i agree with OP, any game that can reach max level in under 3 months people won't keep interest in.
don't make it grind fest however where it takes months of grinding to get a single level later on!
I really don't mean to be rude, but do you read your own posts?
So who are you going to balance the levelling for - The people who play 12-16 hours a day, or the people who play 12-16 hours a week?
So there i was, telling my friends this isn't an asian grindfest. Now i see a thread here asking for the game to be an asian grindfest. Look up schizophrenia!
Just some thoughts on this. Trying to follow the reasoning of some people here is like trying to follow a professor explaining the general theory of relativity while you're both extremely drunk and riding a rollercoaster in space.
^ Phew! Thank god an experienced MMO veteran has shown up and made it all clear for us! your kind is rare around these parts so I'm glad you could lend your expertise and compare Tera to some other MMOs that you've played over your long, painstaking life of MMOs
As for HauntingBad:
1- You were asking for an overall XP nerf, not just for 1-38, don't back pedal because you have no counter argument to 'don't make posts like these when you haven't played the game through.'
2- All of those levels are rich with content, if they nerf the xp like you request it'd turn content leveling into grind leveling~ If that's what you want then I guess I can't really counter argue it, but the game is focused around a western audience and being made for a general population that doesn't like grinding all that much.
3- Again I refer to my first point, you're asking for changes based off of something you are unsure about, you don't know if its implemented in K-Tera yet or if it will ever be implemented in NA
4- I didn't play the 'people have a life card', I mentioned it to put my numbers in perspective. 'hours played' is not 'hours until you hit cap once you start playing'.
5- Again, you clearly don't know what you are talking about. There is already a dust in k-tera that removes the chance of failure and getting a - , its always been there and all korean players use it. The enchantment change was a smokescreen, it didn't actually change anything.
Both topics provide enough arguments why a MMO should not take such a short time to hit max level.
The problem is that your response lack depth and show little understanding of why I think it should be done.
In fact you're not being all that clear either why you want to keep the current system aside from ' I know it better' .
1: I still think the exp gain should be nerfed, I am just addressing in which part it could be done.
As another poster pointed out it is still short for a MMO.
2: Grinding is killing the same mobs over and over again, in an Asian MMO that can be something for days.
I'm talking about decreasing the exp so it will take 1 to 1.5 month longer to hit max level.
You're making it sound very black/white.
Western audience is such a broad concept, for example a lot of mmorpgs failed when they tried to adjust to 'The western audience aka copying WOW .
Which had a slower exp gain on Launch and drilled out end game content that kept people busy.
Another thing is 'Western audience' the US is not the Eu and on the Eu servers it's very common to play with a lot of people from Africa.
The US market is big but it isn't the biggest and has less potential customers.
3: Being captain hind sight is not getting you anywhere if it will be introduced.
Besides you do understand that If I think the current exp gain is to high.
It doesn't matter if the 20% gain is now in the game or will be implanted.
4: The comment made little sense, the follow up as well.
Though for the sake of argument I think MMO's should be tuned towards the average mmo player and the hardcore.
Hobbies are time consuming in the end.
Still I don't think it's logical to tune leveling to people with very little time and the rest for people with people with a lot more time on their hand.
5: As far as I know the dust decreased the chance of getting a downgrade not ignoring it.
But I stand corrected if that was not the case and indeed the whole enchant change was 100% pointless.
That said my personal stance is that a MMO should be time consuming.
Not as much as the old days but not as fast as some more recent MMO's where people got fed up with with in 4 months tops.
Leaving out content on launch and then allowing people to level up at this speed doesn't look like a good idea to me.
Especially when you will be skipping a lot of content.
First off.. Grouping gives you 20% more XP no matter how many people are in your group. Its a flat 20% with 2 people or 5 people. So really, you gain XP slower in a group, but are able to clear quests faster.
You're not sharing exp when grouped so do tell me how you gain slower exp?
Once again I'll point out the first few lines of my first post. People need to stop complaining/asking for changes on a game they haven't played all the way through. This was the purpose of my post, and still is. You are not the first person to post something about asking for change on something you didn't understand, you will not be the last. I'm annoyed at how many people keep coming to these forums, misinformed from their CBT beta experience where they played to 38, and start saying things that they think need to be changed.
Be it the enchanting, reglyphing, charms, leveling, PvP balance, ect, the threads just keep popping up and within lies wrong information or baseless statements.
1. I would love love love to see you make an argument without referencing another MMO as a basis for how 'Tera' should be, be it a vague or specific reference. I'm not interested in how Tera isn't or is like other MMOs, and how you think it should be more like them or more different from them. Tera is what it is, so how would making it more grindy improve it? Leave out the WoW, SWTOR references, and make an argument from the games fundamentals on how making it more grindy while leveling will improve it, and please base the argument off of things you've experienced yourself without hearsay. Otherwise you are just adding to the list of random people coming on here complaining about things they don't understand.
2. Asians refer to EU and NA both as westerners equally, I don't really get the point you were trying to make here though. The work ethic in the two parts of the world are quite different, and it reflects in their gaming habits of having to put in a lot more time to be able to feel satisfied, so that people who put in more hours and work harder are rewarded much more. This translates into their school system and work system, where in Korea they can go to school from 9am to 7pm and don't tend to have Saturdays off.
Westerners, referring to both EU and NA, live differently and the work ethic is a lot more lax, and gaming is looked at from a different persepective. As a result they expect their gaming to be convenient to match more closely to their lifestyle, anything they have to put too much tedius repetitive effort into without much simulation tends to bore them and they go elsewhere for entertainment. See: Aion, when launched in NA, most characters didn't get above level 25, which is where Aion's questing ended and grinding picked up.
3. This was cleared up by another post in this thread stating that the 20% increase was soley for fairies that are given to players re-activating their accounts, and is Korean only. The fairy lasts 15 days and gives you a 50% experience bonus. Further reinforces my statement of not to argue things when you don't actually understand whats happening.
4. It made perfect sense, I wasn't referencing peoples availability to play the game at all as a point of argument, I was just pointing out that hours played /=/ time in real life. I'd rather not get into any pointless casual vs hardcore arguments.
5. Well, now you know.
I understand the perspective of wanting a game to be time consuming so that you have things to do, but why does it have to be while leveling up? When players get to max level and want to play with their friends, its a turn off to know they have to grind for a month just to be able to start playing with them. If you want time sinks, put it at max level where players can reach it with a bit of effort and then play together with their friends there.
I hate to do this, but referencing WoW, it has survived as long as it has because of its convenience and community, its simply popular because its popular, everyone plays it because everyone plays it and the devs continuously patch it so that its more convenient to do so.
Yep it sure is, However at that point at least you're at the level cap and you have options of what you want to do and how you want to grind. It still really sucks, and has plagued this genre for far too long, but it's not as bad as leveling. Thank god theres a game coming soon (will not be mentioned) that does away with all that grinding bs completely. But untill then Tera is the best looking MMO right now so I'll deal with it, and probably enjoy it alot as a filler.. My point was that i can't understand why people enjoy the grind.. and want more of it o.O
If it's all a grind to you, and it all sucks, WHY DO YOU EVEN PLAY!? Done with your trolling.
Wow, as much as that wasn't intended to be a troll it sure got you all kinds of upset. I never said it was ALL a grind or that it ALL sucks. I said ALL the Grinding itself sucks.
Why do I play?
1. I love the idea of MMOs, but not exactly what they've become.
2. The social aspect, I like watching a community form in a virtual world, rivalries, friends, enemies, guild beef etc etc..
3. PvP. This is the most important, and to me why Tera looks so fun. After all the carebear MMO's that have come out recently due to an insane number of people angry about dieing in a virtual world, Tera is a breath of fresh air with how open their pk system is, It seems very possible for huge guild wars to just break out anywhere in the world like the mmos from way way back.
4. Character Progression. "wtf?! you like character progression but you hate grinding?! stupid troll!!!!!!" right? Wrong. I enjoy watching my character constantly getting stronger over time, Not necessarily in stats but looking badass too. Remembering what i used to be compared to what i end up as, It's a cool feature.
There's a few more reasons to play but heres some big ones.
So Let me ask you, why do all of these things HAVE TO HAVE so much grinding involved? Why does "repetitve" HAVE to be a necessary feature? Why is repetitive people's idea of challenging? And if something isn't repetitive enough.. It's too easy. Why can't there be another way? Luckily there is, though i have no idea why it took this genre 12 years to figure it out. As i said though, Tera is the best thing until then, and I will enjoy it so chill the hell out.
it's people who can play 16+ hours a day (the reason why you can get to max in a few days) vs people that play 2-6 hours a day (the reason why it takes weeks to a month to get to max lvl).
IMO, the players that can sit at their computer for 12-16 hours a day should just stop. you are the minority. it's clearly insane and dumb to do this. why are you doing this anyway? you rush to max and get bored, especially if the community is not at max yet. Why can't any of you just slowly enjoy the game? cause you have nothing better to do? that's not anyones fault but yours. this game even tells you every hour to get off your computer.
My average will prob be 4 hours a day. With the crafting, PvP, losing my self in the graphics, waiting for groups for dungeons and chatting with the guild and politics system. i will prob get to max lvl in a month.
compared to my last mmo I played, swtor. I did EVERYTHING at 4 hours a day. did EVERY quest+ bonuses, maxed out crafting, did lots of pvp, every dungeons AND not skip the dialog and all that took me 2 weeks. Every level in swtor only took an hour or 2. I highly doubt i will get to max lvl in 2 weeks in this game at 4 hours a day, especially since pvp will give no exp and getting ganked will add more time to my progress as well.
A month to a month and a half should be the right amount of time to get to max lvl for a casual player. people wanting 3-4 months to max level are insane. The game would fail not even day 1 in the west. would fail in beta alone if this was the case. most wouldnt even bother with preorder.
i'm really getting tired of you telling people they don't understand anything.
getting 1-60 in under 80 hours ingame time, is nonsense, fine if you want that on the pvp server, go ahead, for the pve and rp-pvp servers the EXP does need to be nerfed, especially for the rp-pve server, because that server would be mainly about the games environment, not just one focus point.
"ME NEED PEEVEEPEE ME NEED CAP LEVEL FAST" ----logic fails, if this game is "True action" you will see actual skilled people dueling/fighting naked to show off their skill.
i have 15 years of online graphic based mmorpg experience, not counting MUDS, because MUDS are text based.
for those who will say they played beta in diablo, Diablo is not an mmorpg, it is a lobby-game.
i also have 7 years of experience in game development, game scripting and graphic design, so before you tell anyone they don't understand anyone, why don't you try to think that perhaps you don't know more then other people, and maybe they do have more experience in these fields then you, because all i've heard from you was "your wrong, me know far more then you, so me always right, you always stupid"
no one wants it to be a grind fest game, but some people also don't want it to be like some Private server were you max everything insanely quickly.
@FacelessProject So, instead of making progress one night, instead of killing things, which I enjoy, and completing quests, which gives me happiness, I should spend 4-5 hrs... talking? Maybe I should go micromanage at the AH? Oh, no. I should be staring into space 'narrating my adventure within my mind,' LOL.
I do not pay to chat on this game. Is it unreasonable for me to want my leveling experience to be meaningful?
What you pay to do on a game is your own business. Taking my advice as a personal slap in the face is the equivalent of taking my relaxed arm and hitting yourself with it.
The OP is proposing a change that affects people universally. I want to play a game and have fun, with every aspect of the game. People seem to forget this is an R-ole P-laying G-ame, and that is exactly what I plan to do. Actively take part in the role that is proposed to me. I want to take in my surroundings. Do a quest or two, a dungeon and level up. Not take part in my surroundings do a quest or two and completely and utterly fall behind the entire crowd who just want to mindlessly slay monsters.
Here's a tip when asking for changes or proposing something, take into consideration someone who isn't you.
-Ah, Also what you said is just asinine. What does what you enjoy have to do with equalizing and standardizing how a game plays for a majority of people?
If an argument can easily be reworded to completely represent a vastly different view point then you may want to just not say anything at all.
So, instead of making progress and having fun one night, marveling at the beasts before me, which I enjoy, and participating and reading the quests, which gives me happiness, I should spend 4-5 hrs... grinding more? Maybe I should go run some numbers to increase my efficiency? Oh, no. I should be staring into space 'running my dps meters' LOL.
Edited by: FacelessProject
about 1 year ago
- Reason: Because the person is ridiculous to the point I had to add more.