Dark Matter for more torches to fight Kelsaik

ATRAN Profile Options #1

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So the drop rate of dark matter is very low in normal mode Labyrinth of Terror and Ebon Tower (as in I've done over 10 runs and have only had ONE dark matter drop for ONE person). Apparently dark matter drops quite often in hard mode LoT and ET in KTera. However, in TERA NA, no dark matter drops at all. I'd really like that Kelsaik hat from doing hard mode 30 times, but without dark matter to make torches, Kelsaik is nigh impossible. Without the torches, he's guaranteed to do that one shot kill move and get a stackable buff which eventually starts getting him to hit through lancer block and one shot everyone trying to just switch between fire and ice.
You CAN fight him enraged and he won't buff himself, but he gets ridiculously difficult, loses out on a bunch of his attacks, and really isn't the way he is meant to be fought.

Would it be too difficult to add dark matter drops to HM LoT and ET again?
everydaygamer Profile Options #2

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yeah not sure whats going on with kelsaik, i mean can't queue for him and can't get more of the item to kill him with.
MaxweII Profile Options #3

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The same can be said for Ebon Tower's Hardmode. We need more purification totems but we can't make them. They're in the game, I still have mine from the story quest...but nobody ques up for the dungeon anyway so it's pretty pointless.
RisenDead Profile Options #4

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I always thought having items required to do dungeons was one of the worst ideas there ever was, and was really surprised to see this in TERA. Completing dungeons needs to be a question of skill and group competency, not how many items you've farmed or if you're able to land a stun through a random number generator.
Edited by: RisenDead 12 months ago
scootle Profile Options #5

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MaxweII on 05/30/2012, 12:12 AM - view
The same can be said for Ebon Tower's Hardmode. We need more purification totems but we can't make them. They're in the game, I still have mine from the story quest...but nobody ques up for the dungeon anyway so it's pretty pointless.


What exactly do the totems do in ET anyhow... I had one from story quest, but when I used it, it disappeared from my inventory never to be seen again? :(
Catatonic Profile Options #6

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RisenDead on 05/30/2012, 12:21 AM - view
I always thought having items required to do dungeons was one of the worst ideas there ever was, and was really surprised to see this in TERA. Completing dungeons needs to be a question of skill and group competency, not how many items you've farmed or if you're able to land a stun through a random number generator.


I'm all for attunements and what not, as in a the hidden flag kind. But the items required in this game for dungeons in ludacris.
HiFi Profile Options #7

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Catatonic on 05/30/2012, 01:14 AM - view
ludacris


Hahahahaha
Celaeris Profile Options #8

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The only necessary item is the Potion of Will for Labs of Terror for dungeons. The purification totem/sloth item for Tower/Temple aren't required for the dungeon, but they can make the dungeons a bit easier. I'll admit that having a Torch of the Gods makes the fight a lot easier.

Also, you can queue for Kelsaik's Nest, but you have to finish the campaign first =).
Kwaru Profile Options #9

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^ Please note the above comment, and stop Q.Q'ing about not being able to Instance match for Kelsaik's Nest. The truth is you can que for both KN and KN HM, you just have to complete the storyline quest first. But trust me. You probably don't want to be PUG'ing KN in the first place. Just sayin'.

Also, if you have a geared enough party, you can complete NM without using the Torch of the Gods. The attack Kelsaik does isn't a 1 shot and can be tanked through with around a 147+ iLvl. Also, using reduced stun duration stats on your equipment will allow you to avoid the 1 shot.