Damage Mitigation: Enmasse response requested

ShadeOfSilver Profile Options #1

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Mieryn Lvl.60
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Human Sorcerer
Hello,

For initial information concerning this topic, see this thread in the class forums: http://tera-forums.enmasse.com/forums/classes/topics/Why-do-warriors-take-nearly-2x-the-damage-as-slayers

Now, this started as a brief glimpse into why my Slayer was doing significantly better in solo play than my warrior. As you can see in the thread referenced, the results were quite astounding.

The major question I have is why does damage mitigate in the way that it does, and why do tanks (Lancer and Warrior) mitigate the least damage from normal mobs?

For numbers, see the reference below:
Seyon on 05/28/2012, 04:59 PM
NUMBERS!!!!!

Slayer:
Defense: 5691
damage taken: 741

Warrior:
No stance:
Defense: 5647+44
Damage taken: 1198

Assult stance:
Defense: 5647-585
Damage taken: 1362

Defense: 7816-671
Damage taken: 925

Defense Stance:
Defense: 5647+705
Damage taken: 1040

Defense: 7816+977
Damage Taken: 775

Sorc:
Defense: 4536
Damage taken: 858

results:
warrior and slayer in comparable gear (no stance): warrior takes 61% more damage
Warrior in assult stance and a slayer in comparable gear: Warrior takes 83% more damage
warrior in assult stance and sorc in comparable gear: warrior takes 7% more damage
warrior in defensive stance and sorc in comparable gear: warrior takes 10% less damage

all test were done at 120% stamina btw :)


Also, please reference this post regarding mitigation directly:

Celaeris on 05/29/2012, 02:10 AM
Here's my post from the other topic, where this was mentioned:

Celaeris on 05/23/2012, 04:13 AM
This problem interested me, so I decided to test it. I had dome some tests on defense, and it's true that damage is inversely proportional to defense. However, I decided to do the same tests using different classes. Tests were done on level 1 characters against the level 1 trees with their shoulder attack.

All damage is normalized to a lancer/warrior, who takes the maximum damage. This takes into account different defenses because of different endurances:

Warrior/Lancer: 100%
Archer: 71%
Slayer: 60%
Berserker/Sorcerer: 58%
Mystic: 46%
Priest: 44%

It's exact up to another decimal place. This is for normal mobs.

If I used these damage percentages, then it matches up with exactly what the OP mentioned (after adjusting for the differences in defense, the zerker takes exactly 58% of what the lancer does). I can't test BAMs since I did this quickly for level 1's.


I normalized the damage to normal mobs (aka the level 1 trees). The damage has been normalized by defense, so if characters have the same endurance, they take this amount of damage.

Raw data:
Mystic; 1630 damage at 2 defense.
Lancer: 3543 damage at 1 defense.
Warrior 1771 damage at 2 defense.
Zerker: 2055 damage at 1 defense.
Sorc: 1027 damage at 2 defense.
Priest: 779 damage at 2 defense.
Mystic: 815 damage at 2 defense.
Slayer: 1063 damage at 2 defense.
Archer: 1257 damage at 2 defense.

Also damage nor defense is changed based on stamina.

Seyon's data shows that warriors take less damage than sorcerers, but that is only because the warriors have a lot more defense than sorcs do.

If the sorc has as much defense as the warrior, the sorc would take less damage (that's what my post was showing).

I also looked at Seyon's data and it showed inconsistent damage mechanics with regards to defense and damage taken. Because damage is exactly inversely proportional to defense, damage * defense is a constant, and for Seyon's data this is not the case for the warrior data. Whether this is because of endurance differences because of the warriors stances or other factors I do not know (or armor properties/crystals). My previous damage (by changing armor pieces, and not endurance), has shown that damage is strictly inversely proportional to defense, and I had been able to predict it properly.

My conclusion is that different classes do take damage depending on their class (at least in PvE versus normal mobs), in addition to the adjustments due to defense.


As you can see from Celaeris' post, some form of normalized mitigation takes place in percentages for each class. Warriors and Lancers take the most damage, priests take the least. I could see why this change was made for some of the cloth classes, as, for instance, a Priest is required to be within melee range to do damage, for the most part, which will likely result in you being smacked up.

My question is, why do the classes that are supposed to be taking the hits take the most damage?

Hope everyone has fun Teraing (sorry for the terable pun) it up and I look forward to the following discussion.

Please keep it clean. :)

Thanks,

Shade
Catatonic Profile Options #2

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Catatonic Lvl.60
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Lancers are supposed to block not get hit.
Warriors are supposed to evade not get hit.

See was that so hard. I'm surprised you guys hadn't come to that conclusion in the thread.
Seyon Profile Options #3

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Xyaie Lvl.60
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that dosnt explain why their higher endurance and higher defense still results in them taking more damage

but whats the point in a warrior going into defensive stance then if they "arent supposed to get hit ever" and when they do get hit they take more damage than a slayer? (note: against normal mobs) . why not just have defensive stance make them move faster/lower CD on dodge?
Edited by: Seyon 12 months ago
ShadeOfSilver Profile Options #4

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Mieryn Lvl.60
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Human Sorcerer
Seyon on 05/29/2012, 06:03 PM - view
that dosnt explain why their higher endurance and higher defense still results in them taking more damage

but whats the point in a warrior going into defensive stance then if they "arent supposed to get hit ever" and when they do get hit they take more damage than a slayer? (note: against normal mobs) . why not just have defensive stance make them move faster/lower CD on dodge?


This.

Also, I can understand as much, Catatonic. But this doesn't explain why a slayer or a priest can get hit, repeatedly and shrug it off. A slayer can dodge, too. So can a Priest. So can a sorc.
Bringer Profile Options #5

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A community smart enough to discover this already knows the reason. They just want to make en masse admit it
M4Fade Profile Options #6

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Great post.

I always wondered what differentiated my Lancer as a TANKING class to other classes.

It seems all we have is block and taunt. THAT is what makes us the "tank". We have nothing special, like in other games, like an increased HP pool or improved balance/endurance, or passive mitigation through abilities/skills/stances/etc.

If I don't block stuff I'm as squishy as my Berserker and get knocked down as much as my girlfriend's Priest/Mystic. Just seems odd to me.

Perhaps they need to make Lancer specific heavy armor as well. Kinda like the treatment Berserker is getting.
Catatonic Profile Options #7

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Catatonic Lvl.60
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Seyon on 05/29/2012, 06:03 PM - view
that dosnt explain why their higher endurance and higher defense still results in them taking more damage

but whats the point in a warrior going into defensive stance then if they "arent supposed to get hit ever" and when they do get hit they take more damage than a slayer? (note: against normal mobs) . why not just have defensive stance make them move faster/lower CD on dodge?


I'll admit I didn't read the entire post, but if that is the case then it sounds like it is just broken and needs to be fixed.
ShadeOfSilver Profile Options #8

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Mieryn Lvl.60
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Human Sorcerer
Bringer on 05/29/2012, 06:07 PM - view
A community smart enough to discover this already knows the reason. They just want to make en masse admit it


It would be nice to get an official response and perhaps some associated reasons behind the decision. :)

Here's to hoping.
Bringer Profile Options #9

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The post more or less discovered that against BAMs everything works as expected, but against normal mobs certain squishier calssess are given an extra damage resistance out of nowhere.

This was obviously to make solo questing easier for them. Whereas lancers and warriors do not get slaughtered solo questing, maybe they were unhappy with the performance of these other classess vs normal mobs while soloing.

It would be interested in seeing if these numbers hold up against normal mobs inside instanced as well, or if its free magical resistance for only open world normals.
Catatonic Profile Options #10

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Catatonic Lvl.60
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Bringer on 05/29/2012, 06:16 PM - view
The post more or less discovered that against BAMs everything works as expected, but against normal mobs certain squishier calssess are given an extra damage resistance out of nowhere.

This was obviously to make solo questing easier for them. Whereas lancers and warriors do not get slaughtered solo questing, maybe they were unhappy with the performance of these other classess vs normal mobs while soloing.

It would be interested in seeing if these numbers hold up against normal mobs inside instanced as well, or if its free magical resistance for only open world normals.


What is the easiest method to test this out. I'm a 60 priest.