Crafting is currently very expensive and the drop rate of leather and RUNES are so low that there is no way to level up crafting while you level without doing something insanely crazy.
So, the "norm" seems to be to level up and level crafting later when you get more money. The problem is that monsters have a super low drop chance when you are higher level, so runes become an issue and also hides.
This mindset, level up and then craft, is kind of counter-intuitive. I want to be able to level up crafting as I level. Please consider changing drop rate of runes, hides, and even reducing the price of designs.
please dont, crafting is simple enough already. if you make it even easier then everyone will be crafting everything, which is just stupid.
Runes droprate is low? I was getting them every other kill during OBT it seemed like. Leather not so much, but I had more runes than I knew what to do with. Unless that's changing on live, I don't see an issue with runes.
I wouldn't mind maybe lowering the price just a tad on mats, though. Weapon/armorsmithing is rather expensive to do...
All my crafting profs are 150, sitting on 80 gold.
If anything, buff the gear crafting renders.
Don't nerf crafting.
and make it so that you can preview the stuff before you crtaft it on your character
Crafting isn't expensive to raise to 250...... Up to that is handed to you pretty much unless you refused to gather.
After that, check it out >.>
It's because crafters are too cheap to pay for materials on the broker, and if the value of materials are low nobody puts their loot up!
I got my alchemy to 150 in the beta, wasn't very hard.
People are in such a rush to hit cap that they do not meander about and spend time farming drops. There are TONS of repeatables in this game that favor spending time in an area. Even if it's mindless drudgery, the combat on level makes it more than worth it for some people.
HS gives you options to level alts through areas to pick up gear.
You can share you catch with your guild.
You can buy product off the auction house, or trade with other players.
Possibilities abound, too numerous to count. (Okay, there's only, like, five or six, but oh what things you'll see!