EdgeTO
Profile Options
#71
0
I can't believe how watered down and [filtered]ized the term "grind" has become over the years.
0
0
0
0
Some posters seem to miss my point, they try to argue everything with out giving it a proper thought.
It's common sense if you ask me.
So the dumped down version.
A: You designed a lot of low level content BAMS/Crafting/Tokens/Quests and what not.
B: You don't have a lot of end game content yet.
C: Game is being reworked and late summer we get a patch for that.
You either.
1: Keep this exp rate and people will reach end game content in no time.
Meaning your low level content will be skipped.
You also risk people getting bored pretty fast.
2: You basically decrease the exp a bit, people will be busy for a month or so with the low level content.
On top of it the time gap between max level and the patch is smaller.
Chances are people get less bored and are still busy.
To me it's common sense to go for two.
Edit:
Most people don't know what grind is, they just think a lower exp gain means grinding the same mobs 500 times while the game provides enough quests and alternatives to do different.
0
This thread is stupiddd...
it's people who can play 16+ hours a day (the reason why you can get to max in a few days) vs people that play 2-6 hours a day (the reason why it takes weeks to a month to get to max lvl).
IMO, the players that can sit at their computer for 12-16 hours a day should just stop. you are the minority. it's clearly insane and dumb to do this. why are you doing this anyway? you rush to max and get bored, especially if the community is not at max yet. Why can't any of you just slowly enjoy the game? cause you have nothing better to do? that's not anyones fault but yours. this game even tells you every hour to get off your computer.
My average will prob be 4 hours a day. With the crafting, PvP, losing my self in the graphics, waiting for groups for dungeons and chatting with the guild and politics system. i will prob get to max lvl in a month.
compared to my last mmo I played, swtor. I did EVERYTHING at 4 hours a day. did EVERY quest+ bonuses, maxed out crafting, did lots of pvp, every dungeons AND not skip the dialog and all that took me 2 weeks. Every level in swtor only took an hour or 2. I highly doubt i will get to max lvl in 2 weeks in this game at 4 hours a day, especially since pvp will give no exp and getting ganked will add more time to my progress as well.
A month to a month and a half should be the right amount of time to get to max lvl for a casual player. people wanting 3-4 months to max level are insane. The game would fail not even day 1 in the west. would fail in beta alone if this was the case. most wouldnt even bother with preorder.
0
Most people don't know what grind is, they just think a lower exp gain means grinding the same mobs 500 times while the game provides enough quests and alternatives to do different.
0
HauntingBardMost people don't know what grind is, they just think a lower exp gain means grinding the same mobs 500 times while the game provides enough quests and alternatives to do different.
You really play the game? I reach level 38 in the last beta and it was grindy and slow, yes it easy for th first 25 levels but after a certain point, likely 30+ the game turn to be a grindfest where quest reward is not so good and you are force to do more and more in every hub.
Stop suggesting changes to please your own tastes for everyone expecially if you don't have idea how leveling curve work. The leveling curve is always the only westernized thing i approve because koreans are know for liking massive and redundand grind.
#71 04/05/2012, 12:23 PM
I can't believe how watered down and [filtered]ized the term "grind" has become over the years.
0
try spending 30+ hours do the same thing to get 0.1% skill increase, then try to complain something is grindy.
or better yet, try having to go out, getting the resources, which would take long enough, then going back to doing that one thing and hoping you farmed enough sources to get even 1.0 of a skill?
of course i'm talking about a different game, not one most people would recognize though.
or how about grinding for 15 hours straight to get %15 of a level up? my goodness.
oh and hey i'm not talking about korean games either, i'm talking about a game made in NA.
people don't know what grinding is apparently, or at least most people don't.
0
DrakeDragontry spending 30+ hours do the same thing to get 0.1% skill increase, then try to complain something is grindy.
or better yet, try having to go out, getting the resources, which would take long enough, then going back to doing that one thing and hoping you farmed enough sources to get even 1.0 of a skill?
of course i'm talking about a different game, not one most people would recognize though.
or how about grinding for 15 hours straight to get %15 of a level up? my goodness.
oh and hey i'm not talking about korean games either, i'm talking about a game made in NA.
people don't know what grinding is apparently, or at least most people don't.
you still continue to suggest changes fo everyone, stop doing this, i like the actual leveling curve, majority like this "westernization".
Again if you want your slow progression ask for a server where YOU and people who agree with you can play with super grind.
0
whoa you are arrogant, you think anything that takes more then an hour is grind....with that attitude enjoy working at fast food restaurants.
to your logic, a tattooist grinds at his job, because some tattoos require literally hundreds of hours of work, making games is also a grinding job...way to go on your logic if anything takes alittle more time, it isn't worth doing....