Do bosses have WoW style mechanics

Syberchip Profile Options #51

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Bosses seem much less predictable in TERA. Then again, TERA doesn't have DBM (LOL). Seriously though, I've watched several vids of hard modes and players were caught off guard at times by maneuvers they weren't expecting twice in a row, etc. Sounds awesome!
Daimao Profile Options #52

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RonnieDoitch on 03/19/2012, 03:42 AM - view
Daimao on 03/19/2012, 02:43 AM
tormeanted on 03/19/2012, 01:28 AM

I miss when wow was good...




I literally MS Painted that just now for this post.


You sir, are hilarious.

/troll
And how many years did you spend in WoW? :D
/troll


From the original betas up until around Firelands.

┐(´д`)┌
Waiden Profile Options #53

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RonnieDoitch on 03/19/2012, 04:23 AM - view
Waiden on 03/19/2012, 03:48 AM
Chubbywan on 02/09/2012, 05:14 PM
Sorry to compare but do the bosses have mechanics that need to be over come? Strategy etc.......


WoW style mechanics? You got to be kidding me .... another super question


Not everyone has been around the block like some of us old timers.

WoW is the BIGGEST MMO to date. And the most successful in terms of subs and profit. So yeah, lots of comparisons are going to be made to it. Just about everyone coming to Tera have played WoW, so thats their reference point. Not a terrible question and has sparked a decent thread.


well thing is wow may have good boss mechanics but all what are WoW raids about are UI and addons. DBM, Grid, etc etc

So no. Tera is not like WoW in terms of Boss mechanics, you actually have to watch what is happening and adapt to it.
Edited by: Waiden over 1 year ago
RonnieDoitch Profile Options #54

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Tera boss mechanics FTMFW
pskfry Profile Options #55

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Hm.. interesting opinions in this thread.

Yes, WoW bosses have some interesting tactics, but they have gotten pretty played out, dry, and overly gimmicky in recent years. Most of this is just due to an aging game. Some of it has gotten pretty lame, for example, I quit during Dragon Soul because the boss graphics were rehashed, the tactics were rehashed, and the Deathwing fights were superbly underwhelming. Fighting on DWs back against little adds was just so boring. Fighting Deathwing's claws in the last fight was equally boring.

I quit after the first week when I cleared normal with my guild.

I expect TERA bosses to be difficult - I expect them to be able to one-shot squishies who do not get out of the way of a charging boss. I expect people to have to dodge attacks and get in DPS when they can. In all, I just hope it doesn't turn into WoW. They can have their damage meters and bull[filtered] like that. In a game where the max group size is 6 people, I will be able to roll with only players I know who are good. I don't want to need damage meters to make sure people are doing their job.

The one instance I did run so far in the CBTs I've participated in (only started playing in CBT2 and 3) I had a lot of fun. Hopefully this experience is repeated.
AlexSkylark Profile Options #56

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What the OP is asking, using WoW as a reference (perhaps because that's what he knows), is whether or not TERA's BAMS/Dungeon Bosses feature "gimmick fights", with tactics other than "beat the boss / dodge attacks / burn adds". I must say I'm a little worried about that too, from what I've seen in endgame boss videos. WoW indeed have fights with pretty non-standard mechanics, and I'll give a few examples below:

- One stone giant only showing from the waist up, with 3 Points of interest: the main body and each of his hands. You need to kill his hands while at the same time mantaining aggro from the main body, every time a hand dies it spawns adds, before reappearing a while later (when a hand dies, the boss is dealt damage equal to the hand's Max HP). The hands grab random players and the boss shoots lasers from his eyes.

- A Vampire queen that bites a random player at the beggining of the fight, turning him into a vampire and giving him some buffs. After a while he must bite someone else, or be mind-controlled. The bitten person must then bite someone else after a while to avoid mind-controlling, and so on.

- A dragon which is flying in circles above, while waves of adds spawn. one player must fire harpoons into the dragon, who is then pulled to the ground so the players can damage him.

- A really huge giant which is on a constant rampage, and stepping on the ground to create little volcanos. the boss must then be "steered" to step on those volcanos and take damage. each of the giants' legs can be attacked separately, and "steering" the boss means having one leg sustaining more damage than the other. The leg taking damage moves more slowly that the other, so the boss turns around its axis.

- One downed dragon which is actually an ally, not an enemy. The players must HEAL the dragon back to full health to complete the encounter, while dealing with waves of mobs.

- A fight aboard a flying ship, which is being constantly fired upon by dragons. the ship has an HP bar, and players must soak the fireballs dragons throw at it to avoid the ship being destroyed while at the same time dealing with mob waves.


Those were just some examples from the top of my mind, from a few of the fights I've seen in WOTLK and Cataclysm. I think the real question is if we can expect these kinds of gimmick fights in TERA, if not now, somewhere in the future...
fragnstein Profile Options #57

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They have wowed me, so I guess they do
Huxer Profile Options #58

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AlexSkylark on 03/19/2012, 07:31 AM - view
What the OP is asking, using WoW as a reference (perhaps because that's what he knows), is whether or not TERA's BAMS/Dungeon Bosses feature "gimmick fights", with tactics other than "beat the boss / dodge attacks / burn adds". I must say I'm a little worried about that too, from what I've seen in endgame boss videos. WoW indeed have fights with pretty non-standard mechanics, and I'll give a few examples below:

- One stone giant only showing from the waist up, with 3 Points of interest: the main body and each of his hands. You need to kill his hands while at the same time mantaining aggro from the main body, every time a hand dies it spawns adds, before reappearing a while later (when a hand dies, the boss is dealt damage equal to the hand's Max HP). The hands grab random players and the boss shoots lasers from his eyes.

- A Vampire queen that bites a random player at the beggining of the fight, turning him into a vampire and giving him some buffs. After a while he must bite someone else, or be mind-controlled. The bitten person must then bite someone else after a while to avoid mind-controlling, and so on.

- A dragon which is flying in circles above, while waves of adds spawn. one player must fire harpoons into the dragon, who is then pulled to the ground so the players can damage him.

- A really huge giant which is on a constant rampage, and stepping on the ground to create little volcanos. the boss must then be "steered" to step on those volcanos and take damage. each of the giants' legs can be attacked separately, and "steering" the boss means having one leg sustaining more damage than the other. The leg taking damage moves more slowly that the other, so the boss turns around its axis.

- One downed dragon which is actually an ally, not an enemy. The players must HEAL the dragon back to full health to complete the encounter, while dealing with waves of mobs.

- A fight aboard a flying ship, which is being constantly fired upon by dragons. the ship has an HP bar, and players must soak the fireballs dragons throw at it to avoid the ship being destroyed while at the same time dealing with mob waves.


Those were just some examples from the top of my mind, from a few of the fights I've seen in WOTLK and Cataclysm. I think the real question is if we can expect these kinds of gimmick fights in TERA, if not now, somewhere in the future...


If this is the question then I'm going to have to say YES. In all likelihood, there will be encounters that will have a special set of circumstances that will need to be overcome in order to defeat BOSS level enemies. Seriously, in an game, paper, computer, or just playing outside with friends have you ever known it to be different? Isn't this what defines good encounters?

Will the bosses do different and/or unusual things? I sure hope so. How boring would it be if all boss fights were the same?
Sethala Profile Options #59

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RonnieDoitch on 03/19/2012, 01:07 AM - view
Level 60 KTera Sorceress here, so yeah, I actually DO know what I am talking about.

The bosses in WoW have more intracit mechanics to respond to. That is FACT. First boss in Ulduaar has you jump into vehicles where you run around blowing stuff up, you need a decent combination of vehicles using their skills at the right time to blow up towers, kill giant robots and eventually kill the boss. There are alot of mechanics involved in the fight. Is it hard to learn? Debateable, but I think not.

I am *NOT* saying Tera is EASIER than WoW. Dont get me wrong. Due to the add-ons allowed in WoW a new player can EASILY respond to the boss mechanics in WoW and complete one of their raids with out screwing up too much. When I was first taken into raids it was with a competent group of folks and due to deadly boss mods it was extremely easy for me to contribute to the fight and not die or be the cause of wipes due to not understanding mechanics.

What I am saying is that even though WoW has more mechanics to respond to throughout a fight, Tera is MUCH harder to learn (again, debatable, this is merely my opinion based on my experiences). There is no mod telling you what to do and there are not 50 videos of every single boss. You really have to experience it first hand to learn it. Watching videos and having people explain it will help, but until you really see what the boss does you're just not going to "get" it. Some bosses are easier than others, of course.

The bosses in Tera have visual tells that you have to interpert and respond to. The boss's eys will turn red, that means in two seconds he will shoot a laser beam out of his mouth in a 45 degree arc. Or he will run to the center of the room to do a huge AoE explosion, stun him. Etc...

WoW also had tells, and you had to learn them. The thing is due to mods it was easier for new players to respond. Now in Tera you have to see it to believe it.

tl:dr WoW has bosses that are more "complicated" to make fights interesting. Due to mods (Deadly Boss Mods) it is easier to teach new players how to win a fight. Tera has bosses that require more "skill" to respond to and really require more first hand experience to learn and overcome. While Tera bosses may have less mechanics, they hit harder, have more HP and are less forgiving to mistakes.


While that is true, I'd point out that this is less to do with how WoW is developed, and more to do with the community; because the game has such a massive playerbase, there's enough people making videos, guides, strategy articles, and so on, that it's easy for someone to learn how to do a boss without seeing it firsthand. If Tera became as popular as WoW, I would be very surprised if the community didn't end up much the same as far as boss strategy availability.

Now, Tera may not allow addons like WoW does (some I won't mind missing, others... how will I get rich without Auctioneer??), but even without that, as long as the game gets popular there will be plenty of ways for people to learn a boss fight.
Lollipoop Profile Options #60

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They're definitely advanced like Rift, time goes by.