Damage Meters: Serious Talk Time(Long)

Aluciah Profile Options #51

0

I truly hope TERA will have DPS meters (and healing done, damage taken etc) soon. They are an invaluable tool for learning how to play the game.
Detcelfer Profile Options #52

0

Aluciah on 04/24/2012, 10:00 PM - view
I truly hope TERA will have DPS meters (and healing done, damage taken etc) soon. They are an invaluable tool for learning how to play the game.


Only because you're to lazy to study it without an aid.
Gangaloo Profile Options #53

0

4
Revered
Gangaloo Lvl.60
Tempest Reach (PVE)
Elin Lancer
Aluciah on 04/24/2012, 10:00 PM - view
I truly hope TERA will have DPS meters (and healing done, damage taken etc) soon. They are an invaluable tool for learning how to play the game.


Nope. DPS meters are terrible. Keep them out. They will ruin my chance to kick Berserkers out of my group. Nope can't have that. GANGALOO'S LANCER LOOT BELONGS TO GANGALOO. STAY AWAY.
GreenEyedMonster Profile Options #54

0

LordSteel1 on 04/24/2012, 09:58 PM - view
XxVicariousxX on 04/24/2012, 09:55 PM
GreenEyedMonster on 04/24/2012, 09:51 PM
I didn't bother reading this. I know you are just going to whine about jerks who are being overly competitive or act like elitest snobs. Every game will have them regardless of dps meters.

Sucks when people post about what you said without even reading it doesn't it?

Thanks for the bump.


avoidance = you finally realize you cant argue against opinions with opinions.

my job is done then, well partially at least, thats fine enough for me :)

P.S. youre welcome for the bump, jumping up those 2 thread spots must be really important to you! well hold onto that then, cause once dps meters are added (if they are) these forums will fill with even more QQers and elitists, so itll be hard to keep a spot.

cant change facts.


^ Correct there avoiding or insulting everyone that doesn't agree with them. Also good see other people noticed them BOLTING to those other threads to keep them bumped, dam they really want there meters.



You avoided/ignored my whole argument, whats the difference? I already have counter points to everything you are complaining about in my OP post, why don't you actually argue against them instead of repeating yourself over and over.

Maybe then I will care what you say and respond. Otherwise, don't care.

Destinations Profile Options #55

0

0
Neutral
Hikari Lvl.60
Tempest Reach (PVE)
Elin Priest
Damage meters are a great tool in some situations, but not for every situation. When a game has a time limit on a encounter, then damage meters are important, but Tera is more about surviving than doing damage. The purpose of damage meter is used to compare, and there is nothing wrong with that. What is wrong is how people will use the information from the meters, and their reactions towards it.

I will attempt to list some of pros and benefits damage meters will offer:
Pros: As stated by the OP.
-Compare damage to other classes

-Allows a measure of performance

-Can be a benchmark that creates competition

-It can be used to identify problems

Cons:
-Alienation: The problem with damage meters is that people will set a standard. The standard will usually be higher than what is usually required for that encounter because people want to be safe. People who does not reach that standard, but still able to produce the dps to complete the encounter will feel frustrated.

-Problem with the competition idea: If you see another class doing higher damage than you, then initially you would compare your play-style and his to see the difference. However, when you know his rotation, and the other player has given you all his tips, and you still perform lower dps than him in most fights, then you will start to lose motivation. You will start to think no matter what you do, you will not be as good as him. This creates frustration, and ultimately makes you hate the game

-The idea that damage meters will encourage people to improve. This is false. Damage meters only tell the player that they have room for improvement and does not motivate them to improve. The thing that encourages people to improve is either self-leadership or support from other people. However, from most communities I have seen, they do not support player improvement and just benched them. Most people do not have the self-motivation to learn their own class. Think of LoL.

I did not elaborate much on the Pros because I think they are pretty self-explanatory, or are already stated by the OP. I mainly just wanted to offer my opinions that damage is not a good measure of performance for a game like Tera. This doesn't mean I am against meters, i just think that there are better options besides damage.
Edited by: Destinations almost 2 years ago
GreenEyedMonster Profile Options #56

0

Detcelfer on 04/24/2012, 10:02 PM - view
Aluciah on 04/24/2012, 10:00 PM
I truly hope TERA will have DPS meters (and healing done, damage taken etc) soon. They are an invaluable tool for learning how to play the game.


Only because you're to lazy to study it without an aid.


Because it is so lazy to do advanced trig functions with a calculator.

Amiright?
Edited by: GreenEyedMonster almost 2 years ago
XxVicariousxX Profile Options #57

0

0
Neutral
Gabari Lvl.46
Mount Tyrannas (PVP)
Aman Berserker
GreenEyedMonster on 04/24/2012, 10:03 PM - view
You avoided/ignored my whole argument, whats the difference? I already have counter points to everything you are complaining about in my OP post, why don't you actually argue against them instead of repeating yourself over and over.

Maybe then I will care what you say and respond. Otherwise, don't care.



ive reread your OP now a few times, and i still cant find any of that "solid proof" you claim to have to counter my arguments.

oh, i do know why actually, cause they arent there! your OP is just your opinions!

well glad i cleared that up!.... again.....
Gangaloo Profile Options #58

0

4
Revered
Gangaloo Lvl.60
Tempest Reach (PVE)
Elin Lancer
XxVicariousxX on 04/24/2012, 10:06 PM - view
GreenEyedMonster on 04/24/2012, 10:03 PM
You avoided/ignored my whole argument, whats the difference? I already have counter points to everything you are complaining about in my OP post, why don't you actually argue against them instead of repeating yourself over and over.

Maybe then I will care what you say and respond. Otherwise, don't care.



ive reread your OP now a few times, and i still cant find any of that "solid proof" you claim to have to counter my arguments.

oh, i do know why actually, cause they arent there! your OP is just your opinions!

well glad i cleared that up!.... again.....


Your whole argument is moot. DPS meters will come out. If someone doesn't do it I will. Not because I REALLY want them... but because I want to see the same expression on the anti-DPS meter people's faces that was on the anti-XServer LFD people's faces. Said expression can be found here:

http://www.youtube.com/watch?v=8EwGjeGombk
GreenEyedMonster Profile Options #59

0

Destinations on 04/24/2012, 10:04 PM - view
Damage meters are a great tool in some situations, but not for every situation. When a game has a time limit on a encounter, then damage meters are important, but Tera is more about surviving than doing damage. The purpose of damage meter is used to compare, and there is nothing wrong with that. What is wrong is how people will use the information from the meters, and their reactions towards it.

I will attempt to list some of pros and benefits damage meters will offer:
Pros: As stated by the OP.
-Compare damage to other classes

-Allows a measure of performance

-Can be a benchmark that creates competition

-It can be used to identify problems

Cons:
-Alienation: The problem with damage meters is that people will set a standard. The standard will usually be higher than what is usually required for that encounter because people want to be safe. People who does not reach that standard, but still able to produce the dps to complete the encounter will feel frustrated.

-Problem with the competition idea: If you see another class doing higher damage than you, then initially you would compare your play-style and his to see the difference. However, when you know his rotation, and the other player has given you all his tips, and you still perform lower dps than him in most fights, then you will start to lose motivation. You will start to think no matter what you do, you will not be as good as him. This creates frustration, and ultimately makes you hate the game

-The idea that damage meters will encourage people to improve. This is false. Damage meters only tell the player that they have room for improvement and does not motivate them to improve. The thing that encourages people to improve is either self-leadership or support from other people. However, from most communities I have seen, they do not support player improvement and just benched them. Most people do not have the self-motivation to learn their own class. Think of LoL.

I did not elaborate much on the Pros because I think they are pretty self-explanatory, or was already stated by the OP. I mainly just wanted to offer my opinions that damage is not a good measure of performance for a game like Tera. This doesn't mean I am against meters, i just think that there are better options besides damage.


I agree with parts, however I really feel that it is better for a standard to be set, than two classes being completely alienated from high end content due to an intense stigma that plagues them.

While meters do not drive improvement, they are a valuable tool to compare how you are doing compared to your peers.

I believe while there are some social issues with them(mainly from people who cause the problems for themselves) that it would be better to have them then not.

As I have always said, if someone is requiring too much to join a group or is being overly elitest, you probably don't want to play with them anyway. They are going to find a way to be a jerk regardless.
Leafcore Profile Options #60

0

I do not like DPS meters, and here is why:

Sometimes, I like to fool around. In fact, I always took raiding and instances with ZERO seriousness. It's fun and I like to chill. Whenever a group sucks, I do my best and carry the group forward. When everyone is a good player, or over geared, I completely fool around because I already know we can finish this.

However, a problem arises when DPS meters are put in. I cannot fool around because people see my super sub-par DPS or Healing and auto assume that I suck and vote to kick me.

Everyone begins to take the game super seriously when DPS meters are in and all of a sudden..... MY PERFORMANCE influences THEIR SECURITY. A chill raiding environment turns into a hostile one. Before, if the group was not chill, I could leave and find a cool one. But with DPS meters, it becomes much harder.

What DPS meters do not measure is potential and motivation. For all we know, if we let the noobie sorc stay, he might have improved to be one the best, but because we kicked him... well he's not happy and we lost a valuable member. The movie, Gattaca, is a sort of good-ish example of this haha. Segregate the crappy people and auto kick them.

The selling point of MMO's for me is the sense of adventure and exploration. Staring in awe and feeling the epicness of killing boss monsters. It's unity among the weak, against the strong (bosses for PVE). When there is division, I get bored. I take my job and my relationships seriously, not raiding.




I am pretty sure that are many other old school MMORPG players who can empathize with what I am talking about. This is the main reason I left WoW, I hope this modern COD competitiveness stays out of TERA. I know it's not possible, but at least let's not encourage it through DPS meters.

If you really want to know your DPS, then go do the math yourself. That is all the DPS meter is doing anyways, doing basic math for you.
Edited by: Leafcore almost 2 years ago