Current exp gain could use a nerf.

Mangix Profile Options #41

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Lantini on 04/05/2012, 07:55 AM - view
Genesee on 04/05/2012, 07:50 AM
I love how I made the best suggestion in the world 2 pages back to solve this problem and everyone just keeps arguing the same dumb shizz with each other.

Good job, everyone.

Sad cuz the community didn't fawn over your comment? I do not see self limiting xp ever being implemented. It would be abused


how do you abuse self limiting xp...? Please elaborate
EdgeTO Profile Options #42

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You'll never get everyone to agree that the rate of advancement is too slow or too fast. Developers are better off offering an XP-toggle so players can personally pause their advancement while still playing all aspects of the game. Many MMOs (EQ2, WoW, CoH/CoV, and several others) already offer this functionality.

For many players, there is a desire to experience all the content with a single character. And for many of these people there is the very real concern that attempting to experience all the content in the game will push their character level too far ahead of said content.

Frankly, it's a legitimate concern. Once you start getting matched against opponents who are several levels below you the combat becomes trivial and boring. In SWTOR, I never repeated dungeons or "daily heroics", never participated in PvP (which awards XP), never participated in space missions, and avoided logging out in "rest zones" that boosted rest-XP gains, and I STILL ended up 6+ levels above the content I was questing through during my trip from 20-50. Not only is fighting "gray" mobs extremely boring and unsatisfying, but it also plays havoc with your character financially. Purchasing skills and equipment appropriate for your level off the funds of mobs 6+ levels below you doesn't work very well.

Just give players an XP toggle. If SWTOR had included this popular feature I would have been able to enjoy every aspect of that game (instead of avoiding it) while mnaually keeping my character's level on par with the content I was consuming. That all modern MMOs don't include this particular optional tool from the start seems silly in this age of gaming. And the fact that Tera actually locks you out of certain quests (which happen to be tied to achievements) once you out-level them too much just adds insult to injury.

Edited by: EdgeTO about 1 year ago
Voodoo_Papa Profile Options #43

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its bad enough I have to grind mobs in order to use quest rewards because when I turn in the quest the item is 2 levels above my current.

is this thread filled with the same people who [filtered] about asian grinding? I thought so...

theres something wrong with xp gains, but its definitely not too high.
Albane Profile Options #44

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The problem with this discussion is that the only people who use these forums are the hardcore gamers. Sorry to say, but we make up the minority of the gaming world, which translates to a smaller portion of the target audience for any game.

Have you guys already leveled a character to 60? From my experience with the betas, the leveling curve makes a very sharp turn up (with time on the y-axis) around level 20 and continues to turn upward as you gain levels. Level 31-32 easily took longer than level 28-31.

No matter what you do with the experience rate, there will always be a few poopsockers who will get max level in under a week. The game needs to be balanced around the play style of the majority, not the minority.
Sharess Profile Options #45

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I would like to see it take longer to level as well. Right now there is so many quests and I feel like just skipping most of the side quests because I ran SM 3x and have outlevelled an area entirely :(
EdgeTO Profile Options #46

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Voodoo_Papa on 04/05/2012, 08:53 AM - view
its bad enough I have to grind mobs in order to use quest rewards because when I turn in the quest the item is 2 levels above my current.

is this thread filled with the same people who [filtered] about asian grinding? I thought so...

theres something wrong with xp gains, but its definitely not too high.

I think it comes down to how often you play and the way you play.

If you play for long stretches of time, perhaps skip some quests, go out of your way to avoid mobs between quest objectives, you're more likely to find your character level behind the content you're consuming.

If you play briefly with significant breaks between your online presence (causing your character to almost always be in a "rested" state with doubled XP gains), do all the quests, and don't go out of your way to avoid mobs between quest objections, you're more likely to find your character level ahead of the content you're consuming.

These are extremes, but I'm just explaining how two players can have very different experiences with the same leveling curve.
Edited by: EdgeTO about 1 year ago
DeMint Profile Options #47

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This #$@!#! forum logged me out, but only on the page I was posting from??!?? I click 'back' and I'm logged in. I click 'forward' and I'm logged out. #$@!#$!@$!#$@! I thought the days of having to save a copy of my post was long past but I guess not -.-

Basic ideas were: I would embrace a full month to max level right now. I am quite certain there will be quite a few people who max out before the game even releases. I figure most folks will hit max in about a week and a half - 2 weeks.

Tera doesn't have much endgame to speak of right now; there's some talk of 20 man dungeons for Korea right now but I haven't heard when NA-Tera will get them. Why rush to max level?

I chose to attempt to level with the red storyline quests, because I found things were very easy at 2-3 levels above the quest, and I didn't like receiving quest rewards 3 levels too late. This meant I completed the red quest, looked at what level I had to be to receive the next one, did yellow quests until I hit that level, then went and did the next red quest. I ended up maybe doing 2-4 yellow quests, skip the rest, as well as any 'go talk to CampB' quests. I think I barely did 20-30% of the yellow quests, to manage my level at the same level as the red quests. This means I skipped ~70% of the content!!

I personally find the combat in Tera extremely satisfying. I would enjoy the opportunity to complete, say, a whole 50% of the content!

For those of you who say the leveling is 'fine' and that increasing xp required to level would be 'boring and grindy' may I suggest the 'Give Me Max Level Now!' button. This button would be available only immediately after character creation, and it would permanently remove all that 'boring, grindy' leveling BS you hate so much. I mean, seriously, what kind of horrible tedious leveling crap is this, that you have to endure a whole 2 weeks to max level? What a terrible game that even includes such an 'oldschool' idea as experience? With the 'Max Level Now!' button you can complete your endgame and leave in just a couple weeks!
FacelessProject Profile Options #48

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I propose an easier change.

Something that requires 0 programming

0 time to develop from EME

and already makes use of the current in game system.


I call it.

Taking your time.

Enjoy what is given, And make the most out of what you get.

They didn't spend so much time modelling, and texturing, the areas for you to breeze through them in 1 hour.

Accept that quest, Read it, Understand it, narrate your own adventure within your mind, or with your group of friends. Take time to tell stories around that camp-fire.

Level up your patience and curiosity, over your dexterity and efficiency, and you may take away a little more than a fast trip to end game.
Yassha Profile Options #49

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I am against the OP's suggestion.

I think the current setup pushes the boundary of fun vs grind to an acceptable extent. I only once (between 25-26) had that horrible and classically mmo moment of frustration when I thought "how many more of these [filtered] do I have to grind". To me that's a success for an mmo. Yes, finally an mmo with pve that doesn't bore the life out of me!

DeMint Profile Options #50

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@FacelessProject So, instead of making progress one night, instead of killing things, which I enjoy, and completing quests, which gives me happiness, I should spend 4-5 hrs... talking? Maybe I should go micromanage at the AH? Oh, no. I should be staring into space 'narrating my adventure within my mind,' LOL.

I do not pay to chat on this game. Is it unreasonable for me to want my leveling experience to be meaningful?
Edited by: DeMint about 1 year ago