I ask Because in the NA version of Aion the devs are nothing more then translators for the most part. So what about Tera? Do we have full dev support and control here?
EME has already helped provide multiple changes to NA from the Korean version. Yes, they seem to work really well with Bluehole so far to adapt the game for us (or Bluehole is good at it, whichever). NCsoft didn't do crap to adapt Aion, it's a whole different ballpark here - which is why I will play TERA for a very long time and haven't played Aion since it's first year.
Good, thanks for the info.
Yeah, what SeraElf said lol
If I remember correctly, wasn't the entire political system the idea of EME? (I didn't play KTera so I don't know if they had that prior to its announcement for NATera)
EME is a subsidiary of Blue Hole Entertainment. EME is not like Frogster (UK) or Hangame (Korea).
They have BHE devs working on NA Tera i would imagine?
They are still just a publisher (no actual programmers) but do have a much closer relationship since they were created by and are owned by BHS.
It really seems to depend. And I'm not trying to be cynical here; this is just what I've observed over the course of Tera's development for the past few years.
-PvP changes tend to happen quickly compared to PvE changes, provided the developers want them, to the point where you start thinking that maybe the devs prefer PvP to PvE. Great if you love PvP, frustrating if you prefer PvE instead.
-If there's a change that the NA audience wants, and the developers also want it, it tends to happen. Yay.
-If there's a change that the developers want, but the NA audience doesn't want it, it tends to happen anyway. Annoying.
-If there's a change that the NA audience wants, but the developers don't want, it tends not to happen. Frustrating.
Now, I'm not talking about the type of requested changes where the players are being unreasonable, and the developers wisely shoot down a request because they know it will harm the health of the game. I'm talking about features (often trivial) that get changed or removed and leave most players scratching their heads in confusion.
For example, the removing the Engine's of Mischief. Or Lucky Eggs. Regardless of the spin in the reasoning the developers offered, these are the types of changes that seem to basically happen because someone on the development team just didn't like them, and how the players feel about these items just doesn't matter.
Again, these are my observations. I don't feel I'm being unreasonable by painting the picture like this, but I'm sure someone will rush in to disagree.
This is in their game tho. You can provide feed back, and if you or a majority of the community convince them, they will act on it. But bottom line, they make the decissions on what to put in or what to take out.