EdgeTO
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Minea on 05/08/2012, 03:34 PM - view
Is it not possible to (more easily) have the player characters and monsters use the same sort of loading as NPCs? Town NPCs, for example, will appear at the maximum distance. They may be shaded gray and it may take some time for their textures to appear, but at least they appear when they're supposed to appear.
Players and mobs, on the other hand, just don't show up.. only their name-tags do. Sometimes for minutes. Sometimes even when you're standing right next to them. It's difficult to believe this isn't higher on the priority list.
APB uses the Unreal Engine and doesn't suffer from this problem. Characters show up at 100 meters. They have to, or you would get shot by invisible players.
This was the answer we've received when we inquired about the draw distance.
Minea on 04/02/2012, 11:55 AMWe've discussed this question on our community's behalf and here is the explanation we've got.
Making the appearance/disappearance of characters more gradually is something that requires an extensive support from the Unreal engine, it's something that calls for a very long time to implement. So this may be possible, but will be very difficult, take a long time to apply, and isn't on top of the priority list.
Hope it helps clarify some questions!
Is it not possible to (more easily) have the player characters and monsters use the same sort of loading as NPCs? Town NPCs, for example, will appear at the maximum distance. They may be shaded gray and it may take some time for their textures to appear, but at least they appear when they're supposed to appear.
Players and mobs, on the other hand, just don't show up.. only their name-tags do. Sometimes for minutes. Sometimes even when you're standing right next to them. It's difficult to believe this isn't higher on the priority list.
APB uses the Unreal Engine and doesn't suffer from this problem. Characters show up at 100 meters. They have to, or you would get shot by invisible players.
Edited by: EdgeTO
about 1 year ago