super233
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Gofers on 05/07/2012, 07:36 PM - view
Please inform me how getting a DPS meter will make all players perform at there "max".
I enjoy playing good too, but mainly because I am acutally good. I don't need people telling me how to play something their way in order to think I'm good because I'm just copying everyone else.
Also, who is to decide what is the "right" way to play? Just because someone pulls some good numbers with a certain build doesn't mean that is the "right" way to play a class. In many mmo's, there have been somewhat underdog builds that out dps the widely accepted cookie cutters, so who is playing their class "right" then?
super233 on 05/07/2012, 07:21 PMGofers on 05/07/2012, 07:04 PMsuper233 on 05/07/2012, 06:17 PMIn my honest opinion, damage meters ruin character customization. They create cookie cutter builds, so if you want to raid or do hard mode dungeons, you need to play how a website tells you to.
I really can't see a need for them in TERA. If the boss is dying, who cares? If the person dies to much or you just see them standing there, kick them. You really don't need a damage meter in any game to be successful.
There is not a whole lot of customization to allow cookie cutter builds. We don't have a load of talent trees. Most of the playstyle of a class is baseline with a few glyphs to adjust to that a minor amount from the normal.
Damage meters are a tool. They are to help you improve yourself. Don't tell me they ruin the way you play. That is very selfish. If you're in a guild and consider them to at least be friends, then you should at least be willing to play your class better for your guild to better advance itself. But if you're holding your guild back, how will you know if you don't have a way to track your damage? What if the other two dps die, healer is running Oom healing and cant' stop to rez and you ran out of scrolls. That group wont be happy to rely on your dps because you want to play how you want to.
There is only ONE argument this game has that can be said about why damage meters shouldn't be in the game, and that is the lack of enrage timers. I personally haven't seen one yet, but I am not at hard modes either. I assume healer mana is the soft enrage. Which makes it important to reduce the duration of the fight.
I don't understand why you want to play a game how someones tells you to. I played WoW for quite a bit, and I played however I wanted to and topped the damage meters in nearly every fight. I don't need someone to tell me how to play so I can think I'm good.
Because I played to play it good. I enjoy playing good. Always have.
And again, this game has very little flexibility in playing the right way.
I don't understand why you think you should be able to play "your way" and still beat compete with those who play to their max.
If you have the best archer in the world fighting a boss,
and next to him one who does nothing but whatever their base attack is.
Do you think they should be able to compete? This is the extreme example but what your telling me is that they should be able to compete.
It's not about being told how to play. It's about playing it "right" or how the devs chose is "right".
Far as WoW goes, each class had 3 trees. None of those trees were set in stone. When I left in Cata they had it set so you overall picked the same damage talents with a few points left over for utility at your choice. Game went from far too many spec's for them to balance properly to 3 trees where you pick your utility. Now the specs can be balanced. I can't remember the last time I saw a player kicked for their class. I've seen them kicked for their damage. And 99% of that was at the release of an expansion when hard modes were hard. When you couldn't carry someone who didn't want to learn their class. Who wanted to play "their way" and hold the group back.
MMORPG's are(were) about playing for the team. Not yourself. Sadly this idea of MMO's isn't thought about enough by the players. Yet the devs almost have to design the game around it otherwise why have MMO on it?
Please inform me how getting a DPS meter will make all players perform at there "max".
I enjoy playing good too, but mainly because I am acutally good. I don't need people telling me how to play something their way in order to think I'm good because I'm just copying everyone else.
Also, who is to decide what is the "right" way to play? Just because someone pulls some good numbers with a certain build doesn't mean that is the "right" way to play a class. In many mmo's, there have been somewhat underdog builds that out dps the widely accepted cookie cutters, so who is playing their class "right" then?