Some bosses have mechanics that makes tank's life easier if there's enough dps. The last 2 bosses in Sigil is a fine example.
If dps meters are added, all I ask is that they only appear after boss fights, durring the fight they are completely invisable. The biggest problem with a dps meter is most dps cannot look anywhere else and end up standing in red circles, or fire, or other crap.
"dmg meters dont work cuz this isnt WoW, you have to move in this game" Wtf does that even mean? the logic behind that statement....well there is none.
ive been healing in many mmos for 6 years and im for dmg meters. they sure as [filtered] dont raise my epeen..im not the dd, im not dpsing, but i like to see which classes preform better in different situations. its a fun meta game
yeah sure, "its action combat" blah blah, i still dont see what that has to do with not just being indifferent about dmg meters but outright bashing them as the antichrist. i just dont get it.
they do nothing but help gamers become better.
As a healer, I'd prefer if DPS learned how to avoid massive damage so I don't have to go into clutch mode every 20 seconds during a boss fight.
But I don't really have anything against prasers or damage meters.
DPS meters should be recording all combat data, and thus you will also see damage inflicted.
It's a good thing. There's nothing bad about damage meters.
If you looked at the forums, you'll see people booting players and stealing loot. You'll see people randomly kicked, treated like crap. Arguments that it will damage the game are ludicrous, as even without players are going to be treated like crap. The benefits to having visuals and numbers helps make guilds and small groups play together at a more efficient rate, while potentially assisting those who would like to play better.
Can it be used viciously? Sure, but name any mechanic in game that can't be abused.
Is it needed? No, not really. But then again, most features in any games aren't needed, such as dungeon finders, quest tracking, point-and-click quests, or even the ability to change keybinds. None of these features are required to play the game, yet they're here and they all have their benefits. In the case of how you can click and complete missions, it definitely takes away from the story part of the game, which to me is the best aspect of the game. How can you condone that but condemn this?