I do not like DPS meters, and here is why:
Sometimes, I like to fool around. In fact, I always took raiding and instances with ZERO seriousness. It's fun and I like to chill. Whenever a group sucks, I do my best and carry the group forward. When everyone is a good player, or over geared, I completely fool around because I already know we can finish this.
However, a problem arises when DPS meters are put in. I cannot fool around because people see my super sub-par DPS or Healing and auto assume that I suck and vote to kick me.
Everyone begins to take the game super seriously when DPS meters are in and all of a sudden..... MY PERFORMANCE influences THEIR SECURITY. A chill raiding environment turns into a hostile one. Before, if the group was not chill, I could leave and find a cool one. But with DPS meters, it becomes much harder.
What DPS meters do not measure is potential and motivation. For all we know, if we let the noobie sorc stay, he might have improved to be one the best, but because we kicked him... well he's not happy and we lost a valuable member. The movie, Gattaca, is a sort of good-ish example of this haha. Segregate the crappy people and auto kick them.
The selling point of MMO's for me is the sense of adventure and exploration. Staring in awe and feeling the epicness of killing boss monsters. It's unity among the weak, against the strong (bosses for PVE). When there is division, I get bored. I take my job and my relationships seriously, not raiding.
I am pretty sure that are many other old school MMORPG players who can empathize with what I am talking about. This is the main reason I left WoW, I hope this modern COD competitiveness stays out of TERA. I know it's not possible, but at least let's not encourage it through DPS meters.
If you really want to know your DPS, then go do the math yourself. That is all the DPS meter is doing anyways, doing basic math for you.
Edited by:
Leafcore
about 1 year ago