We 60's do not benefit from xp on quest turn ins. Please increase our monetary compensation OR keep a running total for xp gained while 60 to be applied to our characters when the lvl cap is raised.
Guild :Down The Rabbit Hole
Heya Arabianite, just wanted you to know that we are aware of this and are brainstorming other rewards possibilities. Gold can be tricky because it affects the economy in a very direct way and keeping the XP gained for the future can cause folks to skip some new content if and/or when we have them.
I'll bite...and turn this into a suggestion thread. I think the use of an alternate advancement system like Everquest II would solve the problem above just nicely. It could provide Glyphs for free (so to speak - you have to level in AA to earn them) or access to Glyphs that otherwise might not be available. Moreover - if you could THEN tune your level of experience (yes this is a direct rip off from Everquest II) percentage from AA to regular EXP you could manage the speed at which you level as well as gain things once you hit cap. Hey I will say it - while I am loving Tera and the combat system will keep me from going to a traditional point and click/tab target MMO again, the EverQuest II team did have some good ideas. Mind you it took them YEARS for some of them to get there but they did get there. Might as well copy rather than re-invent!
Minea - brainstorm solved - look up! :-)
I like that idea, I never did play Everquest but I did play L2. I like that in L2 you could take your character to the lvl cap then "re-roll" it as another class. Then could switch your character back and forth from say an SE to an SK depending on how you wanted to play that day. Perhaps another idea to keep it fresh in between rep grinding, Nexus events and running the dungeons on hard mode.
Thank you for the response. I am getting mixture of support and flaming in game atm for my above post. :) I guess its all in our perspective. I do agree I wouldn't want to miss any of the game content when the lvl cap is lifted.
How about stat bonus titles?
How about tokens that can be turned in for equipment that can be used for fodder that cannot be sold or traded? Kinda like the ones that already exist but stop at level 57 gear. Problem solved.
If only the game had a quest reward that gave random little items that could be given out when a character reached the level cap. I dunno. Maybe make it egg-shaped. Just for giggles.
I like token idea personally... make the tokens have an XP amount OR items for use. Pots, crystals or maybe skins.