Source Article:
http://www.koreatimes.co.kr/www/news/tech/2012/06/129_112964.html
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Very shortly from now, the Korean times has indicated that legislation in Korea (this is south korea indicated by this article: http://www.forbes.com/sites/insertcoin/2012/06/15/south-korea-banning-virtual-item-trading-botting-and-farming/) plans to pass a very strict anti-virtual item trade law that looks to stop the F2P transactions of real money for virtual items. The law also contains an anti-botting clause that is targeted at stopping the acquisition of virtual items through automated means.
While it is not final whether this law will pass in its current state, any implication of this law may result major impacts to games like TERA, which currently is running a F2P model with a virtual goods item mall in Korea.
The law may outright kill smaller games, but what impact will it have on large international titles like TERA? The ban to botting and virtual items sales may force TERA to concerntrate more on the NA and EU audiences to remain successful. TERA may need to completely change or revamp it's business model in its home country and legislation like this may greatly impact the way that future development is shaped for TERA.
I thought this would be an interesting discussion as this law may inadvertently force TERA into a more westernized game model. In Korea (and many other asian countries), although it is frowned upon, there is a hotbed of virtual item sales and botting communities currently active. These hotbeds make up a very strong audience of asian MMO subscribers and players. When these activities become illegal, many games that relied on this communities will find themselves catering to a different audience.
The future developement of Korean products under this law may be forced to take an approach that is less friendly to botters (as many don't even grind, but instead use automated programs to autolevel).
This may result in a completely different genre of MMO type in Korea, which may impact the development, reception, and future of TERA here (in which way, it is unkown).
Companies may even start taking different developmental strategies to avoid the F2P model just in case this law goes into effect.
From the article, you can see that the repercussions for breaking these laws are pretty hefty, sometimes resulting in 5 years in prison.
This law may lead to some major changes in TERA's future development.
I thought this article was very interesting and may lead to discussions about how TERA might change.
http://www.koreatimes.co.kr/www/news/tech/2012/06/129_112964.html
_________________________________________
Very shortly from now, the Korean times has indicated that legislation in Korea (this is south korea indicated by this article: http://www.forbes.com/sites/insertcoin/2012/06/15/south-korea-banning-virtual-item-trading-botting-and-farming/) plans to pass a very strict anti-virtual item trade law that looks to stop the F2P transactions of real money for virtual items. The law also contains an anti-botting clause that is targeted at stopping the acquisition of virtual items through automated means.
While it is not final whether this law will pass in its current state, any implication of this law may result major impacts to games like TERA, which currently is running a F2P model with a virtual goods item mall in Korea.
The law may outright kill smaller games, but what impact will it have on large international titles like TERA? The ban to botting and virtual items sales may force TERA to concerntrate more on the NA and EU audiences to remain successful. TERA may need to completely change or revamp it's business model in its home country and legislation like this may greatly impact the way that future development is shaped for TERA.
I thought this would be an interesting discussion as this law may inadvertently force TERA into a more westernized game model. In Korea (and many other asian countries), although it is frowned upon, there is a hotbed of virtual item sales and botting communities currently active. These hotbeds make up a very strong audience of asian MMO subscribers and players. When these activities become illegal, many games that relied on this communities will find themselves catering to a different audience.
The future developement of Korean products under this law may be forced to take an approach that is less friendly to botters (as many don't even grind, but instead use automated programs to autolevel).
This may result in a completely different genre of MMO type in Korea, which may impact the development, reception, and future of TERA here (in which way, it is unkown).
Companies may even start taking different developmental strategies to avoid the F2P model just in case this law goes into effect.
From the article, you can see that the repercussions for breaking these laws are pretty hefty, sometimes resulting in 5 years in prison.
This law may lead to some major changes in TERA's future development.
I thought this article was very interesting and may lead to discussions about how TERA might change.
Edited by: Lordhelmos
11 months ago