Am I the only one noticing the severely broken loot tables? Why is white alkahest dropping of boss monsters in dungeons? Would it really hurt for a green one to drop instead, and how about those world bosses... Whats the point in taking out an extra tough world boss when they drop pure crap? Honestly why do we not have world drops like super rare drops from all monsters etc etc. Wondering if I am just being nit-picky here or if you guys are getting frustrated with this as well.. Combat feels so rewarding in Tera and the satisfaction of downing an extra tough mob gets quickly squashed when you see what he drops at least for me and my buds it feels that way.
They should be green alchests. World bosses are really just there for the guild quest rewards too. There should be some kind of monster in the world that is super hard that gives good loot tho.
I love how you get more gold/drops from 1 pull of monsters that takes 20 seconds to kill then from bams that take a group 90-120 seconds to kill.
Whats worse is Balders loot system really blows. We have been clearing it for a little over a week and both groups have seen maybe 4-5 enig weapons. Started to get more after killing both kuma bosses at the start but then out of no where 6 runs no enig drop. This loot table system is [filtered] balls man.
RNG can be a cruel [filtered] :c
I don't like this either, I really don't even bother with BAMs unless the guild needs them. Otherwise the reward for time spent is really not worth it. I'd like more greens/blues to drop from BAMs and World Bosses, especially one that take 2-3+ mins to kill with an Of Level group. And by greens, I don't mean speed potions x.x; I have so many of those its not even funny.