I love TERA, but I feel that rewards given out for simply finishing story quests are a bit overpowered. I understand that Bluehole wants to keep players properly geared for the upcoming quests, but they can tone down the stats of story quest rewarded gear and make the stuff we get now craftable items. It would make the crafting system so much more useful than what it is and add a challenge to the game since not everybody will have pimped out gear.
I posted a similar thread like this before, but I wanted to post it again since the stuff I've been getting from story quests really do turn the tide of battles when the shouldn't. Crafting is something I enjoy in other MMO games and would really like to continue doing so in TERA.
I posted a similar thread like this before, but I wanted to post it again since the stuff I've been getting from story quests really do turn the tide of battles when the shouldn't. Crafting is something I enjoy in other MMO games and would really like to continue doing so in TERA.