Is there any purpose to limiting daily quests to 10 a day?
There's already limited 2~3~5 quests per faction a day, so why does there need to be a further global limit?
The limit is unnecessary and caps on one aspect of endgame content. Even a way to increase this daily quest limit would be nice.
i agree , to an extend . I rather have maybe 20 daily quest a day but no limits on fractions D:
More quests open up as your reputation gets higher, It forces you to choose which reputation to focus on.
makes you choose who's most important to you. taking 3 to cap will take a good bit longer than taking 2 to cap. keeps you playing for longer :P (or atleast with something to do for longer).
id rather be without it as well personally, but it dosnt bother me a huge amount.
some factions give consumables for reward, and decent ones too as you get higher ranked =P
How many fractions are there and where are they located D: i love rep farming >.>
they are BoE. so if you farm up one and it has, say, tank stats, you can trade it with a tank or sell it. if its total crap then yeah that sucks :-/ but you could probably still sell it decently.
also: 1700 credits when you have 5 quest a day, each at 25 credits each = 2 weeks :P
-technically- in "that other game" i would sometimes go 2 weeks or more without an upgrade >.>;