its bad enough I have to grind mobs in order to use quest rewards because when I turn in the quest the item is 2 levels above my current.
is this thread filled with the same people who [filtered] about asian grinding? I thought so...
theres something wrong with xp gains, but its definitely not too high.
The problem with this discussion is that the only people who use these forums are the hardcore gamers. Sorry to say, but we make up the minority of the gaming world, which translates to a smaller portion of the target audience for any game.
Have you guys already leveled a character to 60? From my experience with the betas, the leveling curve makes a very sharp turn up (with time on the y-axis) around level 20 and continues to turn upward as you gain levels. Level 31-32 easily took longer than level 28-31.
No matter what you do with the experience rate, there will always be a few poopsockers who will get max level in under a week. The game needs to be balanced around the play style of the majority, not the minority.
I would like to see it take longer to level as well. Right now there is so many quests and I feel like just skipping most of the side quests because I ran SM 3x and have outlevelled an area entirely :(
This #$@!#! forum logged me out, but only on the page I was posting from??!?? I click 'back' and I'm logged in. I click 'forward' and I'm logged out. #$@!#$!@$!#$@! I thought the days of having to save a copy of my post was long past but I guess not -.-
Basic ideas were: I would embrace a full month to max level right now. I am quite certain there will be quite a few people who max out before the game even releases. I figure most folks will hit max in about a week and a half - 2 weeks.
Tera doesn't have much endgame to speak of right now; there's some talk of 20 man dungeons for Korea right now but I haven't heard when NA-Tera will get them. Why rush to max level?
I chose to attempt to level with the red storyline quests, because I found things were very easy at 2-3 levels above the quest, and I didn't like receiving quest rewards 3 levels too late. This meant I completed the red quest, looked at what level I had to be to receive the next one, did yellow quests until I hit that level, then went and did the next red quest. I ended up maybe doing 2-4 yellow quests, skip the rest, as well as any 'go talk to CampB' quests. I think I barely did 20-30% of the yellow quests, to manage my level at the same level as the red quests. This means I skipped ~70% of the content!!
I personally find the combat in Tera extremely satisfying. I would enjoy the opportunity to complete, say, a whole 50% of the content!
For those of you who say the leveling is 'fine' and that increasing xp required to level would be 'boring and grindy' may I suggest the 'Give Me Max Level Now!' button. This button would be available only immediately after character creation, and it would permanently remove all that 'boring, grindy' leveling BS you hate so much. I mean, seriously, what kind of horrible tedious leveling crap is this, that you have to endure a whole 2 weeks to max level? What a terrible game that even includes such an 'oldschool' idea as experience? With the 'Max Level Now!' button you can complete your endgame and leave in just a couple weeks!
I propose an easier change.
Something that requires 0 programming
0 time to develop from EME
and already makes use of the current in game system.
I call it.
Taking your time.
Enjoy what is given, And make the most out of what you get.
They didn't spend so much time modelling, and texturing, the areas for you to breeze through them in 1 hour.
Accept that quest, Read it, Understand it, narrate your own adventure within your mind, or with your group of friends. Take time to tell stories around that camp-fire.
Level up your patience and curiosity, over your dexterity and efficiency, and you may take away a little more than a fast trip to end game.
I am against the OP's suggestion.
I think the current setup pushes the boundary of fun vs grind to an acceptable extent. I only once (between 25-26) had that horrible and classically mmo moment of frustration when I thought "how many more of these [filtered] do I have to grind". To me that's a success for an mmo. Yes, finally an mmo with pve that doesn't bore the life out of me!