DPS Metre

Excelle Profile Options #31

0

0
Neutral
Excelle Lvl.1
Tempest Reach (PVE)
Human Warrior
vsTerminus on 04/11/2012, 03:53 PM - view
@Daays:

OR, the more likely scenario, is they won't dodge attacks and then blame the healer when they die.


Every boss hit either knockdowns,stuns, disables skills or does something really bad to you.Getting hit on purpose is one of the worst things you could do.So dps meters would encurage peoppe to dodge attacks.
XxVicariousxX Profile Options #32

0

Aluciah on 04/11/2012, 04:47 PM - view
If you have ever played either WoW or TERA, you would know that movement is much more important in TERA. If the DPS doesn't move correctly they will die. If they die, their DPS is zero. If their DPS is zero, they will lose the DPS race that they care about so much.


im assuming you played WoW, yes?

so im also assuming you are aware of the "dont stand in the fire!" joke. thats because you have to move in WoW as well, yes it was a more stagnant and less dynamic form of "movement," but people got so focused on topping dps meters and charts that theyd forget to avoid simply boss/mob mechanics and get flattened (also due to the somewhat broken holy trinity system).

they knew that dying would mean zero dps, but they were so focused on dps they mightve missed simple little movement patterns.

again, if you do or did play WoW then you should be well aware how this was a constant issue in not only every pug but a lot of organized endgame runs as well.
Excelle Profile Options #33

0

0
Neutral
Excelle Lvl.1
Tempest Reach (PVE)
Human Warrior
XxVicariousxX on 04/11/2012, 04:50 PM - view
Aluciah on 04/11/2012, 04:47 PM
If you have ever played either WoW or TERA, you would know that movement is much more important in TERA. If the DPS doesn't move correctly they will die. If they die, their DPS is zero. If their DPS is zero, they will lose the DPS race that they care about so much.


im assuming you played WoW, yes?

so im also assuming you are aware of the "dont stand in the fire!" joke. thats because you have to move in WoW as well, yes it was a more stagnant and less dynamic form of "movement," but people got so focused on topping dps meters and charts that theyd forget to avoid simply boss/mob mechanics and get flattened (also due to the somewhat broken holy trinity system).

they knew that dying would mean zero dps, but they were so focused on dps they mightve missed simple little movement patterns.

again, if you do or did play WoW then you should be well aware how this was a constant issue in not only every pug but a lot of organized endgame runs as well.


The same thing happened to tanks and healers in wow.They became so focused on doing their job they missed the circle of fire under their feet.
XxVicariousxX Profile Options #34

0

healers yeah, cause of their own meters or they were playing "whack a mole!" thats just a given when a healer dies in a game like WoW, "healer died? well he wasnt watching the screen again...."

tanks hardly ever died for that reason, maybe theyd cause the healer to oom if it was really bad, but the tank dying because of the tank not moving was a very rare occurance in comparison to the other reasons. part of a tanks job was to move accordingly, so no they wouldnt get "too focused" and forget to do what they were focusing on.
Excelle Profile Options #35

0

0
Neutral
Excelle Lvl.1
Tempest Reach (PVE)
Human Warrior
XxVicariousxX on 04/11/2012, 04:57 PM - view
healers yeah, cause of their own meters or they were playing "whack a mole!" thats just a given when a healer dies in a game like WoW, "healer died? well he wasnt watching the screen again...."

tanks hardly ever died for that reason, maybe theyd cause the healer to oom if it was really bad, but the tank dying because of the tank not moving was a very rare occurance in comparison to the other reasons. part of a tanks job was to move accordingly, so no they wouldnt get "too focused" and forget to do what they were focusing on.


Tanks died all the time for that very reason they had to put out good threat so they ended up focusing too much on their threat rotationand died to fire or something.In some cases they had to pick up a ton of adds while building enough threat to hold aggro.

Before you blame the dps causing tanks on having to focus on threat alot of hardmode bosses had tight enrage times so they had to put out enough tps or the raid was going to wipe.

Healers died from focusing on keeping their assignment alive peroid.Yes some healers were stupid and died trying to pad meters but i'm refering to the guys who were actually trying to do their job and died because they were focusing on it.

The bottem line is dps meters won't cause dps to die more than tanks or healers.Because at the end of the day they will be trying to do max dps.Just like tanks are trying to put out the best threat that they can and healers are trying to do everything in their power to keep people up.

Aluciah Profile Options #36

0

XxVicariousxX on 04/11/2012, 04:50 PM - view
Aluciah on 04/11/2012, 04:47 PM
If you have ever played either WoW or TERA, you would know that movement is much more important in TERA. If the DPS doesn't move correctly they will die. If they die, their DPS is zero. If their DPS is zero, they will lose the DPS race that they care about so much.


im assuming you played WoW, yes?

so im also assuming you are aware of the "dont stand in the fire!" joke. thats because you have to move in WoW as well, yes it was a more stagnant and less dynamic form of "movement," but people got so focused on topping dps meters and charts that theyd forget to avoid simply boss/mob mechanics and get flattened (also due to the somewhat broken holy trinity system).

they knew that dying would mean zero dps, but they were so focused on dps they mightve missed simple little movement patterns.

again, if you do or did play WoW then you should be well aware how this was a constant issue in not only every pug but a lot of organized endgame runs as well.


You are simply describing unskilled players.

An unskilled player that focuses on their DPS and can't move out of the fire, is always going to do less damage than a skilled player that can DPS and move out of the fire. If you're saying that DPS players cannot do two things simultaneously - i.e. they cannot put out effective and deal with encounter mechanics, then that's because because they are awful. It has nothing to do with a DPS meter.

Unskilled players have the following mindset: well I have to try and get #1 on the damage meter because then I will feel good about myself and my group peers will shower me with praise. I will be glorified across the entire server. There will be imagery of my character on every login screen and statues will erected in my likeness in every city for players to worship.

A skilled player knows that it is their role to put out the best DPS they can, whilst taking minimal damage and performing any other critical task correctly. Whether it's interrupting at the right time, moving to the right area to absorb/split the damage, pressing the button etc etc.

I agree, it sucks that the majority of players do not have the basic motor skills to be able to DPS effectively and react to the mechanics of a automated boss encounter.

Anyway, this is all a moot point since I don't think we're going to see a DPS meter anytime soon. So awful DPS players, this is what you want. Just enjoy it and have fun!
Seikon Profile Options #37

0

Gemeaux on 04/11/2012, 02:44 PM - view
EME can easily implement it as a feature that is toggle-able by the party leader so that parties that does not wish to have the meter on can do so, while those of us wish to be competitive in DPS can form parties with the toggle on. As for your aguement about not dodging spells to maximize DPS, not dodging properly = death = no dps when you're dead = low dps = ppl who care about DPS will dodge [filtered] to stay alive so they can maintain their DPS.


Until you get the PoS who decides he will live through 1 splash damage attack and make the healer heal through it so he can DPS more. And the other PoS who blames the healer for not being able to heal through the splash damage so that he can do more DPS. And then one more PoS who decides to back out, only to say he could had done more if the healer wasn't so bad. Then you have the healer getting pissed, cause they have to do more work than they should. And then you have the tank pretending they can DPS too so they glyph towards DPS instead of tanking.

But it's all good and worth it if you can see yourself on top of a meter which would be soon be forgotten merely 10 minutes after the group disbands.
Aluciah Profile Options #38

0

Seikon on 04/11/2012, 05:18 PM - view
Gemeaux on 04/11/2012, 02:44 PM
EME can easily implement it as a feature that is toggle-able by the party leader so that parties that does not wish to have the meter on can do so, while those of us wish to be competitive in DPS can form parties with the toggle on. As for your aguement about not dodging spells to maximize DPS, not dodging properly = death = no dps when you're dead = low dps = ppl who care about DPS will dodge [filtered] to stay alive so they can maintain their DPS.


Until you get the PoS who decides he will live through 1 splash damage attack and make the healer heal through it so he can DPS more. And the other PoS who blames the healer for not being able to heal through the splash damage so that he can do more DPS. And then one more PoS who decides to back out, only to say he could had done more if the healer wasn't so bad. Then you have the healer getting pissed, cause they have to do more work than they should. And then you have the tank pretending they can DPS too so they glyph towards DPS instead of tanking.

But it's all good and worth it if you can see yourself on top of a meter which would be soon be forgotten merely 10 minutes after the group disbands.


Good healers should always (well there are some very specific situations where this isn't the case, but for the purpose of this point we'll leave them out) prioritize the tank and of course themselves. If the DPS does not avoid the damage (and does not get one-shot of course) it's their own fault. Sure, heal them if you have the mana and both the tank and yourself are safe, but otherwise let them die. If they "blame the healer", then it's a simply a case of "standing in the fire" - i.e. they are bad at the game.
Excelle Profile Options #39

0

0
Neutral
Excelle Lvl.1
Tempest Reach (PVE)
Human Warrior
Seikon on 04/11/2012, 05:18 PM - view
Gemeaux on 04/11/2012, 02:44 PM
EME can easily implement it as a feature that is toggle-able by the party leader so that parties that does not wish to have the meter on can do so, while those of us wish to be competitive in DPS can form parties with the toggle on. As for your aguement about not dodging spells to maximize DPS, not dodging properly = death = no dps when you're dead = low dps = ppl who care about DPS will dodge [filtered] to stay alive so they can maintain their DPS.


Until you get the PoS who decides he will live through 1 splash damage attack and make the healer heal through it so he can DPS more. And the other PoS who blames the healer for not being able to heal through the splash damage so that he can do more DPS. And then one more PoS who decides to back out, only to say he could had done more if the healer wasn't so bad. Then you have the healer getting pissed, cause they have to do more work than they should. And then you have the tank pretending they can DPS too so they glyph towards DPS instead of tanking.

But it's all good and worth it if you can see yourself on top of a meter which would be soon be forgotten merely 10 minutes after the group disbands.


If everyone in the group is too stupid to accept that a healer can't heal through everything and they should block/dodge a few attacks and spend a few extra seconds fighting the boss then the group is doomed anyway.
eragner Profile Options #40

0

vsTerminus on 04/11/2012, 03:28 PM - view
So as a Lancer main with a Priest alt, the DPS tool is a pain in the [filtered] for me.

As a Priest you're the pain-in-the-[filtered] who I have to waste all my mana on when I should be focused on keeping an eye on the tank.

As a Lancer you're going to be the guy who gets himself killed, forcing me to drag the BAM over to a different corner so the priest can revive you, meanwhile keeping myself alive without a healer.

DPS meters will drive people to disregard their HP meters and care way too much about their DPS.
THIS! This is what I think of when someone mentions a damage meter. I play a Lancer with a Priest alt.

AlexSkylark on 04/11/2012, 03:01 PM
A DPS meter will turn being a DPS to an in-fight with your comrades to see who tops the meter.
Just like it in in WoW. Every other DPS is in fact a RIVAL. Not to mention people will start crying in the forums because little Jimmy does 500 more DPS than I just because he's a zerker (hypotethical example here).

Dungeons and Raids shouldn't be about competition, but about teamwork. This idea sucks more than I can humanly conceive. I given up playing as a DPS in WoW 2 years prior to my final leaving because I was disgusted on what being a DPS had become and the general attitude of players. And DPS meters are the sole reason that happened.
THIS is a good point too. This is what made me dislike damage meters.

BTW OP mispelled "Meter".