Don't tell us to go to a PvE Server.

Stelios413 Profile Options #31

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C50802160 on 03/26/2012, 09:43 AM - view
Meh I don't see the big deal, by the second month of service for most mmorpgs PVP servers are dead. The community usually PKs itself, so by then you can probably level up pretty easy because no one will be around.


Then they might aswell roll on a PvE server to begin with, and skip the " by the second month "

Death to PvE !!
C50802160 Profile Options #32

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Stelios413 on 03/26/2012, 09:49 AM - view
C50802160 on 03/26/2012, 09:43 AM
Meh I don't see the big deal, by the second month of service for most mmorpgs PVP servers are dead. The community usually PKs itself, so by then you can probably level up pretty easy because no one will be around.


Then they might aswell roll on a PvE server to begin with, and skip the " by the second month "

Death to PvE !!


U know u can't kill pve without it's consent >.>
Veatrice Profile Options #33

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C50802160 on 03/26/2012, 09:43 AM
Meh I don't see the big deal, by the second month of service for most mmorpgs PVP servers are dead. The community usually PKs itself, so by then you can probably level up pretty easy because no one will be around.


This is exactly what I don't want to see happen. Happens all too often, the PvP "community" does it to themselves over and over again. They go into a new game thinking it'll be a PvP godsend. Developers cater to the PvP crowd, dwindling the server of other players by constant, unrestricted lowbie ganking. Servers become empty because you cannot sustain a server with just the higher level community without fresh blood. PvPers declare the game garbage and move onto the next sucker MMO catering strictly to the PvP crowd. There needs to be a balance.

Real PvPers who occasionally like their lowbie ganking (me) are really frustrated with the current PvP mindset of all or nothing. And in the end we get nothing but an empty server.
fragnstein Profile Options #34

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I agree with this war hammer had a system where if you were in a lowbie zone at a high lvl and attempted to pvp you turned into a chicken where you could only run and jump...do something similar so people won't cry....I only got one shot once at 21 while soloing a basilisk. Not a huge deal


This is a good idea I think
ChinaCat Profile Options #35

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AlexSkylark on 03/26/2012, 08:51 AM - view
Don't tell us to go to a PvE Server.



But it's actually the best advice you'll get. Those of you requesting more and more protection in open world pvp clearly have zero experience in any open world pvp game that "workis". You are totally judging this experience by a beta; a beta where characters will be wiped and players are simply doing whatever they want as a result. In release those who waste their time pking lowbies will be bypassed while the rest of the server continues to get stronger. Most of the PvP in Tera will be Guild vs Guild, but the Outlaw system is awesome as it allows players to make decisions and act instead of relying upon game code.

The reason you get hostile response; and there's no politically correct way to put this, is you just don't get it and seek to screw the game up just like Trammel screwed up UO and the many that followed.

Just STOP and if you can't handle open world pvp, yes, go to a PvE server please.

-CC
Imral Profile Options #36

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Several things I just couldn't understand this past weekend.

I've played other MMO's where high-leveled players ganking low-leveled players is permitted -- frowned upon, but certainly allowed -- and the whole point to doing so was usually to draw out the other high-leveled players so an even-leveled fight could ensue.

The PK'ers here, though, always managed to sprint back to the safe zones the very moment someone in their level range appeared. Four PK'ers brutally ganking lowbies, a same-leveled Lancer or Sorcerer shows up, and the PK'ers scatter in the wind to the four corners of every nearby safe zone, too scared to fight fairly.

That's not PvP. That's just d*uchebaggery. So please don't try to use the excuse that it's a PvP server to justify being an assh*le, especially when you aren't willing to actually PvP.

You're going to make the PvP servers lose out on a LOT of quality players to PvE servers, players who might otherwise become a fantastic PvP population, simply because you want to get your rocks off now, acting like you're an alpha-dog, and trying to prove you're somehow the superior player...

... because you're not.

Roros Profile Options #37

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It's pretty much how ganking worked in Lineage2. The only difference now is that there's no consequence or danger to it here. With no risk, the only reward of being able to show off your higher level is sufficient for people to camp quest npc's and bridges.
KrenianKandos Profile Options #38

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I was discussing this with a few people back in the forums I am a part of and we came with an interesting idea:

The biggest problem that most people have is griefing. Now this is pretty much the following: When you have a high level character kill a low level character that pretty much has little to no chance.

Now say the guy does this 3-4 times. That becomes redundant because now you're just causing people to want to play anymore. This is the biggest issue that will happen if there is a system that has little repercussions.

Now the thing is that the infamy system is all well and good but to me, I don't think it punishes people enough. You need something that may be a little more wary for the griefer to do and a little more gratifying if people decide to band against them; I propose a Bounty system.

1) A person goes into a zone and kills a person 6 to 10 levels lower than them. This happens once and nothing happens other than infamy points. However, after three times, a warning gets shot through the area that this individual is ganking people and that there is a general call for help. There is also a bounty placed on the individual's head. Now this bounty can be whatever; but it's a reward for people to band together and kill the griefer because he's doing something that makes no sense and takes little skill. (Sorry broseph, killing someone 10 levels lower than you is not skill. It's annoying and pretty childish. And to the person who says "Us adults want to kill people and laugh." You need to go back to COD or MW3 or whatever FPS you came from because that's NOT how adults are. Either that or look up the wording in the dictionary because you're doing it wrong.)

2) The bounty is placed and at this point this can actually make things interesting: a) the bounty now can be acquired by whoever decides to destroy the person, but the person who has the bounty can see just how long he can stay alive before it's claimed. Make it a game within a game. A bounty placed on the man grows bigger every half hour he is up. The more people he 'does' kill, makes the bounty go higher and higher. However the stipulation is that the guild he is with is the only guild that can actually 'protect' the person who has a bounty. This will stimulate the guild to want to protect to just see how long he can stay up there versus other guilds out there that want the bounty reward and pushes against the idea of griefing.

3) This could set things up to be pretty epic if an individual decides that he wants to bring this bounty up to the max. You could also tie other systems in which I won't go into detail (I got a few ideas in my mind) but the general gist is not only that it will allow people to try to band together to get rid of the people trying to grief, but it will reward people to get together to get rid of the griefer and allow the community to band together even moreso to police. And it doesn't throw griefers right out the window as they could essentially try to see just how long they can go. Have some sort of reward for highest bounty ever had.


There are ways to deal with griefing. It's up to the devs to do something but honestly, I like the idea of a bounty system. It allows us to still be in a position that we have to police ourselves like the devs want and it actually makes things interesting and removes the whole stain of griefing being ridiculous and pointless. Right now, griefing only pisses people off. Simple as that. And it also triggers comments such as "Go back to a PvE server." Some people like the thrill of a battle between even matched individuals. What people don't like is not even standing a chance at all.

Make it fun, and people won't see it as negative as people in this thread have been.
Dedrick Profile Options #39

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Dedrick Lvl.60
Celestial Hills - Roleplay (PVE)
Human Lancer
Imral on 03/26/2012, 10:10 AM - view
Several things I just couldn't understand this past weekend.



I've played other MMO's where high-leveled players ganking low-leveled players is permitted -- frowned upon, but certainly allowed -- and the whole point to doing so was usually to draw out the other high-leveled players so an even-leveled fight could ensue.



The PK'ers here, though, always managed to sprint back to the safe zones the very moment someone in their level range appeared. Four PK'ers brutally ganking lowbies, a same-leveled Lancer or Sorcerer shows up, and the PK'ers scatter in the wind to the four corners of every nearby safe zone, too scared to fight fairly.



That's not PvP. That's just d*uchebaggery. So please don't try to use the excuse that it's a PvP server to justify being an assh*le, especially when you aren't willing to actually PvP.



You're going to make the PvP servers lose out on a LOT of quality players to PvE servers, players who might otherwise become a fantastic PvP population, simply because you want to get your rocks off now, acting like you're an alpha-dog, and trying to prove you're somehow the superior player...



... because you're not.





I agree about the hiding in the safe zone thing. If you're gonna be man enough to roll with your boys to beat down tons of lowbies, you should be man enough to stand your ground when the the tables are turned, or at least even out. My guild and I were partaking in our own session of ganking lowbies in oblivion woods and had a grand ole time doing it. BUT, there were plenty of times when we got facerolled by stronger groups and PKKers and we stood and fought and had our laughs. No need to be a chump about it, if you're gonna give it be ready to take it, and stop running like a bum. Some PKers were camping a safe zone, but then when they started getting rolled, they ran into the town and then QQ'd about it suddenly being unfair PvP. *shakes head*
Dilanger Profile Options #40

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How about the flip side of the conversation. I have seen many instances where an out law character is on a ganking spree.

Then all of a sudden 4 other people jump in and attack said outlaw. Then the PVPer's complain about it not being not 1vs1, or troll area chat with "ha ha, it takes 4 of you to beat me, blah blah blah."

Tired of getting killed? Make friends..lots of friends...higher level friends. This isn't a 1 vs 1 arena. This isn't Street Fighter. Make it hard on the "grievers" fight back, holy crap folks....it's why you play!


Win some...lose allot..but make those few victories savory ones.