
BiggsTobacco Profile Options #24

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0
Neutral
Sarrine Lvl.60
Celestial Hills - Roleplay (PVE)
High Elf Berserker
Instead of forcing everyone into the same mold, it would be cool if players could nerf their own xp. That way they can take as long as they want to immerse themselves in all of the content and zones and it wouldn't have a negative impact on the game experience of other players, some of whom want to blow through content as fast as possible.

Judging other players who like to play differently doesn't accomplish anything. That's like arguing over whether blackberry or raspberry is a better flavor, and you all end up looking like dickburgers from arguing so much.

A self-nerf for xp would work for everyone because it doesn't tell other players how they "should" play.
HauntingBard Profile Options #25

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Miryu on 04/05/2012, 06:17 AM - view
^ Phew! Thank god an experienced MMO veteran has shown up and made it all clear for us! your kind is rare around these parts so I'm glad you could lend your expertise and compare Tera to some other MMOs that you've played over your long, painstaking life of MMOs

As for HauntingBad:
1- You were asking for an overall XP nerf, not just for 1-38, don't back pedal because you have no counter argument to 'don't make posts like these when you haven't played the game through.'

2- All of those levels are rich with content, if they nerf the xp like you request it'd turn content leveling into grind leveling~ If that's what you want then I guess I can't really counter argue it, but the game is focused around a western audience and being made for a general population that doesn't like grinding all that much.

3- Again I refer to my first point, you're asking for changes based off of something you are unsure about, you don't know if its implemented in K-Tera yet or if it will ever be implemented in NA

4- I didn't play the 'people have a life card', I mentioned it to put my numbers in perspective. 'hours played' is not 'hours until you hit cap once you start playing'.

5- Again, you clearly don't know what you are talking about. There is already a dust in k-tera that removes the chance of failure and getting a - , its always been there and all korean players use it. The enchantment change was a smokescreen, it didn't actually change anything.



Both topics provide enough arguments why a MMO should not take such a short time to hit max level.
The problem is that your response lack depth and show little understanding of why I think it should be done.
In fact you're not being all that clear either why you want to keep the current system aside from ' I know it better' .


1: I still think the exp gain should be nerfed, I am just addressing in which part it could be done.
As another poster pointed out it is still short for a MMO.


2: Grinding is killing the same mobs over and over again, in an Asian MMO that can be something for days.
I'm talking about decreasing the exp so it will take 1 to 1.5 month longer to hit max level.
You're making it sound very black/white.
Western audience is such a broad concept, for example a lot of mmorpgs failed when they tried to adjust to 'The western audience aka copying WOW .
Which had a slower exp gain on Launch and drilled out end game content that kept people busy.

Another thing is 'Western audience' the US is not the Eu and on the Eu servers it's very common to play with a lot of people from Africa.
The US market is big but it isn't the biggest and has less potential customers.


3: Being captain hind sight is not getting you anywhere if it will be introduced.
Besides you do understand that If I think the current exp gain is to high.
It doesn't matter if the 20% gain is now in the game or will be implanted.


4: The comment made little sense, the follow up as well.
Though for the sake of argument I think MMO's should be tuned towards the average mmo player and the hardcore.
Hobbies are time consuming in the end.
Still I don't think it's logical to tune leveling to people with very little time and the rest for people with people with a lot more time on their hand.

5: As far as I know the dust decreased the chance of getting a downgrade not ignoring it.
But I stand corrected if that was not the case and indeed the whole enchant change was 100% pointless.

That said my personal stance is that a MMO should be time consuming.
Not as much as the old days but not as fast as some more recent MMO's where people got fed up with with in 4 months tops.
Leaving out content on launch and then allowing people to level up at this speed doesn't look like a good idea to me.

Especially when you will be skipping a lot of content.



Edit:

First off.. Grouping gives you 20% more XP no matter how many people are in your group. Its a flat 20% with 2 people or 5 people. So really, you gain XP slower in a group, but are able to clear quests faster.


You're not sharing exp when grouped so do tell me how you gain slower exp?
Edited by: HauntingBard about 1 year ago
Scythes Profile Options #26

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Stop. [filtered]. Complaining. About. [filtered]. Everything. Christ.

What is wrong with gamers these days?
Angrynixon Profile Options #27

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Scythes on 04/05/2012, 07:21 AM - view
Stop. [filtered]. Complaining. About. [filtered]. Everything. Christ.



What is wrong with gamers these days?


Unrealistic expectations and entitlement.
BlackStar078 Profile Options #28

0

mrfoxx on 04/05/2012, 06:41 AM - view
Every Hardcore player who is coming from Aion will hit max level in 2 to 3 days.. not weeks. This game may be made by koreans but the grind is week. 2 or 3 weeks is a gross overstatement.

If people could go 1 to 32 in one beta weekend, do you think 1 to 60 really is going to take weeks?

The game is to easy early game. - EME answer is to reduce player hp by 30%. The obvious answer was to increase the damage values of enrage attacks so players actually had to block and dodge. But that takes actually work, compared to the bandaid they tried.

The quest xp is too high - you can out level zones at a time, but some fools will say this is good, it means you ahve content to do on your alt. Unless you dont play alts, then you just miss out on zones at a time.



Indeed if someone played 12-16 hours a day constantly they may hit level 60 in maybe 1 or 2 weeks however are you trying to suggest that BHS should design their game for the select few who have no jobs (which burns approx 8-10 hours of your life per day not including time for commuting and don't forget the average 6-8 hours of sleep prior needed)?

Also there are different methods of leveling, the average player will follow the primary quests and side quests however others (mainly the hardcore players) have found more efficient means of leveling which tends to skip nearly all side quests and do only primary quests + repeatables for dungeons or BAMS.

Those that reached level 1-32 in one weekend, do you think they used the former, or latter method? Also did they play 5 hours a day or maybe atleast 10 hours a day? You don't design the leveling curve for an extreme factor (the highest point being the hardcore 16 hour a day players, lowest point being the 2 hour a day casuals), you aim for the most optimal point, usualy somewhere around the median.

I do agree in that the exp curve should be altered slightly, but definately not in the lvl 1-10 zone. The starter island only provided limited interest and I rather the introduction zones be short not long winded. Levels 10 to 20 had a fine pace, but I agree level 20 to 38 may need slowing down so that you can cover all side quests before out leveling them but by maybe 10% and no more. However as stated earlier, do most hardcore players who are very competitive even bother with side quests? Wouldn't they just race to the dungeons and level off them plus the odd repeatable BAM quests in between each dungeon?

Taemek on 04/05/2012, 06:53 AM

^This, plus anyone thinking that the exp gain curve will dip dramatically after level 40 and take then weeks to go from 40 - 60, clearly has no idea what they are talking about.


It is entirely possible for it to take a few weeks, also it is up to BHS which target market they aim for. If they are aiming for those who play 3-6 hours a day and you want it to be targetted at 16 hours a day, well tough [filtered]. They want paying customers and these tend to work 8 hours a day.

Most of what Miryu says is plausible and he speaks from the perspective of player who has actually experienced leveling up to level 60 and the content available for that level range. Not only that it appears hes doing it the 4th time? Whereas you, have you done the same or even a fraction (being aleast getting 1 character to 60 whereas hes doing 4). He can actually provide proper feedback based on testing whereas you if you have not tested the full 60 levels are only providing us with blind assumptions.
mrfoxx Profile Options #29

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Angrynixon on 04/05/2012, 07:24 AM - view
Scythes on 04/05/2012, 07:21 AM
Stop. [filtered]. Complaining. About. [filtered]. Everything. Christ.



What is wrong with gamers these days?


Unrealistic expectations and entitlement.


Asking for a slower grind is an unrealistic expectation?

HauntingBard Profile Options #30

0

Scythes on 04/05/2012, 07:21 AM - view
Stop. [filtered]. Complaining. About. [filtered]. Everything. Christ.

What is wrong with gamers these days?


Was wondering when you would show up, you're late.
You're complaining about people giving feedback that are 'whiners' in your eyes and you bump the thread by whining about it.

Ladies and gentlemen we've got a winner here!
Edited by: HauntingBard about 1 year ago