Bosses seem much less predictable in TERA. Then again, TERA doesn't have DBM (LOL). Seriously though, I've watched several vids of hard modes and players were caught off guard at times by maneuvers they weren't expecting twice in a row, etc. Sounds awesome!
Tera boss mechanics FTMFW
Hm.. interesting opinions in this thread.
Yes, WoW bosses have some interesting tactics, but they have gotten pretty played out, dry, and overly gimmicky in recent years. Most of this is just due to an aging game. Some of it has gotten pretty lame, for example, I quit during Dragon Soul because the boss graphics were rehashed, the tactics were rehashed, and the Deathwing fights were superbly underwhelming. Fighting on DWs back against little adds was just so boring. Fighting Deathwing's claws in the last fight was equally boring.
I quit after the first week when I cleared normal with my guild.
I expect TERA bosses to be difficult - I expect them to be able to one-shot squishies who do not get out of the way of a charging boss. I expect people to have to dodge attacks and get in DPS when they can. In all, I just hope it doesn't turn into WoW. They can have their damage meters and bull[filtered] like that. In a game where the max group size is 6 people, I will be able to roll with only players I know who are good. I don't want to need damage meters to make sure people are doing their job.
The one instance I did run so far in the CBTs I've participated in (only started playing in CBT2 and 3) I had a lot of fun. Hopefully this experience is repeated.
What the OP is asking, using WoW as a reference (perhaps because that's what he knows), is whether or not TERA's BAMS/Dungeon Bosses feature "gimmick fights", with tactics other than "beat the boss / dodge attacks / burn adds". I must say I'm a little worried about that too, from what I've seen in endgame boss videos. WoW indeed have fights with pretty non-standard mechanics, and I'll give a few examples below:
- One stone giant only showing from the waist up, with 3 Points of interest: the main body and each of his hands. You need to kill his hands while at the same time mantaining aggro from the main body, every time a hand dies it spawns adds, before reappearing a while later (when a hand dies, the boss is dealt damage equal to the hand's Max HP). The hands grab random players and the boss shoots lasers from his eyes.
- A Vampire queen that bites a random player at the beggining of the fight, turning him into a vampire and giving him some buffs. After a while he must bite someone else, or be mind-controlled. The bitten person must then bite someone else after a while to avoid mind-controlling, and so on.
- A dragon which is flying in circles above, while waves of adds spawn. one player must fire harpoons into the dragon, who is then pulled to the ground so the players can damage him.
- A really huge giant which is on a constant rampage, and stepping on the ground to create little volcanos. the boss must then be "steered" to step on those volcanos and take damage. each of the giants' legs can be attacked separately, and "steering" the boss means having one leg sustaining more damage than the other. The leg taking damage moves more slowly that the other, so the boss turns around its axis.
- One downed dragon which is actually an ally, not an enemy. The players must HEAL the dragon back to full health to complete the encounter, while dealing with waves of mobs.
- A fight aboard a flying ship, which is being constantly fired upon by dragons. the ship has an HP bar, and players must soak the fireballs dragons throw at it to avoid the ship being destroyed while at the same time dealing with mob waves.
Those were just some examples from the top of my mind, from a few of the fights I've seen in WOTLK and Cataclysm. I think the real question is if we can expect these kinds of gimmick fights in TERA, if not now, somewhere in the future...
They have wowed me, so I guess they do
They're definitely advanced like Rift, time goes by.