This game is a classic example of someone in the industry trying something new. It feels like as soon as they successfully got real time combat working well and feeling good, they just painted a half hearted MMO system around it just to get it out in the market.
I really do love this game's combat and the pvp that comes with it, but damn if they didn't completely fail in every other aspect. The world itself has beautiful backdrops, but the areas are wholly uninteresting and unimaginative. The questing is probably the most stall experience I've had in any mmo. You can say "every mmo has questing like this" but most MMO's did a better job in keeping the player engaged in the world through quests, even if they didn't read the quest text.
The wost part is the pacing. Around level 45 to 50 depending on your class, the pace of the game dramatically shifts and monsters become far too durable. They don't become harder, but they just take a lot longer to kill. The game starts to feel like a chore at this point. When the QoA content at 58 starts, things get better, but then you meet the terrible end game content this game has. A certain amount of RNG is expected when getting gear, but everything from getting the gear to getting it properly attuned to enchanting it is all heavily RNG based. Some players get lucky and others can spend their whole lives trying to get that enig just right.
Also, the class imbalances don't help much either. If you aren't a warrior/slayer/sorc and you like playing DPS, enjoy spending around three times longer getting everything you need at end game content, because you will probably be kicked a few times after waiting 2-3 hours for que to pop before you get a group kind enough to let you participate. Let's face it, a guild could solve that problems, but you won't always have guild mates around or ones you can fit into your schedule at the time.
I really do love the game, it has been some of the best PVP I've experienced, it's just really sad that the rest of the game was handled so poorly.
I really do love this game's combat and the pvp that comes with it, but damn if they didn't completely fail in every other aspect. The world itself has beautiful backdrops, but the areas are wholly uninteresting and unimaginative. The questing is probably the most stall experience I've had in any mmo. You can say "every mmo has questing like this" but most MMO's did a better job in keeping the player engaged in the world through quests, even if they didn't read the quest text.
The wost part is the pacing. Around level 45 to 50 depending on your class, the pace of the game dramatically shifts and monsters become far too durable. They don't become harder, but they just take a lot longer to kill. The game starts to feel like a chore at this point. When the QoA content at 58 starts, things get better, but then you meet the terrible end game content this game has. A certain amount of RNG is expected when getting gear, but everything from getting the gear to getting it properly attuned to enchanting it is all heavily RNG based. Some players get lucky and others can spend their whole lives trying to get that enig just right.
Also, the class imbalances don't help much either. If you aren't a warrior/slayer/sorc and you like playing DPS, enjoy spending around three times longer getting everything you need at end game content, because you will probably be kicked a few times after waiting 2-3 hours for que to pop before you get a group kind enough to let you participate. Let's face it, a guild could solve that problems, but you won't always have guild mates around or ones you can fit into your schedule at the time.
I really do love the game, it has been some of the best PVP I've experienced, it's just really sad that the rest of the game was handled so poorly.